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Dimension Shift


Mugi

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  • 1 month later...

another day, another WIP tileset done .... I guess.

the snowy mountains got a bit of a makeover and the second part of the stage is starting to take shape in the form of a tileset test screen. (I did say it's a 2-part stage, did I ? 😛)

stagetest_v2.thumb.png.96faeb0e5dfff40965222abd8abd9af7.png

and the lower part of the stage will be something of this sort.

who's in for some ICE PHYSICS ? 🙃

test999.png.a6f981494414ebe977c3aeac74951c74.png

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  • 2 weeks later...

Hey all.

After a while of struggling to work with the game and personal issues along with some other things Im not going to get into in detail, I've decided to officially ice this project.

It wasn't too shabby for a first attempt at a game entirely made by 2 people with no prior knowledge of game design I guess, but it is what it is. As for now I'm not going to further pursue NES development either, so administration can either close or just delete this thread at their disrection.

I'll be lurking around for other people's projects though.

 

Huge thanks to everyone for the kind words and support towards the game, it meant a lot for us. It was a fun ride while it lasted. Sorry we couldn't deliver.

 

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  • 1 year later...

Hey all, time for some good old thread necromancy.

I had a discussion about DS with the other programmer, FIX94 and we essentially agreed that the likelihood of us ever returning to continue developing the game is non-existant, so I figured I might aswell drop the rom here so people can try it out if there's any interest for such a thing.

be warned though, being essentially an engine prototype, it is quite broken from here and there, namely;

- stage end platforms dont work (skull platforms) they crash the rom.

- shop platforms are just null tiles, they do nothing

- don't die on the ice level (mountain) it will wrongwarp you and essentially softlock, warp code is not connected to the stage

- pistol weapon is not implemented and not selectable.

- whip is not detecting nametables properly, so hitting a box in a nametable other than where player is, is not possible.

- graphics and music are wip and partially placeholders/old revisions of things.

 

its essentially just a glorified walking simulator. But people keep telling me its very pretty so there's that i guess. lol

there's some odd collsision bugs and all the usual yadda yadda everywhere. you know the drill

 

 

download from my dropbox: https://dl.dropbox.com/s/pj8pgnu4b8rffpj/DimensionShift_05052021.nes

DimensionShift_05052021_001.png.3677a81d0cdbe430bd03a28fc0ea376c.pngDimensionShift_05052021_004.png.4ed9f9db68d1dcd2674447c3cf271880.pngDimensionShift_05052021_006.png.798cafd73753badf7845a9b8a15c29cb.pngDimensionShift_05052021_008.png.bcfba2c410e7c1cab653f990094db162.pngDimensionShift_05052021_010.png.1067dc633e5c5084be3d03f239c0a96b.pnggame_098.png.01d2d4cfc151d25f46d688aaee01ee81.pngDimensionShift_05052021_002.pngDimensionShift_05052021_007.pngDimensionShift_05052021_011.png

Edited by Mugi
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