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dougeff

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Posts posted by dougeff

  1. I wouldn't want to program an uncompressed level. But, if I did, I would have a pointer to each data set. Let's say  X scrolling multiple rooms. Keep track of X as a 16 bit variable. Draw the right side as you scroll by adding 0x100 to the scroll, use the upper byte as the room #, which directs us to the correct data set. Use the lower byte >> 3 as the index to the data set. (32 tiles wide rooms)... and attributes, 8 attribute blocks wide, would be lower byte >> 5 as the index to the attribute table for that room.

    But I would prefer metatiles of 16x16, so the data for each room could fit in 240 bytes, which simplifies the math also, but allows for significantly more levels to be stored in ROM.

     

    • Thanks 1
  2. I lost 10 pounds intermittent fasting. Basically I skip breakfast, drink coffee at 10 am, eat lunch around noon. Do a light exercise every day (30 min) and try not to overdo it on junk food... though I do eat ice cream some times.

    I try to eat fruit and vegetables with lunch and dinner. It's low calorie filler. Makes you feel full. After 8pm no more food. 

  3. Roland RS-50. Yamaha Piaggero. Epiphone Les Paul with custom fish bone paint. I bought it on clearance for $200, and painted it myself. Digitech RP500. Hidden is a Fender 65 watt Princeton Amp.

    I also own a Strat (black with a mirror pick guard and chrome metal knobs) and an Ibanez Bass (red, 4 string).

     

     

    20180915_204559.jpg

  4. Other SNES homebrews...Sydney Hunter & the Caverns of Death, Fort Parker's Crunch Out, Little Medusa.

    There is a team in Japan making a SNES game called Taco, should be done soon. Super Famicom games should play on SNES without modification.

    KUBO

    NES.EMU does work. The one on the Google Play store. Thanks again.

    I didn't try retroarch.

    KUBO

    According to you, on the nesdev forum... "The recent release of it on google play doesn't have support for these mappers".

    and the source code doesn't seem to have support.

     

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