<?xml version="1.0"?>
<rss version="2.0"><channel><title>Modder's Shop Latest Topics</title><link>https://www.videogamesage.com/forums/forum/212-modders-shop/</link><description>Modder's Shop Latest Topics</description><language>en</language><item><title>Would a PROPER solderless PS2 fan mod be possible?</title><link>https://www.videogamesage.com/forums/topic/16082-would-a-proper-solderless-ps2-fan-mod-be-possible/</link><description><![CDATA[<p>
	By misfortune I ended up with one of the early <abbr title="Playstation 2">PS2</abbr>'s with a loud fan. I've been seeking to replace it, but have run into a stone wall. The stock <abbr title="Playstation 2">PS2</abbr> fan header outputs 7V, while all of the fan <abbr title="Modification (gaming) / Moderator (forum)">mod</abbr> kits for sale provide 12V Noctua fans. I've read and watched reports that these have lead to overheating.
</p>

<p>
	I've seen people suggest using a 5V fan and some sort of resistor or "buck converter" to step the 7V down to 5, but I have no experience with this kind of thing.
</p>

<p>
	Ideally, the solution would be solderless, but I do have a friend who's a novice solderer and would probably be willing to pitch in. Failing that, I <em>could</em> commission my local hardware repair shop to perform a more complex soldering job, but I'd like to avoid that if possible.
</p>

<p>
	Advice appriciated
</p>
]]></description><guid isPermaLink="false">16082</guid><pubDate>Tue, 16 Sep 2025 05:59:51 +0000</pubDate></item><item><title>Adding LEDs to cartridge PCBs</title><link>https://www.videogamesage.com/forums/topic/15153-adding-leds-to-cartridge-pcbs/</link><description><![CDATA[<p>
	I would like to add some LEDs to Famicom and <abbr title="Nintendo Entertainment System">NES</abbr> cartridge PCBs. I have thus far only seen tutorials showing how to add LEDs to controllers. Could anyone here please help me so that I can learn how to add LEDs to a cartridge <abbr title="Printed Circuit Board">PCB</abbr>? Thanks!
</p>
]]></description><guid isPermaLink="false">15153</guid><pubDate>Fri, 11 Oct 2024 22:59:42 +0000</pubDate></item><item><title>Converting a Famicom game cartridge to NES</title><link>https://www.videogamesage.com/forums/topic/15898-converting-a-famicom-game-cartridge-to-nes/</link><description><![CDATA[<p>
	Does anyone know what a good generic and affordable alternative is to the Famicom adapter used in Gyromite? I wanted to convert some Famicom carts to <abbr title="Nintendo Entertainment System">NES</abbr> the legal and legit way, by doing something similar. I also plan to get a generic US cartridge shell to hold it in followed by a custom printed label. I need one of those bare converters that rests like that inside and can be used the same way when transfering authentic and common/standard Famicom PCBs to <abbr title="Nintendo Entertainment System">NES</abbr> format.
</p>
]]></description><guid isPermaLink="false">15898</guid><pubDate>Wed, 02 Jul 2025 07:14:48 +0000</pubDate></item><item><title>GBC amoled + DMG q5 IPS kits</title><link>https://www.videogamesage.com/forums/topic/15802-gbc-amoled-dmg-q5-ips-kits/</link><description><![CDATA[<p>
	I tried out a couple hispeedido drop in gameboy kits recently and they're pretty neat! Some of the easiest installs, with prelaminated drop in screens. The dmg requires no soldering and the <abbr title="Game Boy Color">gbc</abbr> is just 2 points. The <abbr title="Game Boy Color">gbc</abbr> screen is super nice, oof yah the black levels. I am really happy with the results and will have to try out their <abbr title="Game Boy Advance">gba</abbr> sp kits for the couple i have with 001 screens.
</p>

<p>
	<a href="https://hispeedido.com/gb-dmg-lcd" rel="external nofollow">https://hispeedido.com/<abbr title="Game Boy">gb</abbr>-dmg-lcd</a>
</p>

<p>
	<a href="https://www.retromodding.com/products/amoled-touch-screen-lcd-kit-with-laminated-lens-for-game-boy-color?srsltid=AfmBOoofLNML_cBYfdzPF9BSu9EAMICjrcbtJZUM4suV7VmstO70g0Ei" rel="external nofollow">https://www.retromodding.com/products/amoled-touch-screen-lcd-kit-with-laminated-lens-for-game-boy-color</a>
</p>

<p>
	<img alt="PNIqVd5.jpeg" class="ipsImage" data-ratio="100.00" height="800" style="height:auto;" width="559" data-src="https://i.imgur.com/PNIqVd5.jpeg" src="https://www.videogamesage.com/applications/core/interface/js/spacer.png" />
</p>

<p>
	 
</p>

<p>
	More pictures:
</p>

<p>
	DMG: <a href="https://imgur.com/a/I6d2lEx" rel="external nofollow">https://imgur.com/a/I6d2lEx</a>
</p>

<p>
	<abbr title="Game Boy Color">GBC</abbr>: <a href="https://imgur.com/a/LvBIUlL" rel="external nofollow">https://imgur.com/a/LvBIUlL</a>
</p>
]]></description><guid isPermaLink="false">15802</guid><pubDate>Fri, 23 May 2025 22:20:06 +0000</pubDate></item><item><title>Adding Speech Back To TRS2 Nintendo Radarscope Boardsets</title><link>https://www.videogamesage.com/forums/topic/14102-adding-speech-back-to-trs2-nintendo-radarscope-boardsets/</link><description><![CDATA[<p>
	So I have been playing around with this project for a while now. I did a proof of concept to see if I could do it back in June, but upon realizing that I couldn't talk to it without modifying the sound <abbr title="Read Only Memory (game data / game file)">ROM</abbr> I put it on the shelf. A few weeks ago I picked it back up after finishing up everything I really wanted to do with my Nintendo Helifire project.<br />
	<br />
	Before I get into this, I'd like to add a bit of context. In some versions of Nintendo Radarscope, specifically the TRS1 boards have the ability to have speech using a goofball Mitsubishi speech chip. This chip seems to be a bit rare as I could not find a single example after looking for about a year. Most of them did not come with this speech circuit populated. The later and more common TRS2 Radarscope sound boards did not come with the speech section at all. The goal of this project was to try to be able to get speech on the more common boards because why not. Onto the nerd stuff!<br />
	<br />
	The first thing I did was try to figure out how to modify the ROMs. Before I could even do that, I had to understand what I could write to make it meaningful. To my benefit, it was actually fairly simple to figure that out. In the <abbr title="Multiple Arcade Machine Emulator">MAME</abbr> debugger, I could read the inputs, so I was able to see when the synth table was written to. To my benefit, there was also an <a href="https://www.ostermayer.ch/sou.html" rel="external nofollow">awesome page</a> going into detail about the table. From there, it was just finding out where in <abbr title="Read Only Memory (game data / game file)">ROM</abbr> it was reading these inputs. What is nice, is that in the original, all of the speech except for "Engine Trouble".
</p>

<div title="1702352932922.png">
	<img class="ipsImage ipsImage_thumbnailed" data-fileid="90178" data-ratio="74.77" width="650" alt="image.png.73561993864a814b3bccc5f47dea3d9a.png" data-src="//vgs-media.s3.ca-central-1.amazonaws.com/monthly_2023_12/image.png.73561993864a814b3bccc5f47dea3d9a.png" src="https://www.videogamesage.com/applications/core/interface/js/spacer.png" /><br />
	<br />
	Now that I knew what the states were, how was I going to get it to talk to a voice module. Well Nintendo made it really easy for me, they broke out part of the databus and the write line to a typically unused voice header on the sound board. This was going to be my vehicle for talking to my module. Luckily for me, the write line went unused other than this header. From there it was trivial to figure out how to write onto the databus (thank god some great folk scanned the intel 8035 datasheet and manuals).
</div>

<div title="1702352942113.png">
	<img class="ipsImage ipsImage_thumbnailed" data-fileid="90177" data-ratio="44.63" width="800" alt="image.png.31a6bc40d14f8f5ac2c3db405bcb6762.png" data-src="//vgs-media.s3.ca-central-1.amazonaws.com/monthly_2023_12/image.png.31a6bc40d14f8f5ac2c3db405bcb6762.png" src="https://www.videogamesage.com/applications/core/interface/js/spacer.png" />
</div>

<p>
	<br />
	Now goes to the means of reading such writes. My whole voice module is based around an Arduino with the Talkie library. It is a neat library that takes data and outputs just like a TMS5220 (or a couple other speech chips) would. I was able to see the writes on my logic analyzer, but I realized that it would have been hard to keep the Arduino in sync with the databus even with using the write line as an interrupt. What I needed was a latch which my proof of concept didn't have. So for the first revision of the speech board I added a 74LS374 octal latch in order to capture the inputs as they are written. That way, the Arduino can just read the inputs at it's own pace.
</p>

<div title="20231211_220628.jpg">
	<img class="ipsImage ipsImage_thumbnailed" data-fileid="90176" data-ratio="56.25" width="800" alt="20231211_220628.jpg.a449515f0c1ab1978b3086676d4b7b9e.jpg" data-src="//vgs-media.s3.ca-central-1.amazonaws.com/monthly_2023_12/20231211_220628.jpg.a449515f0c1ab1978b3086676d4b7b9e.jpg" src="https://www.videogamesage.com/applications/core/interface/js/spacer.png" />
</div>

<div title="20231211_220628.jpg">
	<br />
	With a working prototype that could effectively read the inputs, I was able to finally get to software. As I mentioned, I was using the talkie library to play these. Once again, I used the awesome ostermayer radar scope page to download the recorded samples and quickly convert them to the TMS5220 data that the library needed. After writing some code to read the inputs and make some decisions on what to play, I had a working speech board!
</div>

<div>
	<div>
		<iframe allowfullscreen="true" frameborder="0" height="315" width="560" data-embed-src="https://www.youtube.com/embed/BYt8eTdsIKM?wmode=opaque"></iframe>
	</div>
</div>

<p>
	<br />
	I have a rough project that works correctly with the game now! I still have a lot of work ahead of me and things that I want to do to make this thing better though. Let me know what you think!
</p>

<ul>
	<li>
		Clean up the original speech samples / convert speech <abbr title="Read Only Memory (game data / game file)">ROM</abbr> data to work with this library.
	</li>
	<li>
		Utilize the dip switches to add a bit of extra functionality
	</li>
	<li>
		Work on making a better sounding amp circuit
	</li>
	<li>
		Alternate voice saying original lines (they don't sound to great)
	</li>
	<li>
		Alternate voice lines
	</li>
</ul>
]]></description><guid isPermaLink="false">14102</guid><pubDate>Tue, 12 Dec 2023 03:55:35 +0000</pubDate></item><item><title>Putting a backlight on a GBA?</title><link>https://www.videogamesage.com/forums/topic/15673-putting-a-backlight-on-a-gba/</link><description><![CDATA[<p>
	Heya! Just curious about something here. Most old threads I see talk about buying backlighting kits for the <abbr title="Game Boy Advance">GBA</abbr> from "Lee-Chan1985", whos ebay page is now empty. Is there a newer widely trusted seller of these kits? I want to inform myself before I get going.
</p>
]]></description><guid isPermaLink="false">15673</guid><pubDate>Fri, 11 Apr 2025 10:33:46 +0000</pubDate></item><item><title>Portable Original Xbox, Could You Play 4-Player Split Screen On This?</title><link>https://www.videogamesage.com/forums/topic/15505-portable-original-xbox-could-you-play-4-player-split-screen-on-this/</link><description><![CDATA[
<p><a href="//vgs-media.s3.ca-central-1.amazonaws.com/monthly_2025_02/20250213_151634.jpg.405d5c7a41833e28de119e1adfb1b179.jpg" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="104044" src="https://www.videogamesage.com/applications/core/interface/js/spacer.png" data-src="//vgs-media.s3.ca-central-1.amazonaws.com/monthly_2025_02/20250213_151634.jpg.405d5c7a41833e28de119e1adfb1b179.jpg" data-ratio="133.33" width="600" class="ipsImage ipsImage_thumbnailed" alt="20250213_151634.jpg"></a></p>
<p><a href="//vgs-media.s3.ca-central-1.amazonaws.com/monthly_2025_02/20250213_151446.jpg.e76fa30dec23c2fbea26ce5a3205ac40.jpg" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="104045" src="https://www.videogamesage.com/applications/core/interface/js/spacer.png" data-src="//vgs-media.s3.ca-central-1.amazonaws.com/monthly_2025_02/20250213_151446.jpg.e76fa30dec23c2fbea26ce5a3205ac40.jpg" data-ratio="75" width="800" class="ipsImage ipsImage_thumbnailed" alt="20250213_151446.jpg"></a></p>]]></description><guid isPermaLink="false">15505</guid><pubDate>Tue, 18 Feb 2025 00:14:11 +0000</pubDate></item><item><title>Clear NES Shell Mod</title><link>https://www.videogamesage.com/forums/topic/15380-clear-nes-shell-mod/</link><description><![CDATA[<p>
	<img alt="JX3gFm2.jpeg" class="ipsImage" data-ratio="100.00" height="800" style="height:auto;" width="602" data-src="https://i.imgur.com/JX3gFm2.jpeg" src="https://www.videogamesage.com/applications/core/interface/js/spacer.png" /><img alt="JiBZyyP.jpeg" class="ipsImage" data-ratio="100.00" height="602" style="height:auto;" width="800" data-src="https://i.imgur.com/JiBZyyP.jpeg" src="https://www.videogamesage.com/applications/core/interface/js/spacer.png" />
</p>

<p>
	I did this as a Christmas gift for my girlfriend's <em>brother</em>.  About 9 months ago we had talk about video games and how I got into collecting them and he mentioned how he wanted an <abbr title="Nintendo Entertainment System"><abbr title="Nintendo Entertainment System">NES</abbr></abbr> and Super Tecmo Bowl.  I told him he probably wouldn't be happy to see how expensive they were going for online and the state they look unless you want to pay way too much money for a good condition one.  We never talked about it since then but I knew what I had to do.  I had to buy a junk <abbr title="Nintendo Entertainment System"><abbr title="Nintendo Entertainment System">NES</abbr></abbr> (likely not working) and do a cool shell <abbr title="Modification (gaming) / Moderator (forum)"><abbr title="Modification (gaming) / Moderator (forum)">mod</abbr></abbr> after fixing it.  That is what I did, got a cheap <abbr title="Nintendo Entertainment System"><abbr title="Nintendo Entertainment System">NES</abbr></abbr> from a GoodWill auction (actually not nearly as beat up as I expected so I'll keep the shell) that I had to do some minor repairs too.
</p>

<p>
	Over all the fucking screw holes on the new console were too small.  I sheared the top of one of the tiny screws that hold the metal bit/spring to keep the door open.  I ruined another screw holding the motherboard down and almost couldn't get it out.  Another screw is mangled and would be a bitch to get out if the motherboard needed to be removed again.  If I had to do it again I think I would try predrilling the holes bigger.  Also note that the case is STUPID easy to put micro scratches into.  I noticed paper towels were leaving micro scratches.  
</p>

<p>
	I got the clear shell idea from watching this <abbr title="Modification (gaming) / Moderator (forum)"><abbr title="Modification (gaming) / Moderator (forum)">mod</abbr></abbr> video:
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="113" title="Huge NES Flaw Finally FIXED With New Sliding 72-Pin Connector // Ninten-Drawer" width="200" data-embed-src="https://www.youtube-nocookie.com/embed/4lpCNMxGW3s?start=671&amp;feature=oembed"></iframe>
	</div>
</div>

<p>
	Here is where I bought the clear shell: <a href="https://retrogamerestore.com/store/nes-shells/" rel="external nofollow">https://retrogamerestore.com/store/<abbr title="Nintendo Entertainment System"><abbr title="Nintendo Entertainment System">nes</abbr></abbr>-shells/</a>
</p>
]]></description><guid isPermaLink="false">15380</guid><pubDate>Wed, 01 Jan 2025 21:11:40 +0000</pubDate></item><item><title>Blinking Light Win coming back?</title><link>https://www.videogamesage.com/forums/topic/15184-blinking-light-win-coming-back/</link><description><![CDATA[<p>
	<a href="https://www.facebook.com/ArcadeWorks" rel="external nofollow">https://www.facebook.com/ArcadeWorks</a>
</p>

<blockquote class="ipsQuote" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents">
		<div style="background-color:#ffffff;color:#050505;font-size:15px;">
			<div>
				Hey everyone!
			</div>
		</div>

		<div style="background-color:#ffffff;color:#050505;font-size:15px;">
			<div>
				We FINALLY have some updates for you!
			</div>
		</div>

		<div style="background-color:#ffffff;color:#050505;font-size:15px;">
			<div>
				1) We just got a new batch of Omega shells and the rest of the components needed for final assembly. We are putting together a decent sized batch that will be available for shipping with no wait. Once they are done we will post up here to let you all know that they are ready to go.
			</div>
		</div>

		<div style="background-color:#ffffff;color:#050505;font-size:15px;">
			<div>
				2) We just got in a batch of NeoBiosMastas. These are omega and mv1-c compatible. The will go live on Friday for immediate shipping.
			</div>
		</div>

		<div style="background-color:#ffffff;color:#050505;font-size:15px;">
			<div>
				3) We also have a good selection of key Neo Geo <abbr title="Neo Geo Arcade System"><abbr title="Neo Geo Arcade System">MVS</abbr></abbr> titles we will also make available on Friday.
			</div>
		</div>

		<div style="background-color:#ffffff;color:#050505;font-size:15px;">
			<div>
				<strong>4) Lastly. The BLW. We have done a redesign that solves the previous issues people were having. We are in final negotiations with a manufacturer and we hope to FINALLY have a realistic timetable shortly.</strong>
			</div>
		</div>

		<div style="background-color:#ffffff;color:#050505;font-size:15px;">
			<div>
				I wish we could be more specific right now about timing, but we want to have something concrete in place before we make it all official.
			</div>
		</div>
	</div>
</blockquote>

<p>
	Saw it on Reddit. This is all I know.
</p>
]]></description><guid isPermaLink="false">15184</guid><pubDate>Thu, 24 Oct 2024 17:56:07 +0000</pubDate></item><item><title>NES Slotmaster?</title><link>https://www.videogamesage.com/forums/topic/14584-nes-slotmaster/</link><description><![CDATA[<p>
	Stumbled across a mention of this on Reddit randomly. 
</p>

<p>
	<a href="https://www.laserbear.net/products/nes-slotmaster" rel="external nofollow"><abbr title="Nintendo Entertainment System">NES</abbr> Slotmaster (laserbear.net)</a>
</p>

<p>
	Looks a little like a DIY Blinking Light Win. Requires some soldering. 
</p>

<p>
	Thoughts?
</p>
]]></description><guid isPermaLink="false">14584</guid><pubDate>Mon, 15 Apr 2024 16:59:53 +0000</pubDate></item><item><title>snes jr with solid caps and RGB modded</title><link>https://www.videogamesage.com/forums/topic/15106-snes-jr-with-solid-caps-and-rgb-modded/</link><description><![CDATA[<p>
	After seeing a video on the new "edge enhancer"  for the 2 chip model <abbr title="Super Nintendo Entertainment System">snes</abbr> to output a better RBG signal  i thought that was cool!  at least up until i saw who made it...  yeah  im sorry but im not a voultar fan.  not after spending nearly 1k to get my m82 fixed and it didnt get fixed even though he said it was fixed and him getting all pissy about me being all pissy about it coming back doing the same thing.  i dont know what he expected spending all that money on labor and shipping.  of course being determined i eventually ended up fixing it myself once i found out it just needed some extra 103 caps on the buffer chips.  im sorry about the rant.   he makes great products. but i wont support someone with an attitude issue.  there are many other modder out there to support.
</p>

<p>
	 
</p>

<p>
	Anyways...  i didn't know the older <abbr title="Super Nintendo Entertainment System">snes</abbr> models had a soft RGB signal and that the 1chip models were better.  i have around 8 regular <abbr title="Super Nintendo Entertainment System">snes</abbr> consoles.  none of them are 1 chip so i remember i had a extra <abbr title="Super Nintendo Entertainment System">snes</abbr> jr sitting around which is a 1chip.  just need a rgb <abbr title="Modification (gaming) / Moderator (forum)">mod</abbr>.  i went with a Borti4938’s <abbr title="Super Nintendo Entertainment System">SNES</abbr> RGB Bypass board V4.1a with S-video.  i know there a 4.1b  but i wanted the s video too.
</p>

<p>
	 
</p>

<p>
	So at first i got a electrolyte cap kit from console5.  but i noted that the <abbr title="Modification (gaming) / Moderator (forum)">mod</abbr> chip would make it hard to replace those caps when it came time again.  so i asked luke (console5 owner) about getting a solid cap kit made.  after some talking he sent me a experimental solid polymer cap kit.  which has worked great so far.  these supposedly will last quite a bit longer than electrolyte caps.  as long as it out lives me thats good enough for me lol.
</p>

<p>
	I also replaced the old 5v regulator with a higher amperage 5v regulator.  i also added the extra filter cap on the regulator and in the vacant spot too. i replace the cap inside the ac adapter too.  its hooked up to a scart from retro active cables and a retro tink 4k upscaled picture.  is perfect!
</p>

<p>
	 
</p>

<p>
	So thats it!  if you are looking to get a 1 chip just get a <abbr title="Super Nintendo Entertainment System">snes</abbr> jr and <abbr title="Modification (gaming) / Moderator (forum)">mod</abbr> it.  its pretty easy to do.
</p>

<p>
	Also yes this is my first try at chrono trigger  and at a real <abbr title="Roleplaying Game">RPG</abbr> game.  other than pokemon.  im not a big <abbr title="Roleplaying Game">RPG</abbr> fan but i had to try this one cause ive heard its one of the best <abbr title="Roleplaying Game">RPG</abbr> out there.  it hasnt displeased me so far  and yes i do have a real <abbr title="Cartridge">cart</abbr> of it for many years.
</p>

<p>
	<img class="ipsImage ipsImage_thumbnailed" data-fileid="100163" data-ratio="75.00" width="800" alt="IMG_20240925_195449.jpg.2caac9a1ee351ca3d99bf7b2bf7fb058.jpg" data-src="//vgs-media.s3.ca-central-1.amazonaws.com/monthly_2024_09/IMG_20240925_195449.jpg.2caac9a1ee351ca3d99bf7b2bf7fb058.jpg" src="https://www.videogamesage.com/applications/core/interface/js/spacer.png" /><img class="ipsImage ipsImage_thumbnailed" data-fileid="100165" data-ratio="71.25" width="800" alt="IMG_20240925_195408.jpg.ddbeeb22d07f6e5ba890fbcef452e351.jpg" data-src="//vgs-media.s3.ca-central-1.amazonaws.com/monthly_2024_09/IMG_20240925_195408.jpg.ddbeeb22d07f6e5ba890fbcef452e351.jpg" src="https://www.videogamesage.com/applications/core/interface/js/spacer.png" /><img class="ipsImage ipsImage_thumbnailed" data-fileid="100164" data-ratio="84.38" width="800" alt="IMG_20240925_200114.jpg.d12e9df37a2ef5669b33a9f536491b13.jpg" data-src="//vgs-media.s3.ca-central-1.amazonaws.com/monthly_2024_09/IMG_20240925_200114.jpg.d12e9df37a2ef5669b33a9f536491b13.jpg" src="https://www.videogamesage.com/applications/core/interface/js/spacer.png" />
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">15106</guid><pubDate>Thu, 26 Sep 2024 03:59:37 +0000</pubDate></item><item><title>Uses for intact NES system lockout chip</title><link>https://www.videogamesage.com/forums/topic/13553-uses-for-intact-nes-system-lockout-chip/</link><description><![CDATA[<p>
	Like many, I am a fan of disabling the lockout chip in <abbr title="Nintendo Entertainment System"><abbr title="Nintendo Entertainment System">NES</abbr></abbr> Front Loaders. Not just cutting pin 4, but going further and removing the 10NES chip and adding a couple wires and resistors to make the system function like a Famicom. I understand doing this will fix some official licensed multi-<abbr title="Cartridge"><abbr title="Cartridge">cart</abbr></abbr> games like <abbr title="Super Mario Brothers"><abbr title="Super Mario Brothers">SMB</abbr></abbr>/DH/WCTM but also allow Nintendo World Championships 90 to work as well. This 10NES removal <abbr title="Modification (gaming) / Moderator (forum)"><abbr title="Modification (gaming) / Moderator (forum)">mod</abbr></abbr> I found over at the nesdev forum.
</p>

<p>
	<a href="https://forums.nesdev.org/viewtopic.php?p=196881#p196881" rel="external nofollow">https://forums.nesdev.org/viewtopic.php?p=196881#p196881</a>
</p>

<p>
	<img alt="spacer.png" class="ipsImage" data-ratio="43.36" height="173" style="height:auto;" width="399" data-src="https://forums.nesdev.org/download/file.php?id=9073" src="https://www.videogamesage.com/applications/core/interface/js/spacer.png" /></p>

<p>
	What I'd like to know, is there any actual reason to keep an <abbr title="Nintendo Entertainment System"><abbr title="Nintendo Entertainment System">NES</abbr></abbr> with its original lockout chip? Anything unlicensed that relies on it? Because I've tried the Aladdin Deck Enhancer on a 10NES-less Front Loader system and it works fine. Camerica carts also work fine with the lockout switch in Position B.
</p>

<p>
	Otherwise, I think I'll just continue removing lockout chips from <abbr title="Nintendo Entertainment System"><abbr title="Nintendo Entertainment System">NES</abbr></abbr> Front Loader consoles.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="JPG" data-fileid="84653" href="//vgs-media.s3.ca-central-1.amazonaws.com/monthly_2023_07/IMG_5893.JPG.b1fdea056427aaa86424817a69763e6a.JPG" rel=""><img alt="IMG_5893.JPG" class="ipsImage ipsImage_thumbnailed" data-fileid="84653" data-ratio="75" style="height:auto;" width="800" data-src="//vgs-media.s3.ca-central-1.amazonaws.com/monthly_2023_07/IMG_5893.JPG.b1fdea056427aaa86424817a69763e6a.JPG" src="https://www.videogamesage.com/applications/core/interface/js/spacer.png" /></a>
</p>
]]></description><guid isPermaLink="false">13553</guid><pubDate>Tue, 25 Jul 2023 23:19:06 +0000</pubDate></item><item><title>Console Box Insert Dimensions</title><link>https://www.videogamesage.com/forums/topic/14631-console-box-insert-dimensions/</link><description><![CDATA[<p>
	Would anyone happen to have the dimensions for the cardboard inserts for various console boxes? I have the boxes for a couple of these but they didn't come with the insert that holds the console, controller, cables, and documentation but was thinking of making them myself. At the moment I believe I am looking for the following one,
</p>

<p>
	OG Xbox
</p>

<p>
	Dreamcast
</p>

<p>
	Sega Genesis Model 1 Core System (1 controller no game included)
</p>

<p>
	Sega Genesis Model 2 Core System (1 controller no game included)
</p>
]]></description><guid isPermaLink="false">14631</guid><pubDate>Tue, 30 Apr 2024 15:05:45 +0000</pubDate></item><item><title>VRC6 on NES?</title><link>https://www.videogamesage.com/forums/topic/14600-vrc6-on-nes/</link><description><![CDATA[<p>
	I’m just wondering, how do you <abbr title="Modification (gaming) / Moderator (forum)">mod</abbr> an <abbr title="Nintendo Entertainment System">NES</abbr> console to use the VRC6 Chip in some Famicom games? What would I need for the <abbr title="Modification (gaming) / Moderator (forum)">mod</abbr>?
</p>
]]></description><guid isPermaLink="false">14600</guid><pubDate>Sun, 21 Apr 2024 00:12:08 +0000</pubDate></item><item><title>NES cartridge that plays itself</title><link>https://www.videogamesage.com/forums/topic/14481-nes-cartridge-that-plays-itself/</link><description><![CDATA[<p>
	Craziest <abbr title="Modification (gaming) / Moderator (forum)">mod</abbr> video I've seen in a while. Very entertaining, though.
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="113" src="https://www.youtube-nocookie.com/embed/ON-vArvervA?feature=oembed" title="I Made a NES Game Play NES Games" width="200"></iframe>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">14481</guid><pubDate>Sun, 24 Mar 2024 00:37:25 +0000</pubDate></item><item><title>Need advice for converting analog signal to digital in the most cost-effective way possible</title><link>https://www.videogamesage.com/forums/topic/14270-need-advice-for-converting-analog-signal-to-digital-in-the-most-cost-effective-way-possible/</link><description><![CDATA[<p>
	Apologies if this is in the wrong board, there's no general hardware board <span>:v</span>
</p>

<p>
	I'm a pretty big fan of the Wii. Anyone who grew up with it will tell you how magical the system is. Even in 2024 using a Wii takes me back to a time when people looked forward to what technology the future would bring. Alas, my TV is not very kind to analog signals, with just enough video delay to irritate me. I've been looking at solutions such as the RetroTINK, the OSSC, ect. but they're all rather pricey.
</p>

<p>
	I'm not interested in solutions outside of a real Wii and a digital signal. Feel free to share your thoughts!
</p>
]]></description><guid isPermaLink="false">14270</guid><pubDate>Sun, 21 Jan 2024 18:49:51 +0000</pubDate></item><item><title>Nes konami 352026 board repro question.</title><link>https://www.videogamesage.com/forums/topic/13700-nes-konami-352026-board-repro-question/</link><description><![CDATA[<p>
	Hello all, 
</p>

<p>
	   I have a konami 352026 board which is a tlrom but was wondering about the wiring of it for a <abbr title="Reproduction">repro</abbr>. I know that boards made by acclaim and other 3rd parties like color dreams don't require any rewiring, but I was not sure about this board in particular as it has Nintendo stamped on it. Please let me know if anyone has used this board for a <abbr title="Reproduction">repro</abbr> in the past. Thank you
</p>
]]></description><guid isPermaLink="false">13700</guid><pubDate>Wed, 30 Aug 2023 04:59:20 +0000</pubDate></item><item><title>Can you help me verify that this Maniac Mansion chip is a fake?</title><link>https://www.videogamesage.com/forums/topic/13764-can-you-help-me-verify-that-this-maniac-mansion-chip-is-a-fake/</link><description><![CDATA[<p>
	When it came in today, I questioned it because of how white the board is between the contact pins, so I just took it apart and have been looking thru different region releases on Bootgod, but the chip that is circled doesnt appear on any of their examples, so I need the pros to give their opinions please.
</p>

<p><a href="//vgs-media.s3.ca-central-1.amazonaws.com/monthly_2023_09/20230911_204402.jpg.d89665fa49f80e36aac4bb73985404f4.jpg" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="86561" src="https://www.videogamesage.com/applications/core/interface/js/spacer.png" data-src="//vgs-media.s3.ca-central-1.amazonaws.com/monthly_2023_09/20230911_204402.jpg.d89665fa49f80e36aac4bb73985404f4.jpg" data-ratio="75" width="800" class="ipsImage ipsImage_thumbnailed" alt="20230911_204402.jpg"></a></p>]]></description><guid isPermaLink="false">13764</guid><pubDate>Tue, 12 Sep 2023 01:57:23 +0000</pubDate></item><item><title>Cnrom and Nrom board compatibility</title><link>https://www.videogamesage.com/forums/topic/13701-cnrom-and-nrom-board-compatibility/</link><description><![CDATA[<p>
	Hello all 
</p>

<p>
	    I have a question about CNROMs. I think that they can be used in place for any CNROM, NROM 128, or NROM 256 board for repros. Is this correct. Thank you. 
</p>
]]></description><guid isPermaLink="false">13701</guid><pubDate>Wed, 30 Aug 2023 05:02:59 +0000</pubDate></item><item><title>Strange situation with an aftermarket cart and a Toploader(HDMI) vs stock Action Set</title><link>https://www.videogamesage.com/forums/topic/13369-strange-situation-with-an-aftermarket-cart-and-a-toploaderhdmi-vs-stock-action-set/</link><description><![CDATA[<p>
	Ok I'm sure a few here are aware of that one off seemingly hacked to bits old everdrive board that was used with various attached parts to create a Super mario all-stars <abbr title="Nintendo Entertainment System">NES</abbr> MMC5 super hack famicom <abbr title="Cartridge">cart</abbr> I have, pictures below.
</p>

<p>
	Recently I got that PVM and decided to try out that game on my Action Set, all that has been done there is killing pin4 of the 10NES and the usual boil/pull of the stock pin connector -- that's it.  Yet, the game is having problems on the system.  It takes a moment to fire up rolling some colors, then from there is shakes a bit and gets graphics problems, uglier on the menu system infidelity made, but, also in each of the games there is some character data that's just scrambled in pieces on things, usually it appears on the sprites.
</p>

<p>
	But, if I put it on the top loader I've had for years now with the HiDefNES kit installed -- solid, the game isn't glitching out like crazy where it's semi-unplayable.
</p>

<p>
	 
</p>

<p>
	I know I'm not supplying much other than this and pics, but what could be the issue here?  I wanted to play that on the little CRT and it's just not happening and I'm 99% certain when my toploader got the fix, it was disabled from doing RF so I can't exactly just pull it and get an adapter for that port to rca either.<img class="ipsImage ipsImage_thumbnailed" data-extension="core_Attachment" data-fileid="74495" data-ratio="75.00" width="800" alt="SMAS-FC-Infidelity2017a.jpg.d5010b5c034a6c478d21db62857be102.jpg" data-src="//vgs-media.s3.ca-central-1.amazonaws.com/monthly_2022_12/SMAS-FC-Infidelity2017a.jpg.d5010b5c034a6c478d21db62857be102.jpg" src="https://www.videogamesage.com/applications/core/interface/js/spacer.png" /><img class="ipsImage ipsImage_thumbnailed" data-extension="core_Attachment" data-fileid="74496" data-ratio="75.00" width="800" alt="SMAS-FC-Infidelity2017b.jpg.7ac7ff315b747599c4a487734c40b1d8.jpg" data-src="//vgs-media.s3.ca-central-1.amazonaws.com/monthly_2022_12/SMAS-FC-Infidelity2017b.jpg.7ac7ff315b747599c4a487734c40b1d8.jpg" src="https://www.videogamesage.com/applications/core/interface/js/spacer.png" /></p>
]]></description><guid isPermaLink="false">13369</guid><pubDate>Tue, 13 Jun 2023 14:17:39 +0000</pubDate></item><item><title>Lemme see those customs!</title><link>https://www.videogamesage.com/forums/topic/10995-lemme-see-those-customs/</link><description><![CDATA[<p>
	<img alt="spacer.png" class="ipsImage" data-ratio="93.75" height="750" style="height:auto;" width="719" data-src="https://i.imgur.com/Isz1wnd.jpeg" src="https://www.videogamesage.com/applications/core/interface/js/spacer.png" /></p>

<p>
	<span></span>Anytime I find a console or accessory that has seen a hard life and just needs a little love to bring back to good working order, depending on where it's at I either choose to restore or customize and since I like my gear to be aesthetically pleasing it's a lot more fun to customize! Here's a few projects I've completed in the last few years.
</p>

<p>
	 
</p>

<p>
	<abbr title="Nintendo 64">N64</abbr>: <a href="https://imgur.com/gallery/59OxFYO" rel="external nofollow">https://imgur.com/gallery/59OxFYO</a>
</p>

<p>
	<abbr title="Game Boy Advance">GBA</abbr>:
</p>

<p>
	101 screen
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-extension="core_Attachment" href="//vgs-media.s3.ca-central-1.amazonaws.com/monthly_2020_05/20170402_172252.jpg.046630dee47475f57bc005664547196d.jpg" data-fileid="14282" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-extension="core_Attachment" data-fileid="14282" data-ratio="133.45" width="562" alt="20170402_172252.thumb.jpg.8948b3e2e2eba6b423ff5faebe87188f.jpg" data-src="//vgs-media.s3.ca-central-1.amazonaws.com/monthly_2020_05/20170402_172252.thumb.jpg.8948b3e2e2eba6b423ff5faebe87188f.jpg" src="https://www.videogamesage.com/applications/core/interface/js/spacer.png" /></a><a class="ipsAttachLink ipsAttachLink_image" data-extension="core_Attachment" href="//vgs-media.s3.ca-central-1.amazonaws.com/monthly_2020_05/20170402_154157.jpg.bf59a26d58165ea66f2edb0dc2894529.jpg" data-fileid="14283" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-extension="core_Attachment" data-fileid="14283" data-ratio="133.45" width="562" alt="20170402_154157.thumb.jpg.b6d74bd614ae056ade81aa0f4bb85134.jpg" data-src="//vgs-media.s3.ca-central-1.amazonaws.com/monthly_2020_05/20170402_154157.thumb.jpg.b6d74bd614ae056ade81aa0f4bb85134.jpg" src="https://www.videogamesage.com/applications/core/interface/js/spacer.png" /></a>
</p>

<p>
	 
</p>

<p>
	<abbr title="Game Boy Advance"><abbr title="Game Boy Advance">GBA</abbr></abbr> 001 IPSv2 screen kit, inside of shell painted:
</p>

<p>
	<img alt="spacer.png" class="ipsImage" data-ratio="93.75" height="600" style="height:auto;" width="800" data-src="https://i.imgur.com/ABsMDG9.jpeg" src="https://www.videogamesage.com/applications/core/interface/js/spacer.png" /></p>

<p>
	<a href="https://i.imgur.com/kzE9nZi.mp4" rel="external nofollow">https://i.imgur.com/kzE9nZi.mp4</a>
</p>

<p>
	In progress: <a href="https://imgur.com/gallery/FN5lVut" rel="external nofollow">https://imgur.com/gallery/FN5lVut</a>
</p>

<p>
	 
</p>

<p>
	Paracord sleeved <abbr title="Super Nintendo Entertainment System"><abbr title="Super Nintendo Entertainment System">SNES</abbr></abbr> Controller: 
</p>

<p>
	<img alt="spacer.png" class="ipsImage" data-ratio="93.75" height="750" style="height:auto;" width="652" data-src="https://i.imgur.com/8F7mXFj.jpeg" src="https://www.videogamesage.com/applications/core/interface/js/spacer.png" /></p>

<p>
	<a href="https://imgur.com/gallery/OF38xjP" rel="external nofollow">https://imgur.com/gallery/OF38xjP</a> / in progress: <a href="https://imgur.com/gallery/XRZOjzK" rel="external nofollow">https://imgur.com/gallery/XRZOjzK</a>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	What kinda customized goodies have you done/own? Are you more on the stock look with hidden mods? I wanna see that gear!!
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">10995</guid><pubDate>Mon, 15 Aug 2022 04:12:44 +0000</pubDate></item><item><title>(Updated) I modded a Honeybee (NES-FC) adapter</title><link>https://www.videogamesage.com/forums/topic/13381-updated-i-modded-a-honeybee-nes-fc-adapter/</link><description><![CDATA[<p>
	Old post is below:
</p>

<p>
	I dug up a picture of what can be done to upgrade a Honeybee to the level of a legit Nintendo made FC adapter in those early carts.  I went and grabbed a thrashed copy of <abbr title="Nintendo Entertainment System">NES</abbr> baseball for $5 and returned with it.  It was a bit taxing trying to be very careful but using a mix of needly tweezers, flux paste, solder, soldering iron I was able to first pop the CIC chip off the old Nintendo <abbr title="Printed Circuit Board">PCB</abbr> without bending/breaking the pins on the chip.  From there I went and gutted (see images below) the garbage bypass shock setup the Honeybee has and stripped the board clean other than the connector itself since it has a CIC row of pins where that bodge of garbage had rested.
</p>

<p>
	Going back on was a lot faster, smoother.  Cleaned any holes that needed a little clearance, re-pasted the entire area, and then slowly using the needly tweezers threaded the little legs of the chip into the holes it was intended for.  From there fluxed, soldered, and gave a little to each, any that came up a little less than ideal from the chip side fed just a little more into the hole to be firm ...and done.
</p>

<p>
	Or not... that spot I saw also showed how to run a wire from a pin from the adapter(FC side) to the <abbr title="Nintendo Entertainment System">NES</abbr> 72pin side to allow for expansion audio.  So quite quickly tinned a little solder in two places for a surface, then I cut a piece of wire exposing just a little metal on each end, laid that down, soldered a little clean ball to both sides, and tested it out... worked perfectly as it should then properly screwed it shut.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="//vgs-media.s3.ca-central-1.amazonaws.com/monthly_2023_06/honeybeePCB-NES-CIC.jpg.68c497305a51cf06b862411a93a12cff.jpg" data-fileid="83043" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="83043" data-ratio="133.45" width="562" alt="honeybeePCB-NES-CIC.thumb.jpg.15c784b2b81c7fae7a56d4b4aa4f8906.jpg" data-src="//vgs-media.s3.ca-central-1.amazonaws.com/monthly_2023_06/honeybeePCB-NES-CIC.thumb.jpg.15c784b2b81c7fae7a56d4b4aa4f8906.jpg" src="https://www.videogamesage.com/applications/core/interface/js/spacer.png" /></a>
</p>

<p>
	The pisser... SMAS still acting all stupid.  I think I must have some variation of the CPU in there that it just hates on.  I saw some comments about that when trying to this fix that there were factory variations in the chip that don't trigger legit games but can piss off unlicensed and bootlegs possibly on the more complex side like this one.  Oh well.<br /><br />
	Now I just need to go get Voltaurs drop in 2 spot solder 1 wire expansion audio <abbr title="Modification (gaming) / Moderator (forum)">mod</abbr> micro <abbr title="Printed Circuit Board">PCB</abbr> for my action set and I'm set up for good.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	--Original post --
</p>

<p>
	That Mario Allstars unique issue I'm having on my (cut pin 4 10NES aside) stock action set <abbr title="Nintendo Entertainment System"><abbr title="Nintendo Entertainment System">NES</abbr></abbr> I did a little more investigating on.  A couple months back I got another FC adapter in a broken in the mail 260in1 golden game <abbr title="Cartridge"><abbr title="Cartridge">cart</abbr></abbr>, <abbr title="Printed Circuit Board"><abbr title="Printed Circuit Board">PCB</abbr></abbr> was done done, but salvaged its adapter and the shell.  I tried that game with SMAS and it got even more wonky.  It got me thinking, went to the discord for here and was tipped off (didn't realize it, never looked that hard) the honeybee sends a pulse to fry the lockout, so it doesn't have a legit bypass to the CIC say like Tengen cooked up.
</p>

<p>
	I did a dig on google, came up with just one solitary post going back between 15-20 years ago on NESDEV forums about the adapter.  I did look and yes, the Honeybee is bodged to hell but also the <abbr title="Printed Circuit Board"><abbr title="Printed Circuit Board">PCB</abbr></abbr> has traces and pinholes for a legit CIC chip!  The post sadly had a terrible 800x? photo and a sketchy description saying they took the scary stuff off the board and put the CIC in and it's functionally identical to the Nintendo bypass board from 1985.
</p>

<p>
	The thing is, I looked at the Nintendo board, it is a CIC but has also one other resistor on it.  The modder didn't show this, only adding a red wire from pin to pin(top-bottom) for expansion audio.
</p>

<p>
	 
</p>

<p>
	Can I just slide all this crap off the board seen here, clean it up nice and tight and find a sacrificial awful <abbr title="Cartridge"><abbr title="Cartridge">cart</abbr></abbr> to use as a victim to make this honeybee right?  The thing is my SMAS <abbr title="Cartridge"><abbr title="Cartridge">cart</abbr></abbr> works on a sketch-o FC Mobile88 clone handheld too along with my HiDefNES kit modded top loader(using the honeybee as is with a slight jiggle on the menu.)
</p>

<p>
	 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="//vgs-media.s3.ca-central-1.amazonaws.com/monthly_2023_06/honeybeePCBfront.jpg.f448225c0218356d10307a330ad96611.jpg" data-fileid="83013" data-fileext="jpg" rel=""><img alt="honeybeePCBfront.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="83013" data-ratio="133.45" style="height:auto;" width="562" data-src="//vgs-media.s3.ca-central-1.amazonaws.com/monthly_2023_06/honeybeePCBfront.thumb.jpg.3635ddcf8743d3bdc791760ce06c9d5c.jpg" src="https://www.videogamesage.com/applications/core/interface/js/spacer.png" /></a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="//vgs-media.s3.ca-central-1.amazonaws.com/monthly_2023_06/honeybeePCBrear.jpg.eb6efd24b5350667a23dbab4a52891ff.jpg" data-fileid="83014" data-fileext="jpg" rel=""><img alt="honeybeePCBrear.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="83014" data-ratio="133.45" style="height:auto;" width="562" data-src="//vgs-media.s3.ca-central-1.amazonaws.com/monthly_2023_06/honeybeePCBrear.thumb.jpg.8d0d99ab2c9c8d5ca91b0f5834aa6e1f.jpg" src="https://www.videogamesage.com/applications/core/interface/js/spacer.png" /></a>
</p>
]]></description><guid isPermaLink="false">13381</guid><pubDate>Thu, 15 Jun 2023 15:12:42 +0000</pubDate></item><item><title>Check Out the TinyTendo</title><link>https://www.videogamesage.com/forums/topic/12677-check-out-the-tinytendo/</link><description><![CDATA[<p>
	This came up in my YouTube feed this evening, and I gave it a watch.  Very neat project, although I dislike the fact that the guy who created it basically made his own and enough to send to media folks, then shut down all discussion on any sort of limited or mass production, at least involving him.  The project is open source, so it's possible that someone else may pick this up and figure out a commercial angle to make these more readily available, so I suppose there's hope yet that the non-extremely-technically-inclined might one day lay their hands on one.
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="113" src="https://www.youtube-nocookie.com/embed/eQB3PkR-TdY?feature=oembed" title="Making The World’s Smallest NES With REAL Nintendo Hardware" width="200"></iframe>
	</div>
</div>

<p>
	Based on the form factor, this precludes any sort of 2-player action, which is somewhat disappointing, but not terribly surprising.  One thing to note, though, is the mention that the creator is thinking of figuring out how to implement a touch screen and somehow work that in to allow for playing light gun games on the system.  Sadly, that still leaves ROB out in the cold, but I suppose it's roughly the last amount of functionality that could realistically be squeezed into the form factor while still leaving the underlying system using 100% genuine Nintendo hardware under the hood.
</p>

<p>
	Thoughts?
</p>
]]></description><guid isPermaLink="false">12677</guid><pubDate>Mon, 27 Mar 2023 23:50:34 +0000</pubDate></item><item><title>Voultar N64 RGB Mod Install</title><link>https://www.videogamesage.com/forums/topic/12671-voultar-n64-rgb-mod-install/</link><description><![CDATA[<p>
	So, last night I took it upon myself to install the RGB <abbr title="Modification (gaming) / Moderator (forum)">mod</abbr> I'd picked up from Voultar earlier in the week.  I cracked the package when it arrived just to make sure I had gotten what I'd ordered and couldn't believe how small the thing was.  Thanks goes out to <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.videogamesage.com/profile/67-snesnescube64/?do=hovercard" data-mentionid="67" href="https://www.videogamesage.com/profile/67-snesnescube64/" rel="">@SNESNESCUBE64</a> who helped me determine that yes, my NS2 serialized system could, in fact, use the simple RGB <abbr title="Modification (gaming) / Moderator (forum)">mod</abbr> since it not only had the correct video chip (VDC-NUS A) but also one of the correct board revisions (NUS-CPU-04).  No thanks to Voultar, though, as I reached out via the contact section of his website to ask whether the serial # mattered since my board had the correct video chip and got ghosted for a couple of weeks before finding the correct answer.
</p>

<p>
	<img alt="spacer.png" class="ipsImage" data-ratio="93.75" height="600" style="height:auto;" width="800" data-src="https://i.imgur.com/ARXvrWH.jpg" src="https://www.videogamesage.com/applications/core/interface/js/spacer.png" /></p>

<p>
	I read through the instructions from Voultar's site, watched through the video where he installed it (mostly to determine whether the single component present in the csync area of my board needed to be removed--it didn't), and then got to work.  After minimally stripping the board to get to what I needed (removing 14 screws to release the system from the bottom case and drop off the lower RF shield), I got to work.  I can't describe how satisfying it was when the tiny <abbr title="Modification (gaming) / Moderator (forum)">mod</abbr> board dropped right into place over top of the pins from the multi-out that stuck out from the bottom of the board.
</p>

<p>
	I quickly discovered that Voultar apparently either used low-melt solder or had his soldering iron cranked to the moon, as whatever material had been used to make the rings around the vias on the <abbr title="Modification (gaming) / Moderator (forum)">mod</abbr> board simply did not want to take solder no matter how long I held heat on them or how much flux I applied.  I adjusted my iron temperature up from ~400C to ~500C and had a lot more success, although there was still one via that was stubborn and ended up taking solder and then freezing it up immediately, as if I had been trying to remove old solder (there wasn't any) and the joint had gone totally cold (it wasn't).  After finally getting the last via to take solder and make a proper, if ugly joint, I very easily tinned the pads at the bottom of the <abbr title="Modification (gaming) / Moderator (forum)">mod</abbr> meant to receive the RGB and csync signals and moved on to the wires.
</p>

<p>
	The instructions stated not to strip or insert the wires any further than 3mm so as to not hit or short with the video chip above the vias they were to be inserted in, so I very carefully measured and stripped out 2mm on each wire.  Then I fought with each one for roughly 5 minutes each, as while Voultar's video described the wire as braided, it wasn't--it was basic stranded wire that when stripped, wanted to fan out and go everywhere.  Being as tiny as it was, it was quite a chore to twist the exposed bit of each wire enough so that they would fit through the tiny vias in the board.  After finally getting each one twisted enough to fit, I dropped the wires into the holes as instructed, lightly tacked them, then cable back with flux and solder ("standard" 60/40 rosin-core leaded) to solder them each properly into place.  I had similar issues with the other ends of each wire, but quickly enough got them soldered in place on the <abbr title="Modification (gaming) / Moderator (forum)">mod</abbr> board, then moved on to the separate csync wire and repeated the process.
</p>

<p>
	Now came the time to test.  Per a different video from RetroRGB which showed basically the same operation (same type of <abbr title="Modification (gaming) / Moderator (forum)">mod</abbr> but different <abbr title="Modification (gaming) / Moderator (forum)">mod</abbr> board), I skipped putting the system back together to any degree before testing it, just in case something wasn't quite right.  I gingerly plugged everything necessary up, gently wiggled the power brick onto the bare power plug, and inserted my RAD2X cable into the multi-out before flipping on the power.  The power light turned on, the red light on the RAD2X cable came on, then after a few long moments, the light flipped over to purple, indicating that it was receiving an RGB signal.  Then, a test pattern appeared on the screen.  RetroRGB had talked about how when he'd had installs go wrong, he would see a black screen, but then again, he was using standard AV cables, and a test pattern is what the RetroTink2X (what the RAD2X is built off of) will show when it's transmitting signal but not receiving anything to pass through.  Failure.
</p>

<p>
	So, I carefully unplugged and then re-plugged everything, and powered back up.  Purple light, test pattern.  Figuring I'd just made some simple mistake like a solder bridge or something wasn't soldered properly (even though I'd checked before testing), I took everything off the board again and put it back on the bench.  I went over everything with a magnifier and couldn't see any shorts or bad joints, so I hit everything with flux, reflowed everything with my iron (making everything look as good as or better than the first time) and even went back over all the joints at the top of the <abbr title="Modification (gaming) / Moderator (forum)">mod</abbr> board before hooking everything back up and testing it again.  Purple light, test pattern.
</p>

<p>
	Ok, still a failure, but per RetroRGB's video, the only time he'd seen this board "fail" had been when he'd inserted the wires too deep and made contact with the video chip underneath.  Even though I'd measured out less length than Voultar had specified, maybe that was the issue?  So I heated up each wire and backed them ~50% out of each via and then allowed the solder to resolidify.  I hooked everything back up, and...  Purple light, test pattern.
</p>

<p>
	Dammit!  At this point I was starting to inwardly panic a little, fearing that I'd fried the board somehow, even though I'd followed Voultar's installation video to a T and even used less exposed wire than he'd specified specifically to prevent the issue he and RetroRGB had talked about with the video chip.  But the RAD2X cable was showing it was receiving an RGB signal every time--what was going on?  So, I desoldered and pulled all the wires out of their respective vias on the bottom of the board and bent them out of the way to the side, hooked everything back up, and...<strong>purple light</strong>, test pattern.  So, Voultar's <abbr title="Modification (gaming) / Moderator (forum)">mod</abbr> board would tell a RAD2X cable that it was receiving an RGB signal even if no signal was coming through.  I realized that the issue had to be coming down to either a connection issue between the <abbr title="Modification (gaming) / Moderator (forum)">mod</abbr> board and the <abbr title="Nintendo 64">N64</abbr>, or an issue with the wires going through the vias.
</p>

<p>
	Being pretty much done with it by this point, I cranked the temperature on my iron up well above where I'd normally go (I just cranked the knob and saw it ended up around ~720C when I looked back at it), fluxed the daylights out of the pins going to the multi-out, then re-flowed them again.  This time, there was no argument from Voultar's board, and my standard rosin flux and 60/40 rosin-core leaded solder wicked down onto each via, even the stubborn one, instantaneously, making beautiful joints on every one.  Since the vias for the wires had become filled where I'd just pulled the wires out, I decided I would try soldering each wire <strong>to</strong> the vias instead of <strong>through</strong> the vias, since there seemed to be something going on there that wasn't being addressed by me using <u>less length</u> than the creator specified was necessary to prevent shorting out the circuit.
</p>

<p>
	What I ended up with wasn't as pretty as a through-hole joint would have been, but they were solid, and not shorted to anything else, so I very carefully hooked everything back up to the system, crossed my fingers, and flipped the power switch.  Power light, red light on the RAD2X...then purple light...no test pattern...then Everdrive menu!  Success!  All the colors appeared to be there, but it had been suggested by RetroRGB that modded systems be tested with Super Mario 64, since all the colors were visible on the startup screen and any issues should be immediately visible.  So, I powered off the system, hooked up a controller, and restarted the system.  Success again!  I navigated to Super Mario 64 in the menu, hit start, watched the loading bar pop for a moment, disappear, and...nothing beyond a popup on the TV stating "480P HDMI" on top of a black screen.  I turned off the system, made sure everything was seated properly, then turned it back on.  All the lights on the system came on as per normal, the RAD2X went from red to purple...then the TV popped up a black screen saying "480P HDMI" and nothing else.
</p>

<p>
	What the heck?!  I pulled everything off of the system, then put it back on, making sure everything was seated properly, and flicked the power again to the same result.  Then tried pulling the SD card out of my Everdrive, starting it up without it, then putting it back in and starting it again, all with the same result.  Maybe I'd accidentally broken one of the connections on the bottom of the board, since they were simply soldered <strong>to</strong> the tops of the vias instead of <strong>through</strong> them?  So I disassembled again, desoldered each wire, then soldered each back into place, reassembled everything, and powered on to try again.  Black screen, "480P HDMI."  My heart sunk.  I figured either my Everdrive had crapped out, or the system had gone funky with something potentially broken.  I started keeping my solder gear at my brother's house due to my kids being too curious when I was working on things, so I'd been working at his place.  As such, in my "brilliant" overconfidence, I didn't think to bring a different cartridge or AV cable to test the system with and, with it being past midnight, I didn't want to spend half an hour driving home and back to get something else.
</p>

<p>
	Then a thought occurred to me based on some information I'd randomly heard in some GameCube videos I'd watched earlier in the week.  What if his TV had freaked out and lost signal when the resolution changed and had just failed to resync it?  So, I flipped the TV to a different input, waited until it synced and showed output from the computer connected to that one, then flipped it back over to the input the <abbr title="Nintendo 64">N64</abbr> was on and hit the console's power switch.  Power light, red light on the RAD2X, then purple, and...Everdrive menu!  Not quite out of the woods yet, I started a different game, figuring that perhaps there was something weird going on with the Super Mario 64 <abbr title="Read Only Memory (game data / game file)">ROM</abbr> on the <abbr title="Cartridge">cart</abbr>.  Goldeneye popped up and started playing immediately and looked ok, although I admitted that I'd not seen enough of it in decades to really know whether it looked right or not.  So, I reset the system and fired up Conker's Bad Fur Day instead.  Bingo!  Everything looked correct, the graphics a little sharper, and as far as I could tell, the colors did seem to "pop" a bit more, although I would really need to see it on my TV at home to know for sure, since that's where I'd been playing it.  I reset the system again and figured I'd run it through one final test to make sure it was running correctly, and fired up Super Mario 64 again.  Success!  The loading bar disappeared, then the game's logo showed up in all its multicolored glory, followed immediately by Mario's big head and the RGB "Press Start" in the corner.  Whatever had gone sideways at the end had gone away, and it just needed to be buttoned up.
</p>

<p>
	So, I took a look at RetroRGB's install video quickly to determine how he had bent part of the lower RF shield to clear the <abbr title="Modification (gaming) / Moderator (forum)">mod</abbr> board (since Voultar never mentioned this necessary step in his video), crimped the offending flap down into the shield as flat as I could, then put electrical tape over the board and exposed solder points to prevent shorts, as well as a bit over the center of the wires to hold them down, and buttoned it up.  After I got the system back into the lower shell, I hooked it up and tested it again, finding everything working the way it had a couple of minutes prior.  I then proceeded to button it up completely, reinstalled the Expansion Pak and its cover, then hooked the system back up one more time to test it out.  Everything worked as expected, and I ran through the first couple of areas of Conker just to make sure it wasn't going to work fine at startup, then show a problem later on.
</p>

<p>
	I'm happy to report that it came through with flying colors, looking much better than composite had (slightly sharper, better colors, and everything being much brighter overall), and in the end being worth all the headache.  I'm still not sure what was going on with the lack of video signal with the wires inserted in the vias (unless the maximum length had been misreported), but I'm happy with the result, even if the soldered-on wires aren't as neat and pretty as soldered-in ones would have been.  Function before form.
</p>

<p>
	<img alt="spacer.png" class="ipsImage" data-ratio="93.75" height="600" style="height:auto;" width="800" data-src="https://i.imgur.com/VkESCmf.jpg" src="https://www.videogamesage.com/applications/core/interface/js/spacer.png" /><img alt="spacer.png" class="ipsImage" data-ratio="93.75" height="600" style="height:auto;" width="800" data-src="https://i.imgur.com/4Bkq0Da.jpg" src="https://www.videogamesage.com/applications/core/interface/js/spacer.png" /><img alt="spacer.png" class="ipsImage" data-ratio="93.75" height="600" style="height:auto;" width="800" data-src="https://i.imgur.com/X5gHKRh.jpg" src="https://www.videogamesage.com/applications/core/interface/js/spacer.png" /></p>

<p>
	(Note that the screenshot of Super Mario 64 is taken on my TV that all of my other screenshots have been taken on.  Should anyone want a comparison between composite and RGB on the RAD2X, just let me know, as I have a second, unmodded <abbr title="Nintendo 64">N64</abbr> that I can use to provide comparison photos.)
</p>
]]></description><guid isPermaLink="false">12671</guid><pubDate>Sat, 25 Mar 2023 21:28:07 +0000</pubDate></item><item><title>Top loader won't run FDS games from N8.</title><link>https://www.videogamesage.com/forums/topic/11823-top-loader-wont-run-fds-games-from-n8/</link><description><![CDATA[<p>
	I seem to have an odd issue with a recently acquired <abbr title="Nintendo Entertainment System">NES</abbr> top loader.  I installed Tim's RGB <abbr title="Modification (gaming) / Moderator (forum)">mod</abbr> (version 3.0 with no palette selection), tossed in one of Voultar's nice expansion audio boards and modded my old Everdrive N8 to output expansion audio from pin 51.  Everything works as expected but I kept getting disk errors when attempting to load FDS games.  I suspected maybe there was an issue with the latest N8 firmware (1.26).  I did try every version of the N8 firmware back to 1.15 and no change (other than the older versions had the original FDS load screen).  I then brought out my Hi-Def <abbr title="Nintendo Entertainment System">NES</abbr> modded front loader and have absolutely no issues loading FDS games with any of the firmwares.  It is obviously an issue with my top loader setup but what?
</p>

<p>
	I have spent hours trying to internet search for anyone who may have had a similar issue to no avail.  Unfortunately, I do not have any other top loaders to test on currently and I have to assume there probably aren't too many out there with the "covid version" of the RGB <abbr title="Modification (gaming) / Moderator (forum)">mod</abbr> installed.  Has anyone else ever run into any sort of issues loading FDS games on a top loader?
</p>
]]></description><guid isPermaLink="false">11823</guid><pubDate>Tue, 24 Jan 2023 17:24:55 +0000</pubDate></item></channel></rss>
