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buttheadrulesagain

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Posts posted by buttheadrulesagain

  1. I just learned to use the Video Game Price Charting collection tool, and I like it. Unfortunately one of my rarest items is not even listed there (the one in the title). I was wondering for how much it has sold in the past, loose or CIB. Does anyone have any info on this? Regards and happy holidays!

    image.png.93a28b420b0f47b6ffa47d470ea5eebe.png

  2. 19 hours ago, CasualCart said:

    Wow - what a great game center, @buttheadrulesagain!

    Can you tell me a bit about the arcade-stick adapters you mentioned here?
    I've got an arcade control panel that I'd love to hook up to my NES / SNES / Genesis / 2600, but I didn't know that was possible.

    -CasualCart

    I suppose your arcade panel has a Jamma connector. I don't see how to make my adapters compatible with your panel. The Tototek ones are playstation controller to SNES, GENESIS and 2600. The retropad takes most controllers as input, PC keyboard and 8bitdo wireless, but not Jamma. Only if you somehow convert the Jamma connector to pc keyboard maybe it'll work.

    • Like 1
  3. 42 minutes ago, FenrirZero said:

    monty python and there was much rejoicing GIF

    It's that nice. So nice that I cannot do my Monty Python skit.

    Mostly because I used to have Commodore 64 with both the original monitor, the original tape drive, the original disk drive, and copies of a number of games I never finished.

    Yes, I am that old.

    The Ultimate II+ is great, cycle accurate so it will run everything, even without fixes, and even sounds like a real driver and floppy. I have an original 1541 but sadly it came broken.

    • Like 1
  4. 11 hours ago, MrWunderful said:

    Love the 20m2mdmu. I had one and only gave it up because of space. 
     

    Amazing job on the rgb for everything, its a bigger pain in the ass than people think.  Outstanding setup 👏👏 I strive for highest video quality on original hardware as well (unless there is an analogue option 😝 )

    It is an amazing monitor. I got it from a medical equipment supplier for 250 dollars, 1 year warranty and all. Best purchase ever.

    Having RGB for all the consoles is a PITA, but it's worth it. Fortunately a found a modder that has made a great job with them (he had never done RGB mods, so I took a risk there 😛 ). I made a mistake by choosing JP21 vs EuroSCART cables, some stuff is harder to get, and until recently there was no SCART switcher for JP21. The Axunworks switcher solved that issue and it takes both formats simultaneously.

    Analogue is nice, but I hate how their stuff is so scarce. I'd go for MiSTerFPGA instead. Way cheaper than go all original hardware, and you get the same performance mostly, but that did not exist when I started.

  5. As a lot of people here I suppose, over the years I have set my goal to play games in the most authentic way possible. People here are used to play in original hardware, which is a must for accurate experience, but I have set my goals further. I present you my setup as of today.

    20220930_231224.thumb.jpg.d68ddcd252d362fb214d9813b9ff679e.jpg

    20220930_233815.jpg.f8436998550eaa63966379d528905df4.jpg

    General overview: I got 14 distinct consoles (plus the M82 which is mostly for shows), everything is contained in an original NES M82 stand up kiosk, and 2 towers with glass shelves. I chose them on what I think are the most representative and with the best game libraries. 

    20220930_231432.jpg.bf93899751bd90e876e25e98d3da2e08.jpg

    Original PlayStation, first model. It both plays original games and ISO files from a PSIO (ODE). Connected via RGB cable for video.

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    N64 with Expansion Pak, RGB modded. Hacked Wii late model, outputting component video.

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    "Breadbin" Commodore 64, outputting SVideo. For games and programs I got the Ultimate II+ Cart, which is really a FPGA floppy/cart and tape emulator. It emulates special carts, has modem and more. For controller input it has a PlayStation controller adapter. New PSU by Ray Carlsen.

    20220930_231900.jpg.99c00ed030e2968008d38215f566d675.jpg

    RGB modded SNES Jr. with jailbar fix. Softmodded PS2 with IDE 250 gb HDD, component video. Plays discs too.

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    Game Cube with GCloader (ODE), component video, Game Boy Player. Does not play discs as the laser needs to be removed. Same with Dreamcast + GDEMU. The DC also has internal fan mod so it's really quiet. Outputs RGB video.

    20220930_231740.jpg.e9c4ba28fa692eb2ad2bdfc4f7dc9863.jpg

    First model NES with RGB mod.

    20220930_232305.jpg.619d734ecd6804f347be86c9304e00d5.jpg

    Model 1 Sega Genesis (best audio) outputs RGB video.

    20220930_232449.jpg.ec94400bfdf1940ae57b393b08297ad4.jpg

    4 switch "Woody" Atari 2600, RGB modded.

    20220930_232613.jpg.fa7fd16d88d7a8bc8acf3594f27ccaac.jpg

    RGB modded/ jailbar fixed PC Engine Duo R. Plays both discs (originals and backups).

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    Japanese Neo Geo AES outputs clean RGB video.

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    Softmodded OG XBOX with HDD, outputs RGB video. Plays original discs.

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    Every console has a flashcart, HDD or ODE. The Genesis can also play Master System with the Mega Everdrive, so technically I have 15 consoles (16 to 17 if we count the Game Boy Player).

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    For controller input, each one has its original controllers, but it is also possible to use my custom made all Sanwa arcade controllers. They have PlayStation connector. I did not mod the kiosk btw, I'm not stupid. They stay in place with strong velcro that can be removed.

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    They can be connected to all the consoles with different lagless adapters. This one is from Tototek. Great for fighting games and arcade ports. Actually any 2d game plays well with them.

    20220930_232844.jpg.5aca520ee393f1b56925b8fd7455de0e.jpg

    For sound, all the consoles are connected to this Yamaha RX-V659, which has great reviews in audiophile websites, with digital audio input for the PS2, and lots of settings. On top of it is my Retropad32 controller adapter (allows almost any controller to connect to almost any console), I can also connect a wireless 8bitdo controller to all my consoles with it.

    20220930_233337.jpg.da018c35dab2286661e52ae29982dc28.jpg

    2 Monster Power power centers, all consoles are connected all the time.

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    60ef8288ad772d980ce9957b405b8888e8282c25_101-1.jpg.2581f2bf4668e38e50445e84570fc0ad.jpg

    All the RGB consoles are connected to an Axunworks Switchbox SCA101 (10 inputs, 2 simultaneous outputs), and component video consoles with a Shinybow SB-5460 (4 inputs, 2 simultaneous outputs). Both offer clean video output, no brightness loss.

    Pvm20l2mdLG.JPG.jpg.ad2c6f480a28ba965ae796aa8e22631e.jpgPvm20m2mdu_rear.JPG.jpg.997ec23f3938c883f309d2ff177d3678.jpg

    One of the jewels of the crown: a Sony PVM 20M2MDU. This is an early 2000's model, with lots of inputs, geometry and color adjustment available via onscreen menu, 600 lines of resolution (common TVs are 400). For those who are not familiar, these are some of the best CRT monitors in terms of video quality and signal compatibility. 20 inches big, and it has very few geometry flaws. It even supports both NTSC and PAL signals, though all my consoles are NTSC, I may mod the Commodore 64 to support PAL later.

    20220930_233854.jpg.4be0a146e4e01869b889b144d35d033f.jpg

    Both switchboxes are connected simultaneously to my LED TV via a Retrotink 5x pro. I also use it for downscaling (mostly to play fighting games on Steam on the monitor for less lag and arcade controllers).

    20220930_231338.jpg.5fae41d09561759a158150a70000f2f4.jpg20220930_235012.jpg.c0ac7cafd05eeca5e106c893c7148b50.jpg

    Some luminous signs to set the mood.

    20220930_233844.jpg.27d0defde0d409750d4f07b3f4033b15.jpg

    My trusty ROB in case I'm in the mood for some Gyromite. Mostly for looks.

    20220930_232009.jpg.db38ef071b9983d3d14b98e060cb0bb9.jpg

    All the consoles have a dust cover by Printer boy. They do not take away the look of the consoles!

    The reason for the title of this topic is because I strive for the following:

    - Best video output. All the cables are good quality. SCART ones are from Retroaccess.com, and a couple from Retro Gaming Cables. Component cables are third party with better shielding. Most cables are 15-20 dllrs a piece.

    - Original hardware.

    - Any games I want (original or backups)

    - Best audio

    - Best controllers

    - Best accessibility (No need to connect anything every time I want to play any game, quick access to flashcarts and controllers).

    - Maximum space saving: all of this is contained in a 60 by 37 inches space.

    Thanks for looking!

    • Like 2
    • Wow! 3
    • Love 1
  6. Hello! Long time ago I was able to score this beauty, and I wonder how much it would fetch in the open market. It would be the M82 in great condition (RF is very noisy, but composite works great), complete with gun holster and it's US version. The kiosk is the M-9 , it's solid, just has some scuffs and the top cover (above the monitor) is missing. No cardboard picture. It has both the bottom door, the gun holster and the grey door.

     

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  7. Since this is a relatively obscure piece of hardware, I wanted to highlight it and give my general impressions about how well it works, some shortcomings, and how this can be useful in certain set ups and needs.

    Long time ago, I started to focus more on gaming than in collecting, so I started to build my ultimate gaming center. I won't be talking about that here, I'll just say that part of this "perfect" set up includes the best sound, the best display, the best consoles, all the flashcarts and ODEs, and video mods. But I also wanted to have the best controller setup possible as well.

    I mostly settled with original controllers for each console, since most of them are best for that purpose... but I wanted to have arcade controllers for shmups, fighting games, beat'emups, and in general, arcade ports. I discovered a company named Tototek which made adapters for most consoles that I had, to connect Playstation controllers to them. I sought someone to build quality arcade controllers with Sanwa sticks and buttons, using Playstation controllers as the base, and suddenly I had what I wanted for most of my consoles.

    Unfortunately, there wasn't an adapter for the NES, and apparently no solution was available. Also, for Wii, OG XBOX, Dreamcast, and Gamecube, there were old timey adapters that were elusive and expensive, but I did not mind that much because those were 3D games mostly, and for 128 bit ports of arcade games I had the PS2.

    So I just shrugged and focused on other things.

    From time to time I searched for different options to connect PSX controllers to the NES, I even tried daisy-chaining two adapter cables and failed miserably. I finally had found the adapter that promised to do what I wanted, plus much more.

     

    retropad32_case.png.770b1d61185fa7c81741e4388887e3a6.png

    http://www.brunofreitas.com/node/84

    This marvelous device can connect any controller to any (popular) console, modern or old. You can check all the details in the link above. It even allows to use 8bitdo wireless controllers and usb keyboards.

    Such flexibility does not come cheap though. The base unit above costs 72 dollars (62 if you settle for acrylic instead of aluminum case), and that alone won't get you anywhere. Each console needs a special input cable, and each controller needs it's output cable, and each is 15 dollars. So for the most basic setup, it exceeds 100 buckeroos. Only for 1 controller and 1 console (except Neo Geo controllers, those don't need a cable). I guess if you are savvy enough you can build your own, as it uses RJ45 to connect to the RP32.

    I was very hesitant to do the investment, since my main need was NES, but after considering what it would cost to get additional adapters for the 128 bit consoles, I caved in. I got only the cable for the PSX controller, and cables for all consoles I did not have Tototek adapters for.

    Later on, I realized I could use the RP32 to connect the same arcade controllers to my PS4, and also to use my 8bitdo SN30 Pro as the universal 2D and 3D controller of my dreams, so against better judgement, I bought more cables, and additional modules. I ended up spending a small fortune, around 300 :,v .

    So, was it worth it?

    The RP32 delivers great performance with no lag, great default mapping, so it is almost unnecessary to do any changes in most cases. And all the consoles recognize the controllers with no hassle. It would be a great competitive grade adapter too, I use it online on my laptop (it also does that) to play with the arcade controllers, and it's much better than my old PSX to USB cheap adapter.

    So, it can save some clutter (SOME, as you still need a lot of different cables) if you are into adapters for many consoles.

    Now, for the shortcomings:

    1. It does not support rumble, nor memory packs (N64, Dreamcast). 

    2. For complete functionallity you need 4 modules, and sometimes you need to have up to 3 connected at the same time, and it looks inelegant. I solved most of that by taping all of them together, and buying a super short ethernet cable for two of the modules (the seller sends you a long one).

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    3. For N64 it uses the full range of the analog stick travel space, so for the 8bitdo it goes very fast from zero to max. This can be bad for FPS like Goldeneye, but it's forgivable in most cases. Other consoles work fine.

    4. For the few cases you need to customize button mapping, one change in a particular controller will change the mapping in all consoles. Mostly irrelevant, as the default mapping is excellent, but for the arcade stick I wanted to arrange something different for the N64 and was unable to do it. You can save different mapping profiles in your computer, and reflash as needed, but it's not ideal.

    5. No macros or button combinations. I would like to have that for games like NES Double Dragon where you need to press A and B for jump, and map it to a single button, but there's no such possibility. I asked the maker of the RP32 about this, and he said that adding more functions like this could add lag to the adapter, so he has refrained from implementing more stuff. Too bad.

     

    In general, I recommend it for very particular setups like mine, but in most situations paying 300+ dollars to connect a lot of different controllers to a lot of different consoles is... extravagant but unneeded. At least for 10+ consoles and a couple of controllers it makes up for the price of having a lot of adapters, which can be about 20 dollars a piece). But hey, if you want to play old collections of games in the PS4, Switch or XBOX One (and possibly newer consoles) with the originall controllers, no other adapter can give you that.

    Now excuse me, I will play Killer Instinct Gold on the N64 with Sanwa stick and buttons 🙂 .

  8. 7 hours ago, austin532 said:

    It just looks off to me on some games where it was clearly meant to blend two colors together. For PS2, GC, and XBOX, yeah RGB/Component all the way but for 8-bit and 16 bit, I tend to favor composite.

    On the other hand, I can no longer stand composite 😛 . Even on the monitor, it really looks inferior to me compared to RGB. I do not miss it at all. I think the RGB  image is like looking at a nicely print magazine. Dithering doesn't even bother me in PS1 games, like Silent Hill (where it is noticeable on the whole screen). I see it there, but the benefits are so big that it is just a minor nuisance.

  9. On 12/20/2019 at 5:38 PM, Estil said:

    I don't get it either.  I mean the second SNES is a major downgrade compared to the original...after all, the first one has S-video, the second one does not. 😞  I for one am very grateful they had the foresight to include S-video compatibility back in 1991...after all back then how many US televisions could take S-video in those days?  And trust me, you want S-video instead of composite (red/white/yellow) for SNES, you really do.

    When modded for RGB (including an extra mod to clean the image) it gives the sharpest image of all models. I can tell the difference on my PVM.

  10. On 11/7/2019 at 10:42 AM, Gentlegamer said:

    I have a modded home system and a handful of home carts that were 'cheap.'

    I'd like to get a NeoSD Pro if TerraOnion ever manufactures any more.

    Barring that, I may get a MVS to home system converter and look into the custom shock boxes to satisfy collectard collecting standards.

    What happened with TerraOnion and the NeoSD?? I see they are out of stock... I'm glad I got mine (not the PRO but still).

  11. I also agree that Dain really messed up. He could have passed the torch to people that really care, and make the transition to a more modern forum... but nah, he just went for the money. He was not the sole owner of NA (morally speaking).

    • Like 3
  12. 8 hours ago, Tanooki said:

    That's why I made that closing comment about Dain, he's getting a pass here, but he's really and ultimately the one to blame.  He had enough and sold out, sold out the collection, sold out the site and its content too.  We may not know what all those terms of the sale were, but he couldn't have been blind to the fact what their long term goals were to get that sale over the finish line.  He didn't care about it or the games anymore, just leaving behind and a good stack of green to make it worth the time.  Dain grew a space and a group that went larger, wider, more involved, into reality offline and then some...got bored, bailed, sold, gave us an owner using ninja smoke bombs, and then the site went tits up.

    But, that said, did they really truly break or ruin something? NO.  That wanker if anything hit a good hard well needed reset button.  VGS is what NA had been in the past, some years past, the better elements, the better attitudes, the people, community of it all is pissed, rightfully so, and also more open to a refresh and restart, and we're seeing the benefit of that in the hourly daily content vs what got imploded upon fairly recently.

    Yeah, I was not as active in NA for years than I am here now. I think that even with the loss of the brand (and the uncertain future of the old posts, maybe next year they'll be gone), if the flame is alive here, and has been rekindled, this was not so bad after all.

  13. 8 hours ago, Rooster said:

    I have listened to people complain about the AVGN and Cinemassacre videos on NA for years.  I never really understood all the hate.  I get that James isn't really great at games, but he is really entertaining to listen to.  Personally I am more interested in listening to their relatable experiences and thoughts on games than I am in listening to someone no-life a bunch of video games.  If I wanted to hear about how much better someone is at a game, I would just go watch speedrunners instead. 

    I have heard that Mike Matei isn't a very good person, and in some of the James and Mike Mondays videos you will occasionally see him snap at James.  For example, in one episode when they were playing a castlevania game, I believe, James tells him "Get the key!"  and Mike screams back "I cant get the fucking key!"  Which seemed uncalled for.  Moments like that are kind of off-putting.  I believe there were other similar moments, but that one stood out to me.

    James is one of the most likeable youtubers, ever. Mike, well... he has his moments (and has done great characters like the Cowardly Lion, the Joker, Bugs Bunny), and I understand he plays a key part in AVGN scripts. He will never beat James as the host, though.

    I agree that AVGN hate in NA is uncalled for. I think that even the latest videos are great and funny (like the Pepsiman one, great surprise to have that guest star). James has not intended AVGN to be 100% accurate with info, it's always been about the rage, the exaggeration over small details, the potty humor... And I like it a lot.

  14. 7 hours ago, Tanooki said:

    I'm not sure how this video was considered well thought out.  Burnout on the right there says anything before SNES Turtles was a cheap imitation and garbage that didn't get it right.  Then the other to his left, not much better saying it was awful unless with friends for the same stuff.  I don't see where reality crosses actual effort and makes me wonder are either old enough to have done them in the day, or are they just not good at old 8bit games much.

    What gets me is somehow the original non-brawling TMNT was the best of the lot.  Yet not?  I mean it's not bad, it has some bad moments where it's overly picky, and a few well known documented spots that are true design trouble areas, but it's not overall bad.  The host moves the conversation well into the little understood things that if you got them show the game had a lot more going for it.  I got the game along with Fester some Christmas in the day from my uncle and I put both to bed back in the day and enjoyed both, and both were hard, but not unfair hard.  The conclusion in the end I agree with, it's not a bad game, it does not suck, it's just hard, and people need to learn to play it and stop dumping on the title.  I can get the why behind it, there are some odd design choices for sure, and it's not some straight forward final fight style brawler, so it could be at turn off, but a turn off isn't a bad game.

    I had both TMNT1 and 2 as a kid, and I do agree with them that 2 is not great (3 is a little better, but still it's pretty much beat a lot of Foot Soldiers). I mean, it was as close as we could get to the arcade game in our homes, but I almost never played it alone because it is super repetitive. I played TMNT1 more, as it has a little bit more of variety and exploring. Not a great game, not terrible. It was ok.

    TMNT 2 was one of the most basic beat'em ups (in contrast, the Double Dragon NES games allowed for more ways to kill enemies, pick up weapons, platforming, etc). It did not pay to use the normal attack since the second attack to kill the foot soldiers never hit right after the first one. I went all the game using the double attack, and kicks. Bosses, kicks left to right until they are dead. The game's backgrounds are mostly barebones and boring (at least Manhattan Project added more colors and some stage hazzards).

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