I'm very pleased to share Tenebra, my first NES game. I originally developed it for the Commodore 64 home computer and later ported it to other systems, including the NES. The ZX Spectrum version won the best puzzle game category in the 2022 Planet Sinclair's game of the year awards.
Play Tenebra
Grab a copy of the ROM from https://h4plo.itch.io/tenebra. It's free to download (name your own price).
About
Tenebra is an atmospheric minimalist puzzle game, with greyscale rogue-like aesthetics.
Story
Guide the hapless protagonist to the exit. Poor guy is afraid of darkness and refuses to walk in the dark areas.
Move flickering torches around the map, push lights on rails, find keys to doors, light up cold braziers, pass through archways that collapse behind you, find oil puddles to make your torches brighter, squeeze through cracks in broken walls, fix broken rails with a hammer, illuminate the sensors to open the exits... do whatever it takes to get out of there!
Features
31 unique levels
Game mechanics are introduced as you progress through the game
Minimalist design and sound FX
Password system to return to the level you last played
Light flicker toggle
PAL and NTSC support
Development
Coded in 6502 assembly, assembled with 64tass, aided by MESSEN emulator and debugging tools.
Screenshots
Video (Spoiler warning!)
Watch this video, containing the first eight levels, for a preview of the game (or if you need a hint).