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Super Tilt Bro. for NES


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Did you notice that all Nintendo systems coming after the N64 have their own version of Super Smash Bros? It is a shame that this (wonderful) experience is not ported to earlier systems!

Super Tilt Bro. for NES is my humble attempt at filling this void. It adapts this fun and nervous gameplay to the NES and its eight buttons controller.

You can freely download the ROM, play in a browser or hack the source.

 

It now has an ONLINE mode! Short story: Wi-Fi chipset in the cart. Long story: here.

To find an online opponent, join the discord.

Here is the trailer:

In this topic there will be two kinds of updates:

  • Technical highlights: small articles about technical challenges of developing Super Tilt Bro. and how they are solved.
  • News: Less often, I may announce something big (like a new physical edition)
Edited by RogerBidon
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Did you notice that all Nintendo systems coming after the N64 have their own version of Super Smash Bros? It is a shame that this (wonderful) experience is not ported to earlier systems! Super Ti

Hey, some news from the project: there is a prototype for online versus. I am interested in it since @Broke Studio revealed his plans to develop a mapper with an integrated WiFi chipset. Actually

Hey! Long time without an update, I was busy on details that are not worth devlog entries like fixing bugs, polishing menus, improving AI,... All this to come to a releasable state. Here comes th

You got it. V1 runs on NROM boards, because it was my first homebrew and there was enough to learn without worrying about bank-switching.

V2 runs on UNROM512, but the mapper may change one day. Don't ask why, I cannot say that it is because I want to port to a still non-existing internet-enabled mapper. It would sound crazy.

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Originally posted on May 8, 2019

Technical highlight: Beginning the work on v2, rethinking positions

All Super Tilt Bro. cartridges are now shipped. It is time to begin to work on the second version. It all begins with in-depth refactoring. Let's fix version 1's shortcomings before making a better game. We will begin by changing the way we handle positions.

The NES generates 256x240 pictures. Nice! We can describe any on-screen position with two bytes: one 8-bits unsigned integer for the horizontal component and another for the vertical component. In Super Tilt Bro. v1, if you go out of screen, you die. Technically, you will always be on screen, so this simple "one byte per component" system is enough.

Some objects, like characters, need more flexibility. In this case, we can add a second byte, the sub-pixel position. It becomes a fixed point number, allowing to have finer-grained positions for this object. It is especially useful when it comes to movement speed, we can easily move such an object by 1.5 pixels per frame.

bBx1tu1.png

This system works well, but has two shortcomings.

The first is technical, and we can live with it: signed and unsigned integers don't mix well. Indeed, when we have two on-screen points, subtracting one by another and you get a vector... At least that's what my math teachers told me. Actually, with this system, we subtract two unsigned integers. It is flawless while the result is positive. When the result is negative, since we work with unsigned numbers, we overflow. There is always a path to work with it, but sometimes it is a pain.

The second problem has no workaround, Super Tilt Bro. v1 was released with it: allowing the character to go slightly off-screen before dying makes the game more pleasant. With this positioning system everywhere in the game (characters, hitboxes, platforms, particles,...), we cannot simply implement the concept of "out of screen" without reworking a good part of the engine. Super Tilt Bro. v1 just does not understand the idea of "out of screen". By the way, in its logic, we do not die "when we go out of screen" (it is meaningless), but "when we are moving to the left and finish on the right of the screen".

To solve these shortcomings, the positioning system is rethought. Instead of storing a component in an unsigned byte, a two-bytes signed integer is used. The most significant byte is the screen byte, the least significant one is the pixel byte. Of course, objects needing a fine-grained position can add a sub-pixel byte.

RzRrFHY.png

This new system avoids mixing signed and unsigned integers and opens the way to let characters go off-screen. That's nice. Moreover, we have lots of space. One byte for the screen, there is 256 possible screens. If, one day, we want to add an adventure mode based on scrolling, it would be feasible.

This change comes at a cost. Storing positions requires more RAM while computing it puts more load on the CPU. Happily for CPU budget, there was a big optimization done while refactoring animations. It is much more impacting than some 16 bits additions.

Most of it was done during a mini marathon. You will find the resulting ROM here: http://supertiltbro.wontfix.it/files/preview/Super_Tilt_Bro_marathon(E).nes

Do not hesitate to give me feedback about how it impacts the game's feel, or some bug reports.

While I was doing this marathon, I posted my daily progress on Twitter: https://twitter.com/RogerBidon/status/1122047017444880384 Tell me if this kind of report is interesting for you. I will surely do it again, I loved it.

Edited by RogerBidon
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Originally posted on June 17, 2019

Technical highlight: Adding new characters to Super Tilt Bro.

The Super Tilt Bro's engine is now capable of handling multiple characters. That took a good chunk on work, but there is nothing to show. No ROM with hundreds of characters and so many hours of gameplay. For now, it is “simply” a new feature of the engine. That's what I will talk about: technical problems and their solution in Super Tilt Bro.

aJjgOPc.gif
Ok, there is a new “playable” character: Squareman, the character incapable of doing anything.

Why do we want multiple characters?

Short answer: because that's awesome!

Actually, allowing the player to choose between a bunch of characters was an idea floating around since the beginning of Super Tilt Bro. But it was not realistic. More than just the limited workforce on the project, the limited ROM's size makes it particularly hard. Sinbad takes 6 Kilobytes, with the game itself, Super Tilt Bro. v1 has not enough free space for a second 6 KB character. Another issue is the video memory. Video memory is a ROM containing 256 tiles, Sinbad's graphics use 94 tiles. We could not even put tiles for three characters without some in-depth optimization.

Anyway, times are changing! Super Tilt bro. v2 is stored on a bigger cartridge. 512 Kilobytes instead of 32, that's an incredible upgrade. Video memory cannot be magically increased like that. What we can do is to replace the video ROM by some RAM chip. As the RAM can be rewritten at any time, we can store on it only graphics of characters actually in use. Finally, Super Tilt Bro. v1 was a nice project to see what can be done with an NES, v2 aims to push it to the limit.

Oh, and ... Having many characters is awesome!

So, how do we make a game with many characters?

First problem first, storing the characters. The CPU in the NES sees a ROM of 32 Kilobytes. To access more space, we will have to cheat. The trick is to put a larger ROM in the cartridge which cannot be entirely seen by the CPU. Just make it such that we can change the window seen by the CPU at any time. Bingo! We can access more than 32 Kilobytes, just not everything at the same time.

That's the basic idea of bank-switching. The space in the cartridge is split in 16 Kilobytes chunks (the banks). So, there can be two banks in the 32 Kilobytes seen by the CPU. One bank is always visible by the CPU, we call it the fixed bank. The other bank visible by the CPU can be switched at any time.

nuP7mmB.png
Super Tilt Bro. v2's cartridge is gigantic!

Super Tilt Bro. uses a simple strategy to store characters in separate banks. All data defining a character must be in the same bank. In the fixed bank, there is a table telling the storage bank of each character. When the engine needs one character's data, it just selects the appropriate bank with the help of this table.

nXCDtEW.gif
The index in the fixed bank allows to find any character's storage bank

The video memory problem is handled with another solution. There is not enough space for all sprites, but bank switching would be inefficient. Every on-screen character must be visible at the same time in the video memory, the graphic chipset needs it to display it. A banking system is just not fine-grained enough to choose two random characters. The solution is to use video RAM. When the game is starting, it can write tiles from chosen characters in video RAM, and voilà!

That's only the beginning!

OK, we have an engine capable of handling many characters. Do you think that the next logical step is to create a lot of stylish characters? No! For now, creating a character means writing a lot of assembly (to implement its move-set) and binary (for its graphics and animations). That's slow, hard and distract from designing the character. This process has to be easier.

The next step will be to create tools. First, a file format capable of storing everything about a character. This files will be compiled in assembly when building the project. Next, it would be nice to have an editor in which we simply draw character's animations, the tool taking care of everything else to produce a playable ROM.

Once tools are good enough, creating a new character would be realistic. It will be simpler than implementing it in assembly/binary and will be the occasion to play with our new tools.

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Originally posted on October 9, 2019

Technical highligh: Making a moddable game

The last entry in this devlog concluded that, before implementing new characters, we needed a storage format for them. Indeed, making a new character for a game imply designing it, drawing it and possibly implementing some specific behavior. With all that work to do, we really don't want to care about engine's internals like banks layout.

To achieve that, we will make the game moddable.

First we have to forget about the code. Just think about everything that makes a character distinct from others: its animations, hitboxes, special moves,... An easy to edit file format made to contain all that is the base of the mod. When building the game, a script can read this info and integrate it to game's code.

qEfhI5l.png
Structure of a Super Tilt Bro. mod

In Super Tilt Bro.'s case the storage format is based on two foundations: JSON and GIF. JSON is handy when it comes to describe hierarchical information, like “it is a mod, containing a character, having an attack animation, with a powerful hitbox”. About GIF, it is an image format, handy to... store images, you know 🙂 OK, there is one property of GIF that is too often overlooked, but make it the ideal format: it stores colors in a palette. As NES graphics are also based on palettes, it is really smooth to work with GIF as graphics source.

wPCkNV2.png
To compile a mod means converting it to assembly files that can be integrated to the project

The storage format for mods being defined is a good step forward, there is no more need to fight engine's internals to get a new character in the game. Sadly, writing JSON manually is particularly painful. Better writing tools to take care of that.

Let's get some tools!

The perfect tool would be a graphical editor, running in the browser, easy to use, covering all engine's features, with... OK, stop dreaming. Maybe one day somebody will have enough time to implement such an awesome software. In the meantime reusing existing software will do the trick.

I work a lot with The Gimp, from there comes the idea of reusing its interface. Conforming to a precise hierarchy of layers (animations in a “anims” layers group, hitboxes defined by layers named “hitbox”,...) allows to script the conversion of the file to JSON+GIF mod's format. This way, characters can be drawn directly in the graphics editor, which is definitively more comfortable than editing a bunch of data files.

A word about Open Raster. The Gimp saves XCF files, Krita produces KRA files, Photoshop PSD. Those formats are designed to cover all features of their respective editor, even when it makes them hard to use by other software. When someone wants to share layered graphics, nowadays PSD is commonly used because it is almost universally (partially) supported. It leads too often to the “your file does not work in my editor” kind of issues. Open Raster appeared while there was an argument between Krita's and The Gimp's communities about who should support the format of the other. As such, it is really designed as an exchange format, it is simple and supports only the common feature: layered graphics. It is really simple. Writing a parser that meets the needs of Super Tilt Bro. was trivial. So, technically, build scripts support the Open Raster format, not The Gimp. Character creators can use their favorite editor.
tl;dr Open Raster rocks!

FUkBXLI.png
What a big build chain!

As you can see, the problem has been treated step-by-step, resulting in a multi-steps solution. Formerly we had some assembly source and made a ROM from it. Now, that's more something like that: work is done in The Gimp, image saved to Open Raster, converted to JSON+GIF, becomes assembly code then finally a ROM. That is simpler to use, the creator draws the character and some scripts take care of the details. To avoid obscure errors from the complex build system, each step zealously checks for inconsistencies. So errors can be detected early in the chain and reported with high level messages. Nobody wants to see an assembly related message because of a misnamed layer, or worse a valid ROM that crashes from time to time with no clear reason.

Cool, now what's next?

Super Tilt Bro. is moddable! Victory! If building projects  is your jam, you can begin by adding a mustache to characters, modify characters to fit your playstyle or even create a new one from scratch. All that by modifying the official mod.

For now, only characters can be modded. Stages will come next 🙂

Addendum

Uppon request for seeing what it looks like to mod Super Tilt Bro. here is a practical example: adding a mustache to a character.

English subs available.

 

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  • 3 months later...

Hey! Long time without an update, I was busy on details that are not worth devlog entries like fixing bugs, polishing menus, improving AI,... All this to come to a releasable state.

Here comes the first ALPHA of Super Tilt Bro. version 2! As always, free to grab here.

That's an ALPHA, which means that there are tons of stuff to be added later. Most notably network support, but also more characters, more stages, better music and whatever seems cool, time will tell.

  • New character:
    •  Her name is Kiki, she is the mascot of the Krita project
    •  With her big brush, she is able to draw platforms to recover or block her opponent
    •  She has a long range that largely compensate for being slower than Sinbad
  • Gameplay:
    • Made it easier to input recovery moves
    • Characters can go out of screen before losing a stock
    • You can fall through slim platforms by briefly tapping down
  • New graphics:
    • The hunt now takes place in deep caves
    • The pit is now in stiffing jungle
    • Skyride and Flatland make you fight in antique ruins
  • Improved menus:
    • Title screen is now animated
    • Transition between menus is more nervous
  • Improved AI:
    • The bot no more misses its strikes when you are not moving
    • The bot is no more stuck when on a platform above you
    • There is actually one AI specific to each character
    • Hard mode CPU is more challenging (especially Kiki's bot)

Hope you enjoy playing it as much as I love coding it! 🤓

Edited by RogerBidon
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I played a version I downloaded a while back. One thing that I wanted to see is a mechanic where if you go off to the right of the screen that your character then appears on the left off the screen (wrap around) like in the Mario Bros arcade game where you kick the crabs and flies that come out of the pipes.

This seems like a really fun two player experience. If you added an option for 4 player support I'm sure that you would get the type of response that Micro Mages got.

Edited by erockbrox
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Wrapping from one side to the other is definitely feasible as a stage-specific rule, but I don't like it. It violates a major rule of the game (the fact that you die when going out of screen), and I do not find it particularily fun. Actually some stages behave like that in Super Smash Bros. and I never saw anybody use it smartly, most of the time players just don't go to screen's limits voluntarily.

Anyway, The Pit is an excellent candidate to test this rule. I guess, if there is more demand I may implement it there.

About four players support, I will not do it. It would require to impose harsh limitations on VRAM usage per character, while characters all have tens of animations (22 for Sinbad.) I prefere focusing the design on the two-players experience than fighting against a too restrictive tiles budget. More than two players can still play the game, just print brackets and bring a beer for the winner 😉 Ingame tournament support would be cool though, and it is definitely in my todo-list.

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  • 1 month later...

Hey, some news from the project: there is a prototype for online versus.

I am interested in it since @Broke Studio revealed his plans to develop a mapper with an integrated WiFi chipset. Actually, I worked with him to help with emulator support of his mapper while he was developing the hardware. The current state of this project is that there is some prototype cartridges (not yet generally available) and a patched version of FCEUX that support it.
Writing netcode is not an easy task. Especially for real time, fast paced games that run on a hardware with 2KB RAM (I will certainly write an article on that). So before making it in the public alpha, I made an online prototype. It comes with the emulator, the roms, and two public servers: one in North America, the other in Europe. All this bundled in a convenient zip archive, so you just have to unzip it and run the launcher "noth-america" or "europe" depending on where you are.

Here is the link: http://supertiltbro.wontfix.it/online.html

Note that the servers may not see a lot of players, you should definitely bring a friend to play with you. Also, I am eager for feedback (that's the goal of a prototype), do not hesitate to comment on your experience, being good or terrible. Thanks for your time!

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      1
      0
      0
      $5
       
      John Elway's Quarterback
      1
      1
      0
      $8
       
      Karate Champ
      1
      1
      0
      $10
       
      King of Kings (Mary/Joeseph variant black cart)
      1
      0
      0
      $15
       
      King of Kings  (camel variant black cart)
      1
      0
      0
      $15
       
      King's Knight
      1
      1
      1
      $50
       
      Kings of the Beach Professional Beach Volleyball
      1
      0
      0
      $8
       
      Kirby's Adventure
      1
      1
      0
      $38
       
      Kung Fu Heroes
      1
      0
      0
      $10
       
      Lunar Pool
      1
      0
      0
      $8
       
      Mad Max
      1
      0
      1
      $27
       
      Magic of Scheherazade, The
      1
      0
      0
      $15
       
      Mario Bros., The Original
      1
      0
      0
      $35
       
      Mermaids of Atlantis
      1
      0
      1
      $120
       
      Millipede
      1
      0
      0
      $10
       
      Milon's Secret Castle
      1
      1
      0
      $15
       
      Mission: Impossible
      1
      1
      1
      $17
       
      Monopoly
      1
      0
      0
      $5
       
      Monster Party
      1
      0
      0
      $15
       
      Ms. Pac-Man (Tengen)
      1
      1
      0
      $25
       
      Muppet Adventure: Chaos at the Carnival
      1
      0
      0
      $12
       
      Open Tournament Golf, NES
      1
      0
      1
      $17
       
      ORB 3-D
      1
      1
      1
      $20
       
      Othello
      1
      0
      0
      $5
       
      P.O.W. - Prisoners of War
      1
      1
      1
      $25
       
      Pin-Bot
      1
      1
      0
      $8
       
      Pinball
      1
      1
      0
      $5
       
      Platoon
      1
      1
      0
      $8
       
      Play Action Football, NES
      1
      1
      1
      $10
       
      Predator
      1
      1
      0
      $50
       
      Punch-Out!!
      1
      0
      0
      $12
       
      Punisher, The
      1
      1
      0
      $25
       
      Q*Bert
      1
      1
      0
      $12
       
      R.B.I. Baseball
      1
      0
      0
      $10
       
      Raid 2020
      1
      1
      1
      $55
       
      Rainbow Islands
      1
      1
      1
      $70
       
      Remote Control
      1
      1
      0
      $12
       
      Rescue - The Embassy Mission
      1
      0
      0
      $12
       
      Ring King
      1
      0
      0
      $7
       
      Road Runner
      1
      0
      0
      $10
       
      RoadBlasters
      1
      0
      0
      $8
       
      Robodemons
      1
      0
      0
      $35
       
      RoboWarrior
      1
      0
      0
      $10
       
      Rollergames
      1
      0
      1
      $22
       
      Rolling Thunder
      1
      0
      0
      $8
       
      Rush'n Attack
      1
      0
      0
      $10
       
      Sesame Street: Big Bird's Hide & Speak
      1
      0
      0
      $8
       
      Shinobi
      1
      0
      0
      $10
       
      Shooting Range
      1
      1
      1
      $20
       
      Short Order/Eggsplode
      1
      0
      0
      $10
       
      Side Pocket
      1
      0
      0
      $8
       
      Silent Assault
      1
      0
      1
      $45
       
      Silent Service
      1
      1
      0
      $8
       
      Ski or Die
      1
      0
      0
      $10
       
      Sky Shark
      1
      1
      0
      $10
       
      Slalom
      1
      0
      0
      $7
       
      Smash T.V.
      1
      0
      0
      $15
       
      Snoopy's Silly Sports Spectacular
      1
      0
      0
      $12
       
      Soccer
      1
      1
      0
      $8
       
      Solar Jetman - Hunt for the Golden Warpship
      1
      0
      0
      $10
       
      Solstice - The Quest for the Staff of Demnos
      1
      0
      0
      $10
       
      Spelunker
      1
      0
      0
      $10
       
      Spy vs. Spy
      1
      0
      0
      $10
       
      Star Soldier
      1
      0
      0
      $12
       
      Star Trek 25th Anniversary
      1
      1
      1
      $30
       
      Star Voyager
      1
      0
      0
      $5
       
      Starship Hector
      1
      0
      0
      $15
       
      Stealth ATF
      1
      0
      0
      $8
       
      Stinger
      1
      1
      0
      $25
       
      Strider
      1
      1
      0
      $8
       
      Super Dodge Ball
      1
      1
      0
      $30
       
      Super Jeopardy!, Talking
      1
      1
      1
      $12
       
      Super Mario Bros/Duck Hunt  (w/ custom box)
      1
      1
      1
      $25
       
      SMB/Duck Hunt/WCTM (w/ custom box)
      1
      0
      1
      $25
       
      Super Pitfall
      1
      1
      0
      $15
       
      Super Spike V'Ball
      1
      0
      1
      $17
       
      Super Spike V'Ball/WC Soccer (w/custom box)
      1
      0
      1
      $20
       
      Super Team Games
      1
      0
      0
      $8
       
      Tecmo Bowl
      1
      0
      0
      $10
       
      Tecmo World Wrestling
      1
      1
      0
      $15
       
      Tetris 2
      1
      1
      0
      $12
       
      Tiger-Heli
      1
      1
      0
      $10
       
      To The Earth
      1
      1
      1
      $22
       
      Tombs & Treasure
      1
      1
      1
      $75
       
      Top Gun - The Second Mission
      1
      1
      0
      $8
       
      Top Players' Tennis Evert & Lendl
      1
      0
      0
      $10
       
      Total Recall
      1
      1
      0
      $30
       
      Track & Field
      1
      0
      0
      $5
       
      Track & Field II
      1
      1
      1
      $18
       
      Trojan
      1
      0
      0
      $8
       
      Twin Cobra
      1
      0
      0
      $10
       
      Twin Eagle
      1
      0
      0
      $12
       
      Vegas Dream
      1
      1
      1
      $20
       
      Venice Beach Volleyball
      1
      0
      0
      $12
       
      Vindicators
      1
      0
      1
      $20
       
      Wayne Gretzky Hockey (Black Jersey)
      1
      0
      0
      $8
       
      WCW: World Championship Wrestling
      1
      0
      0
      $12
       
      Wheel of Fortune
      1
      1
      0
      $7
       
      Wheel of Fortune: Family Edition
      1
      0
      0
      $5
       
      Where in Time Is Carmen Sandiego?
      1
      1
      1
      $50
       
      Where's Waldo?
      1
      1
      0
      $15
       
      Win, Lose or Draw
      1
      1
      0
      $6
       
      Winter Games
      1
      0
      1
      $15
       
      Wizards & Warriors III, Kuros.Visions of Power
      1
      0
      0
      $15
       
      Wolverine
      1
      1
      0
      $20
       
      World Class Track Meet (w/ custom box)
      1
      0
      1
      $15
       
      World Games
      1
      0
      0
      $8
       
      Wrath of the Black Manta
      1
      0
      1
      $15
       
      Xenophobe
      1
      0
      0
      $10
       
       
       
      - Retron 3 CIB
      - Retron 5 console CIB (w/ official tote bag)
       
      ******NEW & SEALED - AND - UNPLAYED*******

      NES Aftermarket / Homebrew / Reproductions CIB
      (ENTERTAINING OFFERS!!)

      -Chuck Yeagers Figher Combat (w/ flight pin) $100
      -Fighing Simulator (Good Guy Cover) $90
      -Blow 'Em Out $55
      -Swords and Runes $85
      -Happily Ever After $90
      -War on Wheels $80
      -Hotman $75
      -Flappy $75
      -Battle City $80
      -Shoot Ufo $80
      -Sky Destroyer $80
      -Warp Man $75
      -Superman: (Sealed) $80
      -Targa (SNES Aftermarket / Reproduction) $80
    • By austin532
      Here is a list of Sealed, CIB, Loose, and misc stuff I have for sale, for offer, or trade. Let me know if you are interested or need pictures. I am negotiable on prices so don't be afraid to ask.🙂

      NES SEALED - FS/FT/FO
      n/a

      NES COMPLETE - FS/FT/FO                                                          (Box) - (Manual) - (Game) - (Inserts) - (Price)

      Bee 52                                                                                       M             M             M              M             $50
      Dick Tracy                                                                                VG            M             M             NM            $40
       
      NES LOOSE - FS/FT/FO

      Golf - $5
      Ironsword - $7
      Fester's Quest - $7
      Goal! - $8
      Total Recall - $7
      Gyromite - $5
      Skate or Die - $6
      Swords and Serpents - $7
      California Games - $7
      Arch Rivals - $7
      Battle Chess - $8
      Legacy of the Wizard - $5
      NES Nintendo Brand Controller - $9
      NES Nintendo Brand Zapper (Gray) - $6

      NES MANUALS - FS/FT/FO
      n/a

      SNES SEALED - FS/FT/FO
      NFL Quarterback Club '96 - $30

      SNES COMPLETE - FS/FT/FO

      Madden '93 - $10 (G)
      Super Smash TV - $50 (VG)

      SNES NOT COMPLETE - FS/FT/FO
      n/a

      GAMEBOY - FS/FT/FO

      Who Wants to be a Millionaire 2nd Edition (Mint) - $8
      NINTENDO DS - FS/FT/FO

      n/a

      XBOX - FS/FT/FO

      n/a

      PLAYSTATION - FS/FT/FO

      n/a


      MAGAZINE & STRATEGY GUIDES - FS/FT/FO
      Lots of Nintendo Powers and most are in excellent condition. Let me know which ones you are looking for.

      Top Secret Passwords Player's Guide - $10

      INSERTS - FS/FT/FO
      n/a

       
    • By Scrobins
      VGS Homebrew on the Horizon:
      Whereas the purpose of the VGS Homebrew Almanac is to keep an up-to-date list of cartridge homebrew releases that are currently available or whose production runs have ended, this list will provide an up-to-date list of cartridge homebrew releases within sight to one degree or another.
      Part I of this list will include live pre-orders, either through the developer’s website or a crowdfunding page such as Kickstarter or Indiegogo.
      Part II of this list will only include homebrew games that previously had pre-orders open, but which are now closed (e.g. a crowdfunding campaign has ended and no further pre-orders are being taken). This section will serve as a sort of limbo for games that will be available soon and will therefore soon be moved to the Homebrew Almanac. Completed roms for games where the developer is planning or considering a physical cart run will also be found here.
      Part III of this list will be devoted to homebrew projects that developers have announced are in the works, but which are not yet available for pre-order, though demos may have been released to whet our appetites. The line between which projects have been abandoned and which retain a glimmer of hope is a fuzzy one, so developers please pm me if you wish to be added/removed.
      Part IV is dedicated to the memory of homebrew projects which, as far as I can tell, have been abandoned. This may be because the developer has gone dormant on this project or in general, or a developer had a page for this game that has since vanished. May they one day be resurrected.
      Links will be to a game’s individual page, development blog, VGS thread, Twitter account, or some combination thereof to provide the community with the best possible access to news. But if developers would like me to link elsewhere, please tell me.
      *The usual disclaimer, I am sure that there are mistakes and games that slipped my attention in what follows. Feel free to point them out or inform us all of a change in a game's status. If you are the creator of a game and you would like to have your work included at a set date/time, please feel free to send me a pm. 
      Part I: Homebrew Available for Pre-Order
      NES/Famicom Available for Pre-Order:
      -Chumlee's Adventure: The Quest for Pinky $60 CIB Link
      -Dungeons & Doomknights $48 CIB Link
      -Eyra - The Crow Maiden $50 CIB Link
      -Full Quiet $60 CIB Link
      -Jim Power $50 CIB Link
      -KUBO 3 $40 CIB Link
      -Ooze Redux $50 CIB Link
      -Orange Island £100 CIB Link
      -Pico Pico (Basse Def Adventures) (FC) Link
      -Reknum: Fantasy of Dreams €65 CIB Link
      -Soko Banana $60 CIB Link
      -Tapeworm Disco Puzzle £50 CIB Link
      -Trophy $60 CIB Link
      SNES Available for Pre-Order:
      -Eyra - The Crow Maiden $50 CIB Link
      Game Boy Available for Pre-Order:
      -Deadeus £42 CIB Link
      -Dimeo's Jukebox $69.69 CAD CIB Link
      -POWA! €50 CIB Link
      -Quest Arrest $35 CIB Link
      -Super Jetpak DX £40 CIB Link
      Game Boy Advance Available for Pre-Order:
      Sega Master System Available for Pre-Order:
      -Bara Burū €45 CIB Link
      -Flight of Pigarus €50 CIB Link
      Genesis/Mega Drive Available for Pre-Order:
      -A(...)M(...)96 $169 CIB Link
      -Alien Cat 2 $60 CIB Link
      -Curse of Illmore Bay $60 CIB Link
      -Demons of Asteborg €60 CIB Link
      -Eyra - The Crow Maiden $50 CIB Link
      -Irena Genesis Metal Fury €45 CIB Link
      -Papi Commando - Second Blood €45 CIB Link
      -Reknum: Fantasy of Dreams €60 CIB Link
      Turbografx-16 Available for Pre-Order:
      -Electronic Lifestyle (chiptune by Remute) €35 C Link
       
      Part II: Pre-Orders Closed or Completed But Not Yet Released on Cart
      NES/Famicom Pre-Order Closed or Will be Available Soon:
      -Action 53, Volume 4: Actually 54 Link
      -Dead Tomb Link
      -Doodle World Link
      -F-O (FC) Link
      -Gamer Quest (fka Nintendo Quest) Link
      -Goofy Foot: Power Chiptunes (chiptune)
      -KUBO 1&2 Link
      -Mystic Searches Link
      -Nix: The Paradox Relic Link
      -Nova the Squirrel Link
      -Saturn Smash Link
      -Utakata Synopsis (FC) Link
      -What Remains Link
      SNES Pre-Order Closed or Will be Available Soon:
      Game Boy Pre-Order Closed or Will be Available Soon:
      Game Boy Advance Pre-Order Closed or Will be Available Soon:
      Sega Master System Pre-Order Closed or Will be Available Soon:
      Genesis/Mega Drive Pre-Order Closed or Will be Available Soon:
      -Jessie Jaeger in Cleopatra's Curse Link
      -Phantom Gear $50 CIB Link
       
      Part III: Homebrew In-Development
      NES/Famicom In-Development:
      -Adventures in Cavyverse Link
      -Alien Isolation Link
      -Alwa's Awakening Link
      -Bat Lizard Bonanza
      -Blazing Rangers (FC) Link
      -Cityzen Link
      -Cobol's Laboratory Link
      -Courier
      -Depths Link & Link
      -Dimension Shift Link & Link
      -Diversion Link
      -Fie (chiptune by Zi) Link
      -Force Bot Link
      -Gulpy Link
      -Gypsum and the Travelers Link
      -Halcyon Link & Link
      -Jester Link
      -Janus Link
      -The Last Tower Link
      -Level Zero (chiptune by Zi) Link
      -Light from Within Link
      -The Meating Link
      -Moon Fest (FC)
      -Nessy!! The NES Robot Link
      -"Project Borscht" (a Frankengraphics tale) Link
      -Retro Artists of the Future, Vol 1. (chiptune compilation)
      -Retro Space Championship Link
      -Rumblefest '89 Link
      -Sam’s Journey Link
      -Saru★Kani Panic Link
      -Save the Leopard Cats! (FC)
      -Space Soviets Link
      -Super Hiking League Link
      -Super Tilt Bros. Link
      -Swords & Runes 2
      -Sydney Hunter and the Caverns of Death Link
      -The Tenth Knight Link
      -Touhou Rououmu (FC) Link
      -Unicorn
      -UNO
      -Vice: Magic City Mayhem Link
      -The White Room Link
      -Witch N' Wiz Link
      -(untitled Chinese New Year game) (ITG-Soft) (FC)
      -(untitled RPG) (in association with Amaweks) Link
      SNES In-Development:
      -Biz-Billes Link
      -Danmaku Link
      -Justice Beaver – The Great Timber Tantrum Link
      -Nova the Squirrel 2 Link
      Game Boy In-Development:
      -4000AD (chiptune by PROTODOME) Link
      -Coria and the Sunken City Link
      -Gelatinous: Humanity Lost Link
      -Green Cube Link
      -Pet the Dog Link
      -Postal Pete Link
      -The Shapeshifter Link
      -The Third Shift Link
      -(untitled Tronimal chiptune) Link
      Game Boy Advance In-Development:
      -Goodboy Galaxy Link
      Sega Master System In-Development:
      -Voyage – A Sorceress’ Vacation Link
      Genesis/Mega Drive In-Development:
      -Affinity:Sorrow Link
      -The Alexandra Project Link & Link
      -Alice Sisters Link
      -Apeel’s Court Link & Link
      -Arapuca Link
      -Aratu Brothers + Shaolin Carcará Link
      -ASAP PLZ Link
      -Bio Evil Link
      -Bite the Bullet: First Course Link
      -Bone Marrow Link
      -Crypt of Dracula Link
      -The Cursed Knight Link
      -Dreams Link
      -Ellenica: Dusk of the Gods Link
      -HorgiHugh Link
      -Insane Pain Link
      -Journey to Oblivion Link
      -Lethal Wedding Link
      -Mega Darkula Link
      -Perlin & Pinpin Link
      -Shrine Maiden Shizuka Link
      -Space Madness Link
      -Thunder Paw Link
      -Verge World: Icarus Rising Link
      -YM2020 (chiptune) Link
      -ZPF Link
       
      Part IV: Homebrew Purgatorio
      NES/Famicom In-Development:
      -Almost Hero 2 Link
      -Balls and Booty Link
      -The Banketh Link
      -Bleu Bleu Link
      -Copper Jacket Link
      -Cotton & Candy Link
      -Deal or No Deal
      -Epicade
      -Family Vacation
      -Gatsby
      -The Gift of Discernment (aka Isometric Horror Game) Link & Link
      -High Noon Knockout
      -In Cod We Trust
      -Isolation Link
      -Isshokuta Link
      -Knil Link
      -Malasombra Link
      -NOFX Cover Cart Link
      -Project P Link
      -Rival Swarms
      -Roniu's Tale Link
      -Saturday Man Link
      -Space Beats
      -Super Smash Bros. NES Link
      -The Sword of Ianna Link
      -Transamnia Link
      -The Wizard: Story Unknown Link
      -You Only Live Thrice
      -(untitled game by iamerror) Link
      -(untitled game by Punch) Link
      SNES In-Development:
      -Dorven Digger Link
      Game Boy In-Development:
      -Frog Knight Link
      -Last Crown Warriors Link
      -Mona and the Witch’s Hat Link
      Game Boy Advance In-Development:
      Sega Master System In-Development:
      -DARC Link
      -Dead Gunner Link
      -Lain vs. the Castle of Evil Link
      -Lost Raider Link
      Genesis/Mega Drive In-Development:
      -Chant Link
      -The Chaos Citadel Link
      -Field of Nightmares
      -Kung Fu UFO Link
      -Magot Link
      -Moonrider Link
      -The Shifting Catacombs Link
      -The Viking and the Ninja Link & Link
      -Wanted Link
      -We Got Dungeons Link
       
      Part V: Malebolge
      -Paprium (Genesis) $169 CIB Link
      (if you’ve heard of this game, then you know why it’s here) Link & if you’re especially brave This Link
    • By acidjaguar
      Here are links to full size scans or source pics for these titles:
      NES - https://drive.google.com/drive/folders/1yWR-uA1lw7cl9syYUJisX78Z8f-AV7l8?usp=sharing
      Multi Game Books (will cover other systems too) - https://drive.google.com/drive/folders/1WutRhihOVW65YoyKWNq0EwHLD-gEYacP?usp=sharing
       
       
      Game Specific Guides Name Publisher Comments Cover Alt. Cover Adventures of Lolo 1 HAL     Adventures of Lolo 2 Brian     Adventures of Lolo 3 HAL     Adventures in Tetris NP Magazine Extra     All of Wizardry Hint Book Nexoft     All of Wizardry II: Knight of Diamonds Asciiware     Carmen Sandiego Companion, Ultimate Unofficial Bantam     Crystalis Clue Book: Get a Clue SNK     Déjà vu Hint Book Kemco-Seika     Dragon Warrior NP Magazine Extra     Dragon Warrior II, Unveiled Secrets of Enix     Dragon Warrior IV Tokuma     Dungeon Magic: Sword of Elements Taito     Fester's Quest: Sunsoft's Perfect Guide Book Sunsoft     Final Fantasy Nintendo Nintendo Power - Issue 17   King's Quest V Sierra Likely technically a PC guide, but still cool   Maniac Mansion Hint Book Jaleco Color edition is NES
      B&W edition is PC   Might & Magic: Secret of the Inner Sanctum Cluebook Sammy     Milon's Secret Castle Secrets, Hints and Clues Hudson Soft Originally came with map   Ninja Gaiden II Nintendo Nintendo Power - Issue 15   Robowarrior Official Hint Sheet Jaleco Color and B&W variants confirmed Shadowgate Hint Book Kemco-Seika     Star Wars Hint Book Lucasarts     Super Mario Bros 2 - Inside Out v1 / v2 NP Magazine Extra   Super Mario Bros 3 Nintendo Nintendo Power - Issue 13   Tetris Masters, Tricks of the Classic NES Createspace     Ultima Exodus Hint Book FCI     Uninvited Hint Book Kemco-Seika     Wall Street Kid Tip Sheet Sofel     Zelda: Tips and Tactics Nintendo     Multi Game Guides Name Publisher Comments Cover Alt Cover 4 Player Extra Nintendo Nintendo Power - Issue 19   Battletoads Battlebook Prima     Beyond the Nintendo Masters Hayden Books     Big Book of Nintendo Games Compute Books     Castlevania Hint Book Compute Books     Compute's Conquering Super Mario Bros (1st Ed.) Compute Books     Compute's Conquering Super Mario Bros (2nd Ed.) Compute Books     Compute's Conquering Zelda (1st Ed.) Compute Books     Compute's Conquering Zelda (2nd Ed.) 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