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bronzeshield

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Everything posted by bronzeshield

  1. It's already been beaten, but checking in to note that I just beat Dr. Mario on Hi speed (with a starting virus level of 20). It's brutal! I don't think I blinked for 20 minutes, I was so terrified of choking away my winning run.
  2. Yeah, my mistake on that -- I don't remember how I got that wrong, but I did. Thanks so much for checking on that! So it looks like any season is eligible, and the only question is whether Intermediate difficulty is required or the default Novice is OK. Like @Floating Platforms, for this challenge, I'd say 1st place on any season mode -- and, especially since Novice is the default and the ending doesn't change, any difficulty.
  3. Well, the difficulty offers NOVICE, INTERMEDIATE and PRO options (capitalization as in the manual), while the season types are SHORT, INTERMEDIATE, and CHAMPIONSHIP. Since the game defaults to NOVICE and SHORT, I tend to think that's enough as long as you get an ending? (I usually aim for a minimum of Normal in my own playthroughs, and usually don't call a game done until I've beaten Hard. But that's my own quirk -- for efforts like VGS's, I think defaults are enough, barring a bad or non- ending.) But yes, the key question is which modes do or don't give endings. My suspicion is that either all settings will give the same ending (with the text changed to reflect difficulty and season), or it'll gatekeep itself at INTERMEDIATE difficulty but allow for an ending on the SHORT season. Thanks to Splain -- you're answering the unanswered questions! Maybe try NOVICE/SHORT next and see what you get? If you get essentially the same ending I think we have our answer and no others would need to be tried...
  4. Yeah, I watched Moelleuh's video and maybe Atroz's too, and saw that they got no ending to speak of. It'd be a downer to work to get 1st place only to get the same "nothing" finish! I think this one is calling out for a savestate playthrough -- or a few of them -- to establish what's what. Not sure I'm the one to do it, as I've got an infant in the house, but I'll see what I can make happen. Maybe there's a way to turn off collision detection with a cheat? That'd make it much easier to blast through to the finish line (literally) and see what happens.
  5. I liked True Lies GB too. It's very methodical and very fair. The one major annoyance is that they implemented passwords for every level, but chose only to give them to you on alternate levels. Kind of a dick move on a portable platform; it's not like there was a massive Game Boy rental market that had to be hedged against! Meanwhile I tried Jeep Jamboree, but man, that game is a painful slideshow. I was able to do OK in earlier races but as soon as the track gets cluttered it's an exercise in misery. The win condition is "Win the Championship race season on at least intermediate difficulty" -- is that because there's a known ending on that mode? The manual (which is garbage) doesn't mention anything about it and the available playthroughs on YouTube don't reach 1st place at the end. The Short or Intermediate seasons might be more achievable.
  6. OK, Jack Nicklaus' Greatest 18 Holes of Major Championship Golf is done -- -- if you want to call a score like that "done". I didn't read the manual so I had no idea how to keep every shot from hooking severely, but I just played around that and had 3-4 passable holes and a whole bunch of absurdity. Dull, slow game, but I played during a long phone call so it all worked out.
  7. Beat Hook: It's not as bad as I initially thought it was, but it's still a pretty dumpy game.
  8. Thought I'd take care of Skull & Crossbones, since it's always fun:
  9. For Greg Norman's Golf Power, we just have to play 18 holes of golf, regardless of the outcome, difficulty, or presence/absence of a CPU opponent -- correct? If so, that one's done, as I played a solo round on the US course on Amateur difficulty, and scored an impressively bad +24. I did get a few birdies along the way and almost got an eagle on my first hole, but there were a bunch of "disasters" along the way too (to use the game's term). It's a painfully slow and ridiculously "British programming of the 8-bit era" game, but at least it's playable. Hard to get much satisfaction from a playthrough without facing a CPU opponent, though I think they're apt to be tough.
  10. Heh, even I've beaten Pro Quarterback (on Genesis), and I know about as much about football games as I do about...um...football. Not much, that is.
  11. My wife and I beat it five times (N64 x 2 on Normal/Expert, PlayStation, Dreamcast x 2 on Medium/Very Hard) and had a blast! Four players might be even better. Gauntlet: Dark Legacy was also fun; we beat that one twice, on Easy and Hard.
  12. With the power of coagulated dairy, Dragon Warrior III is done: Disappointing that they didn't have a screen with a full rollout of all four character names: AssCheez, Chedarse, ButtBrie, and Camembut. (Spent the whole game regretting that I didn't name him Camembum. Or, wait, no, I should have named my female priestess BumBrie. Either way.) It's a trip to realize I last played through this game almost 20 years ago, in October 2002. I don't remember much about it for some reason, probably because I savestated the hell out of it back then. It's a pretty well-designed game, with not too much excess grinding required after the start, though occasionally the "Where the hell am I and what do I do next?" syndrome crops up.
  13. Don't worry, I can verify that it's crap.
  14. Hey, I didn't see that you finished your project. Congrats! Since the TurboGrafx-16 is really like a "Super NES" (but not SNES) in a lot of ways, moving on to that makes a ton of sense to me.
  15. Just for the record, I think all completions of Ghostbusters are legit, whether or not they trigger the 255 health glitch. A glitch that can be triggered through 100% routine gameplay never delegitimizes any attempt (not that I'm saying @nerdynebraskan is making any such claim). The case of Ghostbusters is especially extreme as you'd need to avoid using a needed gameplay resource in order to be sure of avoiding the glitch -- in other words, you'd have to avoid playing the game as intended. You don't even get an onscreen health bar display to tell you when you're on the edge of it! Not the player's fault the designers screwed up (in about five different ways -- for the most part, the SMS port wipes the floor with the NES version). Meanwhile, progress continues in Dragon Warrior III. I'm at the Cave of Necrogond and have been grinding there, finding my way around while trying not to use a map. Up to Level 32 or so, but those Marauders and Hologhosts are still a nightmare to deal with!
  16. Oh, nice, I figured you'd be near the endgame by now! I've only beaten it once before, and that was with savestates in the early 2000s, so this is my first legit playthrough. I just got the Book of Satori, have 2 of 6 orbs, probably need to go to that tower near Soo next. Very standard party, no urge to turn anyone into a Sage. I'd forgotten how much the manual gives away -- I'm trying to look at it only when strictly necessary.
  17. I'm 40-50% of the way through Dragon Warrior III, but I don't mind if anyone else takes the win, especially since Khromak started it first (I think). Just playing it for my own personal list!
  18. I checked my notes and it took me 127 minutes over 3 sessions in a single day, so I guess I'm extremely average! I don't remember how I dealt with the Venom fight except a vague recollection that I brute-forced it using extra lives. I want to tackle the sequels but both of them seem like more of a hassle than the first, especially #2. I don't mind janky games, but janky games with puzzle elements are harder to swallow.
  19. One thing that hurts it is that the controls are actually given incorrectly in the manual. I don't remember the details, but there's a specific way to trigger the web-swinging reliably, and it doesn't at all match what the manual says. I agree that it's about average but could've been great. It's been trashed as "unplayable", "impossibly hard", etc. and that's obviously nonsense -- I beat the game within 3 hours of when I first picked it up.
  20. Nice! I enjoyed Dragonstrike and it's on my "to beat on Hard" list. Right now I'm at 201 licensed completions, or 205 if you count a few games I haven't beaten on Hard yet, of which Dragonstrike is one (Burai Fighter, Castelian, and Shooting Range are the others). Throw in unlicensed and I reach 219. Meanwhile, Sky Kid crashed on me just as I finished Level 24, a bonus level at that, with a decent number of lives in reserve for 25+26. Sigh.
  21. Honestly the biggest challenge with Overlord is remembering how the UI works. Every year I beat it, I have to refresh my memory on how to send the ship out to the enemy HQ. The actual battle is trivial, just drive in circles and shoot until the enemy is destroyed. Such a badly-designed game!
  22. Still trying on Sky Kid. I've gotten to Level 26 once and Level 25 a few times, including today.
  23. Beating Magical Doropie was the necessary precondition for me to beat Krion Conquest last year. There's a rumor that the localization was based on an earlier version of the ROM, as even if you set aside the issues with no continues and cut content, some stuff in Magical Doropie just works better. Hitboxes feel more natural, item drop rates are better-balanced and more like Mega Man, etc. Also the first endboss in Magical Doropie has a reasonable health bar, but becomes a ridiculous damage sponge in KC.
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