Jump to content
IGNORED

Sega 32x development sdk?


Recommended Posts

  • 7 months later...
  • Replies 1
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

If Stefs SGDK doesn’t support it, there’s BEX, but it really only allows you to utilize the frame buffers, so everything still relies on the 68K rather than the SH2’s. 
 

from what I understand, SH2 assembly is a major pain, which is why there isn’t much out there for the 32x

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...