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dale_coop

KUBO 3

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When he was creating "KUBO 2" for the NESmaker Byte-Off 2019 competition, my son had lots of ideas that he would have liked to incorporate into his entry game. However, due to lack of time, he wrote everything down and told me that it would be for the next game... that how was created KUBO 3.

The game takes up the adventures of the cowboy turtle where the previous episode ended. The Evil Mole kidnapped the villagers... and Kubo will have to find 4 sacred objects in order to free them.

game00.png game2.png img [img Kubo-3-NESmaker.png

It took my son Seiji almost a year to make this game. As usual, we mostly worked on it for a few days during school holidays or on rainy weekends.
He wanted to finish it before our February vacations because he wanted to hand it to Joe Granato, the creator of NESmaker (on a short trip to Florida for a few days).

IMG-8259.jpg
(Joe Granato & Seiji - Feb 15th 2020)

We hope you will enjoy this little game as we had fun making it.

Tools used: NESmaker, Paint.NET, Notepad++, famitracker
Soundtrack: Raftronaut

 

Updates:
2020-03-27 added english/french languages support, fixed a few issues to make the game more coherent/balanced
2020-03-04 fixed/moved some tiles in the overworld that could get the player stuck in solid tiles when entering some screens

 

Downloads:
https://drive.google.com/open?id=1dkB7soZp5Evr4RF5t2oiFX1aGUXFUcym

 

Edited by dale_coop
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Congrats to your son on finishing his third game!

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Hey Congrats Dale and SJ games! 

Here is a link to the OST if anyone is interested. 

Seiji wrote the main melody for the title music which I transcribed from a phone recording Dale sent me. I arranged it for the game from there. It was a fun project and I am glad I could contribute to your family project 🙂

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I bet Joe and company love seeing stuff like this.

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Posted (edited)

I gave the game a shot and collected two pieces. I'm an english speaker, but know enough spanish to somewhat understand the text in the game.

All was good, but I traveled from one screen going down south and then appeared on this screen and got stuck on the rock. It's a soft lock. If you do an official release on Kickstarter or something then you probably want to fix this. 

IXRBzcr.png

But overall pretty decent. Music is pretty fun to listen to also. And the cut scene at the start was really impressive.

Edited by erockbrox

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Thank you, erockbrox, for having played and for your precious feedbacks. my son designed most of the screens, and I tested and tried to fix all those  screen to screen collision issues I could find. I guess, I missed some of them 😛

 

PS: We will not make KS... the game might stay on a very limited run, for friends / family and people who really want one physical copy.

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Updated, added English/French language support (and fixes a few small issues)


LangSel.gif

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