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krzysiobal

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  1. Hello. I come here to find out more info about this game and instead, I found this topic. I am a little shocked about it. I don't know what is NFT and probably don't event want to know. This is just a damn simple game and you are trying protect it against copying just like it would be a top secret spacecraft engine. There has always been people who were trying to download and play something for free and there were always people who wanted to buy everything, no no matter of the price or quality. Your goal should be to find a balance and target the people in the middle, who just want to pay fair price and play. Anyway, I am not going to express my personal thoughts about it anymore. I come here with a propositon for you. I am electronic engineer and programmer, I have been doing and selling carts for a long of time, all manually produced, all by myself. I can offer you my help - I can start making and selling cartridges with your game. You don't need to invest anything, no weird agreements. My proposition is simple - I can do and sell each cartridge for 100$ (with shipping included). Half of that (50$) goes to me to cover my timea and materials needed to built it. Of course you are creator of this game, so you should get your provision from each sold unit. No idea what's are your expectations, but to make it simple and fair, I recommend the same amount - 50$ goes for you. So I will sell every cartridge (72pin NES or 60pin FAMICOM version) for 100$ - half of it goes to me, half to you. Simple gentlemen agreement. I would prefer just ordinary game, with no box, no manuals as it is extra effort. I can start doing it in a week or so, with quantity up to 3-5 pieces/day. My PCBS are compatible with every console, and what's more import - they are safe, have proper voltage levels on the signal lines. Now some talk about the cartridge itself - I analyzed the PCBs, it looks like there is dual port ram and STM32 microcontroller and of course regular EPROM. Because I don't have physical access to the cartridge, I don't know exactly what is going on. Either a) the full logic of game is executed by the STM32 and the dual port ram is just a bridge between it and NES so that the console can display whatever video frame the STM32 is generating. EPROM consists only of code that read backs joypad and output sound samples or b) STM32 is just used for supplying pattern and name tables and the game code is stored in EPROM For me, this idea of using extra microcontroller+dual port ram just to make it hard to reverse enginner is crazy, complicates the design and makes it harder and more expensive to manufacture. If you could abandon your crazy idea and make the game available in simple NES format, my above proposition is still open. If not, I will need to recalculate the costs. I have reverse engineered hundreds of cartridges - you can check my page: http://krzysiobal.com/carts My rev-en schematic of your cartridge: https://obrazki.elektroda.pl/6375995300_1679255287.png
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