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johnvanderhoef

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Everything posted by johnvanderhoef

  1. Hey Gauauu, 1. Loot doesn't do anything. Just a "score" to keep track of if you want. I thought about getting rid of it, but it fits the theme of the world. 2. I didn't want to limit coin throwing to loot picked up. 3. There isn't actually another power-up after that projectile. It's just collecting the treasure stolen by the settlers. 4. Not sure about the flickery transition. It's random. The slow down is a consequence of having four enemies on the screen and projectiles flying. It's best to think of it as a feature, not a bug -- since you kind of enter bullet time when things are flying on screen. The final boss battle is like this, but it works.
  2. You have a M.U.L.E. as your avatar! You'll love and appreciate Wampus.
  3. Hey all. I will be doing a small run of Wampus carts based on demand soon. You'll get a game cart with original label and a black NES dust sleeve. Because of shipping, these will be $35. If you think you might be interested in getting one, send me a PM. I want to get an idea of how many to produce. Otherwise, feel free to enjoy the ROM.
  4. I get what you're saying, Dale. But if it ain't broke... The assets used from NESMaker work -- part of using programs like NESMaker or RPG Maker, etc., is to streamline production, including art. Wampus also has A TON of original art and assets. Enemies. Bosses. The town. The pub. The mountains. The swamp. The colosseum. Space pirate ship. I could go on. Focusing on a tree sprite or a dungeon tile is kind of reductive, but I understand the sentiment.
  5. Hey Scrobins. I reached out to Paul at INL, but he didn't get back to me. I want to do a run of the game, but it'll probably have to wait until early next year. I'd rather go through a publisher like INL, especially since I'm sourcing my carts from him anyway. But one way or another, there will be a run of Wampus carts. I'm bias, but I love the game. I play through it once a week (if I can make it to the end!).
  6. Hey all! I just wanted to let everybody know that my NES homebrew game Wampus is now available to download for free! https://johnvanderhoef.itch.io/wampus Wampus is an overhead arcade narrative adventure game. Wampus takes place in the world of Irata, first introduced in the obscure economic simulator game M.U.L.E in 1983. Irata is a planet invaded by colonialists farming and mining the land for its natural resources. These resource-stripping activities threaten the local flora and fauna, especially the Mountain Wampus, who get hunted for their treasure. As a young wampus, players set out to rid Irata of the settler invaders and restore harmony to the land. While a fun lark, Wampus explores themes of environmentalism, conservationism, stewardship of the land, and the destructive nature of colonialism. Wampus takes 40-60 minutes to complete, depending on skill and experience. Cheers!
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