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cppchriscpp

Depths (NES Game)

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I've been working on this on-and-off since the beginning of 2019, where I built this for a Ludum Dare. The game did very well there, so I decided to take it a bit further. 

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Story

Depths is a game about survival...

You awake in the middle of the ocean, clinging to a piece of driftwood. You have no memory of how you got here, however you know you need to survive. Unsure of your surroundings, you set off to explore.

You find yourself feeling weak, and can barely tread water. Yet somehow, you survive.

As you travel on, the seas become more treacherous. Can you make it through?

Important: This game makes references to suicide. If this is a concern, you may wish to pass this game up.

 

About the Game

This game was originally created in 48 hours for Ludum Dare - a fast-paced game creation competition. Since then it has received numerous updates to make it a more polished experience.

I took a break from my usual carefree style to make this. My goal was to make something that left a real impact on the player.

The game was inspired by an article by Anna Borges.

It was developed for the original Nintendo Entertainment System using NES Starter Kit - a C-based game library for the NES.

Much more information and screenshots available on the game's website.

 

Release Information

Cartridge Design

The game will be released digitally on or around January 6th, both as a web version and an NES rom download. It will be available for free, with a suggestion of donating to Mental Health America

There might also be a small run of cartridges, if there is enough interest. Please sign up on the site, or just let me know in this thread. I will share details when I figure them out.

Finally, the game should be playable at MAGFest in the indie area, if all goes well.

 

I'm really excited to see this thing happen. Thanks for checking it out!

Edited by cppchriscpp
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Chris, I really respect the way you're going about this release. Thanks a lot for putting so much thought into things. Can't wait to play it!

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This looks really really cool. I would like one if you do physicals. What mapper is it using? Thinking if that might be getting in the way of making physicals easily

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Thank you again for all the support!

3 hours ago, TylerBarnes said:

This looks really really cool. I would like one if you do physicals. What mapper is it using? Thinking if that might be getting in the way of making physicals easily

Tyler, it's using MMC1 right now (Specifically SKROM 128k). I'm not really using it to its full potential, so I'm debating trying to swap it to a simpler mapper after the event. MMC1 is pretty easy though, and so far I'm having great luck running with Paul/InfiniteNesLives' carts. 

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Just a quick update, the rom (and a web-based emulator) is now available on the site!

I just got back from a very successful MAGFest. It got quite a few plays, and over a dozen people completed it based on my stats! I'm really happy with it. 

No new updates on a run of real cartridges, but I can tell you I'm thinking about it.

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Haha that emulator looks familiar ❤️ 
Now I feel super responsible if something doesn't run well.

Super interesting concept for a game! I'd definitely be up for a cartridge.

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I just played through it, and thought it was great. The way you managed to communicate a really heavy concept through a NES game is really well done.

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I just want to give a shout out to cppchriscpp. Chris is an excellent programmer and outstanding person. He is the programmer for the NES Force Bot block pushing game. Go check out his work. He not only does NES stuff, but has also dabbled in the Gameboy and other neat projects too. 

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