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Which series' did the SNES improve? Which didn't it?


Nintegageo

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NES CASE:

Super Mario is better on NES.

In Super Mario World the flying navigation is much worse and less useful for exploration than SMB3. 

The save mechanism of SMW makes it easier to beat the whole game, but ruins replayability and the whole concept of favorite stages. 

Alternate stage exits and collect quests are less common, less gimmick, and more meaningful in SMB3. 

SNES CASE: 

TMNT: TMNT1 is unique and challenging adventure platformer. TMNT2 is a pretty good adaptation of one of the greatest arcade beat ‘em ups ever. TMNT3 is a decent followup to that... TMNT4 blows 2 and 3 out of the water in every way (fun, gameplay, story graphics sound) 

TIE: 

Zelda: 1 is legendary [lol]

2 introduced a lot more elements to the series than I think most people recognize in terms of gaining abilities. The NPC interaction is also at the perfect level for me in this game. 

3 did a pretty excellent progression. The navigation, story, combat, and items are very good. But it’s a shame they could only get one game out on this console.

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