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bronzeshield

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Posts posted by bronzeshield

  1. 2 minutes ago, Mega Tank said:

    Too much thinking @RHjust go with your gut feeling.

    Naah, I get @RH's line of thought. It looked like a N64 game to me at first. I don't think anyone's getting gut feelings about crates unless (a) they've played the game a lot (in which case c'est la vie) or (b) they're romantically attracted to crates (I don't judge).

  2. 20 hours ago, Reed Rothchild said:

    @bronzeshield is the guy to ask since he runs an atariage thread that globally tracks all this stuff.

    Two different twitch guys kind of got close(ish), but I think they were pretty loose with the sports game requirements.  Peebs and Absnerdity.  I haven't checked in on either in awhile.  I think they were basically doing it as a full-time job .

    Absnerdity quit after 540 games (very late to quit!), whereas Peebs basically finished but had some weird loose ends left over involving peripherals.

    I largely stopped tracking Twitch streamers back in 2021, since there's that big Google Doc with all of them. As you say, there are tons of people who started a project and bailed out after a small number of games.

    On the Sega end of things at least one person finished their Genesis quest but, like most people who do this stuff, there was at least one sports game where I know it has a more definitive ending than what that person did.

    Most of the successful completion projects I know of involve libraries of N64 size or smaller. Master System, TurboGrafx-16, 32X, Virtual Boy are all very achievable and have been done (not 100% sure about the Master System).

    BTW @Reed Rothchild (just to bust your chops a bit) I need to be your personal Toys coach or something to get you one game closer to the full set. That game is easy -- I have no idea why so many people struggle with it, though you're far from alone in that!

    • Thanks 1
  3. 56 minutes ago, Khromak said:

    Racket attack is done. Not gonna lie, this game got TOUGH for me at the end and I was raging at it...a lot...

    It's fun enough though and I enjoyed the mechanics generally, but sometimes it felt like I would be standing right next to the ball and hit the button and either my character would swing at air, swing in the wrong direction, or walk right through the ball. Definitely glad to have it done

    I have been there and feel your pain. I didn't find it that tough (but tennis games are a specialty of mine) but the whole "swinging at empty air for no reason" thing got really tiresome.

    I still think it's the best of the US-released tennis games on the NES, though; the others are unapologetically hot garbage, while at least Racket Attack tries to be decent.

    • Agree 1
  4. Oh, forgot to follow up on this: the "odd connection" I mentioned earlier is that Warlord is one of the character classes in Tower of Doom. Arguably the most powerful one, in fact, so it's kind of the game's equivalent of easy mode.

  5. 8 hours ago, Jaden said:

    Seems like a pretty neat game! I guess it's my turn now (although it admittedly doesn't feel fair since I had to look up all the Intellivision games to find it).

    Oh, it's totally fair! If you figure out a game's platform, looking through its library is 100% fair game. Those long videos with every game for a system are a huge help.

    Really the only thing that's questionable is a reverse image search since Google is just telling you the answer. Just about anything else is fair, IMHO, and it's the responsibility of the poster to crop the images in a way that prevents reverse search. Frankly I was surprised no one twigged the Intellivision font from my third post.

  6. Oh, and by the way, the scrolling phrase is "I HAVE THE POWER", which is what the game tells you when you drink a potion that temporarily extends your health bar to massive lengths. A sly little He-Man reference there. 😄

    • Like 1
  7. 9 hours ago, Jaden said:

    Tower of Doom! I could tell that it was an Intellivision game by the font, but actually figuring out which one was rather tough. It's admittedly not a library I'm familiar with.

    That's it!

    image.png.96439ff71985d5bd9abad848fa786ea1.png

    It's a really fun and remarkably deep roguelike RPG that was originally supposed to come out in 1984 as one of the Intellivision's AD&D games, but got delayed a few years because of the console crash and subsequent creation of INTV Corp.

    I think Tower of Doom compares favorably with a lot of the NES RPG library. The CRPG Addict, who usually dislikes console RPGs, did a nice writeup here:

    https://crpgaddict.blogspot.com/2021/07/game-425-tower-of-doom-1987.html

  8. My repeat completions were interesting to see:

    7x - Star Voyager
    6x - Marvel's X-Men
    5x - Overlord
    4x - Jimmy Connors Pro Tennis Tour, Racket Attack
    3x - Advanced Dungeons & Dragons: Dragonstrike, Chessmaster, Target: Renegade
    2x - Double Dragon III: The Sacred Stone, Evert & Lendl Top Player's Tennis, Hydlide, Robowarrior, Tennis

    No big surprises, I guess, but I don't think I realized I did X-Men quite so many times.

  9. 1 hour ago, Gaia Gensouki said:

    Ultimately, I had a really lucky run just now where I got two cakes in the last level, i.e. restoring 100 points of my health each.

    That sounds identical to my own winning run! Maybe that's what it takes to win this game, as simple as that -- favorable RNG, with little hope otherwise.

    Speaking of randomness, did you ever trigger the weird cutscene in Level 3 that restores your health? I only ever got it once, but on this one occasion, out of nowhere the game cut to an exterior scene of a building or something like that, while the palette shifted to mimic a sunset. Then I was kicked back into the main area with full health.

    It was the oddest thing, and I've never seen it documented anywhere! And I have no idea what triggered it, though I have some vague memory that it came after being indoors somewhere. I've played that level dozens of times, at least, and only that once did it happen (on an emulator FWIW).

  10. On 2/29/2024 at 11:36 PM, the_wizard_666 said:

    So after some more gameplay, I have now exceeded the number of games the manual mentioned, and still get passwords.  Curious about this, I looked into the password system.  Apparently the game will give passwords up until $80,000 and then won't give passwords anymore.

    When you reach the $80,000 cap, it just gives you the same password over and over again, so that's a fine place to call it beaten.

  11. 1 hour ago, final fight cd said:

    i've been looking online for a winning condition for zoop.  segaretro states both game play modes - continual and level - are endless.  some other site said the game has 100 levels.  but you only have one life.

    is this game beatable? based on what i've read i would say no.  even if the credits roll after 100 levels, the 1 life given would still make it extremely difficult and essentially unbeatable unless a mad man with the patience of an 80s kid had hundreds of hours to give took the challenge.   

    curious if anybody else has any opinions or insights. 

    On Sega-16, I think we capped it at beating Level 9. I don't think anything of significance happens after that point, and the game certainly doesn't have an ending.

    Someone there was advocating for beating Level 99 as the win condition, but I'm not sure that the difficulty even increases after level 9, so it'd just be 90 more levels of the exact same thing.

    • Thanks 1
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