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rdrunner

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  1. @T-Pac The inverted volcano stage comes after the Moai level. You probably triggered the warp to stage 5 by destroying at least 10 Moais during the level. You're not missing a lot. It's mostly just stage 1, but upside down with more enemies. The volcano at the end also has reverse gravity, so all the rocks "fall" up. There are other warps in the game for other conditions, each of which skips one stage. You know you hit one when a bunch of indestructible green Moai fly across the screen after beating the boss.
  2. Elevator Action. Tons of improvements over the arcade game (forget NES, which is garbage). There are attack dogs and sentry robots to go along with the standard enemies, new weapons doors that give you machine guns, shotguns, or grenades, plus every 6 stages, you get a rescue mission where you climb up through a maze.
  3. Yeah, though I do like the two portable versions.
  4. I still prefer 1. Every Wily boss is a winner (except maybe #3). Final boss gauntlet with no E tanks FTW.
  5. Can't vouch for arcade, but yes Bombjack is in NES Solomon's Key. He's super-hidden though. You need to bump a specific block with your head a bunch of times to make him appear. Catching him turns all the enemies into fairies. Works in two rooms, I believe. Oh, and don't forget he's also the star of the final halftime show in Tecmo Super Bowl!
  6. I saw a review for this. Really high on my wishlist!
  7. Original 10/10 - So many memories of this game. Never owned it until later in life, but I rented it a ton. Started out by getting confused about the stage numbering and skipped the neutral areas in favor of doing area 2 just after 1 (should have read the manual). Took turns with friends trying to do the hardest swing combos and together we slowly reached the final 3 stages, though I ended up beating the game myself from there. The final stage is one of the best on the NES! I also loved this game enough to speedrun it. I wasn't the best at it, but I could still reach the ending in under 19 minutes. Rearmed 9/10 - I have this on X360 and really enjoyed it. As people have said, it's a nice remaster that does a lot of things well. I also beat all of the challenge rooms, which while they were not the highlight, they are definitely great extra content for people who like that sort of thing. Haven't played Rearmed 2 yet, but based on what I've heard, I'm not in a hurry.
  8. Lamenting how Powerball is getting killed by Snow Bros, a game I thought nobody actually likes, but is just rare and expensive. Really enjoying the thread. Thanks for doing this!
  9. Powerball (no not the lottery) Personal favorite of mine. Rugby/soccer, but with a ball that can knock people over.
  10. 4/10 - I was an Atari 2600 kid and extensively played over 40 games during roughly 1981-86. Pitfall was in my bottom 5 of those, barely beating out the likes of Word Zapper and Video Olympics. It just didn't hold my attention the way other games did.
  11. This is a bit if a cheat, but Arcade Archives. You can spend a lifetime mastering even one arcade game. Having access to a large selection would keep me busy forever!
  12. Good points on these (at least the games I've played). I've always thought that the win criteria across the board is a bit inconsistent. At the same time though, the NES library is complex enough that there is some wiggle room for case-by-case basis. Take arcade games. Yes, Donkey Kong deserves more than clearing the three stages once to beat level 1. The question is how far should we go? Max difficulty (level 6) sounds decent, but does that mean all arcade games should be played to the same point? Some games might be too hard for that (anyone try to beat 6 loops of Kung Fu lately?). Whatever happens, yes please do make Galaga at least a little more interesting! Then there's the ol' "Ghosts 'n Goblins" rule. Does every game really need to be looped as many times as it takes to reach the "final" ending if it has one? For example: Bubble Bobble? Happy ending is one thing, but I've always found Super mode to be excessive. Gun.Smoke? Doesn't increase in difficulty, so very little reason to keep playing past one loop, making the final ending more of an easter egg. 8 Eyes? Loop 3 IS an easter egg (password only available in magazines and later internet). Arkista's Ring? 4 loops? Seriously? Raise your hand if you knew this one from playing the game without hearing about it first. Anyone...? I didn't know about the Alpha Mission thing. I always used shields when I played and ignored all the other weapons. That final boss takes forever to kill with just your normal weapons, but it's doable if you get closer, where your shots do more damage. Need to play hit-and-run a lot though.
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