Jump to content

KHAN Games

Member
  • Posts

    77
  • Joined

  • Last visited

  • Days Won

    1
  • Feedback

    0%

Posts posted by KHAN Games

  1. The irony that you're talking about waiting 6 years for Kickstarter rewards while at the same time boycotting games that are available from that same platform that just need production supplies in order to ship is fantastic.

    Cool, well I appreciate your responses. Have a great day. Back to not visiting this site for a few years. 🙂 

    • Sad 3
  2. While I do appreciate your response I was specifically asking Code Monkey since he is the one that holds that belief. Bummed that I lost someone who once cared about my projects, and if he has ideas on how to better release my projects in the future to where he may return as a customer I'd definitely love to consider them.

    • Like 2
  3. I'd like to pose a question (and I'm sorry to derail this thread. I promise I'll dig out all the custom levels that were submitted at some point).

    Setting aside the rules, in how you interpret them, that Kickstarter isn't a platform to released "finished" games, (we could also debate what constitutes a finished product, as having a finished ROM certainly doesn't make a finished commercial product) how would you prefer I had funded the release of NEScape? With NA (which didn't shut down until October 2019, and despite it being on its last leg was certainly still the premier NES forum) prohibiting pre-orders, and launching a full release of a game (still dictated by orders of boxes and manuals, which starts being cost effective around the 250-300 order mark) costing about $6,000, I'm just not sure what options you think were available to me.

    And again, I am asking genuinely with no malice. In what ways could I have released it while not using the Kickstarter platform? The NEScape campaign was launched May 16, 2019, for date comparison.

    Looking forward to your ideas and thoughts.

    edit: I see Tim commented while I was typing this up. $15k is probably a bit steep in overhead costs, but I suppose we are asking the same thing. 🙂

    • Like 2
  4. 9 hours ago, Code Monkey said:

    I really don't mind explaining it but I previously wrote down all the thoughts in my head at the beginning of this thread and got called out for it. This time I decided to keep everything to myself and allow others to contribute and I also get called out for that. I'm having a really hard time understanding here.

    You and I already conversed about this on Nintendo Age and the end result is that I was the only one that had an issue with it and everyone else disagreed with me. Therefore I'm not posting this asking for an argument, I'm simply answering your question.

    You completed your most recent game and after it was already completed and had a definite release date, you then put it on Kickstarter to gauge pre-orders to see how many you needed to make. This is not what Kickstarter is for and you're abusing the platform, it's supposed to be for people with an idea and trying to get the financial backing to make it a reality. When I bought it up, you didn't really seem to care and kept doing it anyway so therefore I can no longer support your projects. If you're not going to follow the rules, then there are consequences to your actions and these are my consequences.

    What makes it even more unfortunate is that I think I own all of your games up to that point and I even won a local contest for a NES Classic where you had to write about a time in gaming that was special to you. I wrote about how my dad was visiting from the other side of the country and I had just gotten The Incident so I was playing it and he started by passing through the room a couple of times, then he was stopping for a few minutes, eventually he sat down and by the end of the week, he was greeting me as I woke telling me he thinks he may have figured out the level I was stuck on. It was great to share that with my dad because he normally doesn't care what I'm playing so it was special to me.

    You make great games. But you also don't follow the rules. I'm sorry about that.

    Thanks for responding!

    • Like 2
  5. 1 minute ago, fcgamer said:

    @KHAN Games I'm looking now, only three games from your library are available for purchase via digital download, is that correct? Luckily The Incident is one of them, I've also been interested in that NEScape game, if I have the time I'll purchase both and give them a go this Friday or Saturday.

     

    That is correct. DM me your email and I'll send you the Incident for free.

    • Thanks 1
    • Wow! 1
    • Love 1
  6. On 7/3/2021 at 11:02 PM, Code Monkey said:

    All of Kevin Hanley's games are great but I just can't buy them anymore because of what he did on Kickstarter.

    Not trying to be a jackass, but as you've been to the site multiple times since I asked what you meant by this, I think it's a bummer that you will vaguely call me out but won't respond when I ask for clarification of what you meant. I simply would like to improve on things in the future, but I can't do that if you won't elaborate on what you're implying I did wrong here.

    • Like 4
  7. On 7/3/2021 at 11:02 PM, Code Monkey said:

    All of Kevin Hanley's games are great but I just can't buy them anymore because of what he did on Kickstarter.

    Would certainly love to know what I did!

    edit: And I'm genuinely asking. No snark involved.

    • Like 1
  8. I agree that they need to be consistent with how they're handling the responses, but you straight up demanding a replacement and refusing her response is super entitled. As someone who sells my own games, I want to help people who act the way you're acting WAY less. Honestly if someone responded to me the way you responded to her, I'd refund your money and not even take the time to reply to you again.

    Being polite, acknowledging the difference between reps, and asking for clarification in their process would have been a better route. But you do you.

    Sorry for coming down on you. I just feel responsible for the community to some degree. With this now being one of the most prevalent NES homebrew carts out there, how people interact with the company releasing it says a lot about us as a community and as consumers. After this debacle they may think twice about releasing more homebrews in the future.

    • Thanks 1
    • Confused 1
  9. Unfortunately I don't have a security bit to open mine to compare, sorry.

    And for the record, I think the whole "There was no mention whatsoever from LRG that this game wouldn’t work" is a shitty take. They shouldn't need to specify whether a game will work on a third party hardware solution, no matter how prevalent it is in the community.

    Now I will agree that since it works on *some* AVS systems it deserves to work on *all* AVS systems, and that lends itself to it being a defective cartridge, but pushing back on a company for not advertising every system a game may or may not work on is not a good look.

    • Like 2
  10. On 7/27/2020 at 9:36 PM, Deadeye said:

    I built one in the last year or so.  Do it. 

    I decided on windows 98 SE  / DOS build with 3-1/2" and 5-1/4" floppy drives based on what I wanted to do with it. 

    @KHAN Games helped me with selecting the parts.  Selected a AMD K2 processor and built around that.  I used a modern case and modern power supply, and the rest was used parts.  Due to limited space, I used a scaler (Extron VSC-500) so I could use my PVM as a monitor. 

    For ease of setup, I bought a floppy emulator (the image with a red number on the display), so I could install DOS very easy.  The rabbit hole goes deep with wave table chips for your sound card or DOS Wifi adapters,etc.  There are still BBS servers in use.

     

     

    I guess we're the only weirdos that enjoy tinkering with old machines for an hour to get a game to sound good with our wavetable boards. 🙂

    DOS hype for life.

    • Like 2
  11. I've been playing at least once a week for the past few months. Don't think I'm getting any better (and actually may be getting worse) but at least I am getting exercise and having fun. 🙂

    • Like 2
  12. 22 hours ago, toma said:

    Jay and Kevin have both been sharing info on social media, although Kevin got a bit confused about who actually developed the game. Working on sorting that out... 😒

    I saw that and it made me very sad. Congrats on the release!!

    • Thanks 1
×
×
  • Create New...