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It's been a long time since my last update here and I'm sorry for that. However, I have great news since we're launching the Kickstarter campaign for Super Tilt Bro., the first online platform-fighting game for the NES using my WiFi board! If you're interesting in supporting the project, we set up a pre-launch page where you can register so you'll be notified when the campaign is live. It's here : https://www.kickstarter.com/projects/brokestudio/super-tilt-bro-new-online-nes-game Regarding the mapper project itself, the online doc on github are now outdated but it will be updated in the next days. I'll make sure to let you know once it's done. Also, I think I'll open pre-orders for people who wants a board to play with it instead of just trying it out with an emulator. We're very excited about this project, we worked for so long on it and we hope that people will feel all the love we put in it!
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Broke Studio started following Episode 24: Super Tilt Bro.
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Yes, the game will be available for preorder on our shop soon. It won't include all the Kickstarter exclusive content obviously (goodies, blue cart, ...).
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I agree with you but I also understand people who can complain, and I'm ok hearing what everybody has to say. In the end, we added a password to enable the original dialogues, hence the swearing. So everybody should be happy, hopefully
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Custom color cartridges for all physical rewards has been unlocked and that's soooo awesome! Next stretch goal is the Nintendo Switch digital version, which will be hard to reach but anything is possible, as this campaign already proved that Check the campaign for more details and thanks for your support!
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50/50!!! But first the people who didn't want it, and once remove, the people who complaints about the removal... Thanks! I try to listen everyone and I try to please as much people as I can. Definitely not easy (even possible?). Thanks!
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I honestly didn't expect this subject to be so important to players/backers. So many comments on the campaign page about this! If the game was an RPG I could understand that modifying dialogues would be an issue, but for an action/platformer/shmup game, it doesn't change anything (and it's like 2-3 words in total). Anyway, I'll check with the dev team if something can be done about this, using a code or password or something like that to enable it, but I can't promise anything for now. I try to please everyone but obviously at some point it can't be done
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Hello ! We just added 4 new stretch goals to the campaign! The compete update is available here => https://www.kickstarter.com/projects/brokestudio/the-cursed-knight/posts/3487273 In short: Guardian Mode, a kind of boss rush Exclusive goodies Exclusive Custom Color Cartridge Game port to the Nintendo Switch
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Thanks for the support!
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Hi everyone! We just launched The Cursed Knight Kickstarter campaign two days ago and I wanted yo share it with you all. The Cursed Knight is 100% finished and works on the real Sega Megadrive/Genesis console! We are running this crowdfunding campaign in order to raise funds for physical production and offer collector limited editions that won't be available once the campaign is over. Do you like platform and shoot'em up games? Do you like challenging games? Do you like retrogaming? And most importantly, do you like the Megadrive/Genesis? Then The Cursed Knight is for you! Enter the weird world of The Cursed Knight and fight your way through various levels to finally meet the Cube god. Look for secret items, fight your enemies to the rhythm of an energic soundtrack, stay alert and go through the most dangerous areas manipulating gravity. Features 5 unique worlds 10 crazy levels 10 bosses Crazy Genesis visual effects A password system
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Has anyone received the Broke Studio Games recently?
Broke Studio replied to fcgamer's topic in Share
Hi there, Please contact us directly via email at contact@brokestudio.fr with your order number so we can help you. Something must have happened since we shipped all awaiting orders recently. We were out of Project Blue and Micro Mages, so maybe it was shipped not long ago and it's still on its way. Anyway, we'll find a solution ! -
Just saw that Saturday Man for the NES is in PART IV, however, the game is still under development and should be released early 2021. Hope it helps
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You can use either CHR-ROM and/or CHR-RAM for pattern tables (depending on what's installed on board of course). But if CHR-RAM is present, you can also use it for more name/attribute tables.
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2020-07 update Time to update this topic since a lot of stuff happened since last time. Prototype I'm now using a new prototype with a bigger CPLD and have created a brand new mapper (named Rainbow mapper) to be used with it. Here's a pic of the board: Mapper Here's an overview on what the mapper has to offer: WiFi capabilities to allow online gaming, cartridge update, downloadable content... (optional) 2 PRG ROM banking modes 4 CHR ROM banking modes Up to 32KB of WRAM, mappable at $6000-$7FFF but also within $8000-$DFFF Scanline IRQ (identical to the one used in the MMC3 mapper) Three extra sound channels (2 pulse channels and 1 sawtooth channel, identical to those in the VRC6 mapper) Self-flashable PRG-ROM / CHR-ROM Possibility to use CHR-ROM for pattern tables and CHR-RAM for name/attribute tables 4 mirroring modes: vertical, horizontal, 1-screen, 4-screen Up to 4 independent nametables when using 1-screen mirroring (CHR-RAM only) Up to 4 sets of 4 nametables when using 4-screen mirroring (CHR-RAM only) For more information on the mapper, the WiFi protocol etc, please check this github page: https://github.com/BrokeStudio/rainbow-lib. Wanna try? For those of you who are interested in playing with it, you can use this custom version of FCEUX with Rainbow mapper support: https://github.com/BrokeStudio/fceux. If you don't want to compile it yourself, you can download the latest build for Windows here: http://brokestudio.fr/rainbow/fceux/. Also you can find chat example project here: https://github.com/BrokeStudio/rainbow-chat. It provides a NodeJS server/webapp and a NES source code. Real world, real time project I work a lot with RogerBidon, Super Tilt Bro. developer. He has adapted his versus game to use Rainbow capabilities, and it is now playable online! You can even try it online on its itch.io page directly from your browser. I sent him a proto board, and we even played it between two NES! Video here: https://twitter.com/Broke_Studio/status/1283057673412501517?s=20 What's next? The project is starting to get more and more stable, that's why I feel comfortable sharing the FCEUX custom build and demo project now. RogerBidon's Super Tilt Bro. game is also a great way to showcase how far we can push the limits of online gaming on the NES, and it's pretty awesome! We'll continue to add features and test everything as much as we can, and int the meantime, feel free to let me know if you have any questions, if you have trouble setting everything up to try it by yourself, or if you have any suggestions, I'd be happy to help :)
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Ahah, love the idea!
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Not yet, but there's one you can use in the zip file.