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wherewilf

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  1. Newly released on GamingAlexandria is a series of assets for an unreleased Game Boy Color version of Crazy Climber developed in late 2000. These were complied from a hard drive by the game’s artist, Kostandin Igor Ruiz, who sent us these files along with the full permission to release them online for future generations. Check out the full article here: https://www.gamingalexandria.com/wp/2020/02/08/crazy-climber-gbc-unreleased/
  2. We have just released a previously unreleased SNES/SFC games, called “Cooly Skunk”. While many unreleased games never get to see the light of day beyond blurry screenshots in old magazines of days past, Cooly Skunk (released in the US under the title Punky Skunk) is one of the few games that holds the unique distinction of having been cancelled several times before ultimately ending up released on a completely different platform than it started off on. Initially released on November 1, 1996 in Japan for the original PlayStation, Cooly Skunk was, for lack of a better term, a relative stinker that didn’t generate much buzz around release. Even the game’s lack of a real instruction manual, which instead was a simple two-page sheet of paper, hints at a troubled development that was perhaps rushed out the door sooner than it could be given the proper care that all the years of work behind it deserved. Check it out and grab a copy at https://www.gamingalexandria.com/wp/2020/01/19/cooly-skunk-snes-unreleased/.
  3. We have just released a previously unreleased Game Boy Color game, called "Towers II: Plight of the Stargazer". Please take a look over at https://www.gamingalexandria.com/wp/2020/01/18/towers-ii-plight-of-the-stargazer-gbc-unreleased/ for more details, screenshots, video, and ROM. Announcement tweet: https://twitter.com/GamingAlexandri/status/1218571311351521282
  4. Gaming Alexandria just published an article on Japan’s filthiest gaming magazine, Game Urara. https://www.gamingalexandria.com/wp/2019/12/30/game-urara-japans-filthiest-underground-gaming-magazine-nsfw/ What this is: — Picture yourself in mid-90s Japan, Tokyo. After hearing rumors from your friend about a supposed magical device that would allow you to play “virtually every single Super Famicom game,” you take an interest in hunting down said device and pay a visit to a shady part of Akihabara that you know of. Within these suspicious stores, you come across a row of magazines with attractive ladies on the covers and huge, bold text with too good to be true claims of a CD-ROM with “every Super Famicom game” and game copying devices called Magicoms. Without realizing it, you’ve discovered the world of the underground gaming community. Game Urara (ゲームウララ) was a short-lived Japanese gaming magazine that focused on underground gaming culture and technology at the time (Magicoms, hacking, piracy, porn, modding, guides, reviews, etc.) published by Core Magazine. With a short lifespan of just five issues released between 1995 and 1996, it failed rather spectacularly and was quickly discontinued. (A sixth issue was supposedly released in 2001, but is extremely rare and likely not official.) Game Urara was not like other gaming magazines at the time. The content could be described in one word: Madness. — Please share the links with anyone you think might be interested in this content, link to it from your website, and use the information for further knowledge sharing of these Japanese gaming magazines. Gaming Alexandria is a volunteer led organization, focused on preserving games and sharing information with the larger gaming community. For more information about our efforts please see https://www.gamingalexandria.com/wp/about-us/. If you have any questions, please let us know and we'll be happy to answer them!
  5. Yet another prototype has been dumped and released to you all! This time we will be taking a look at the unreleased game developed by Eurocom, Spider-Man 4 on the Nintendo Wii. This build was found on an RVT-H Wii development kit. These development kits are very similar to your normal Wii, however they use an internal hard drive as opposed to an optical drive. Due to there being a lack of an optical drive, there are also buttons on the front to mimic the functions of the optical drive. Said development kit was teased on twitter a few months ago, and thanks to the generous Andrew Earley, we now have a copy to release and preserve. For gameplay video, more details and download link, see: https://www.gamingalexandria.com/wp/2019/12/01/spider-man-4-wii-unreleased/ Announcement tweet with some neat imagery:
  6. Gaming Alexandria has just published a new article with an unreleased prototype for Tarzan: Lord of the Jungle for SNES. The article contains ROMs, source code, graphics, design documents, and information from one of the creators of the game. It’s a pretty violent game, and very rough on the edges, check it out! (Yes, Tarzan stabs a lion straight in the heart!) Here are a few quick snippets from the article: — After years of only seeing a few screenshots of the game, the unreleased Tarzan: Lord of the Jungle for the SNES is now finally available. This ROM came directly from Jim Grundell, the programmer who lead the project during development. “The game was playable, it didn’t have any bugs, but I don’t think it had a lot of content,” Grundell tells us. “I can only remember 2 or 3 distinct levels and a few cutscenes, but there may have been more. I’m not sure the design was complete and we just had a few levels to work with.” One of the stranger reasons of cancellation had to do with the subject matter. In the game Tarzan kills many different animals with his knife, which was something GameTek did not appreciate in terms of its violent depiction. — The article can be found at: https://www.gamingalexandria.com/wp/2019/10/24/tarzan-lord-of-the-jungle-snes-unreleased/ Here’s the announcement tweet: https://twitter.com/GamingAlexandri/status/1187452596224692225
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