Thanks for the follow up. Looking forward to the game's release.
I don't want to derail the conversation too much away from discussing the OP’s game, but at the same time I don’t want my original feedback to be interpreted in a way I didn’t intend.
My original observation was based on the information that the OP released, a short description and a screenshot. I said based on the face value of that, adding that I may have a different opinion after playing it, a robot box pushing puzzler seems to be very similar to The Incident. I concluded with a difference of story elements or game mechanics could be considered to bring a new take on it. I thought that was constructive feedback. If he makes no changes, that is not a bad thing.
Let me run you through a hypothetical parallel. Say I announce my game. I say it is a platformer. All good. Say I say it is an action platformer. All good. Now say I say it is an action platformer staring an Italian plumber. Some people may comment “that sound a lot like Super Mario Bros in concept, will it be the same or will there be differences in your take”. I don’t think that it a leap to make based on the above information I laid out. It helps the person understand what to expect from my game. My response may be “You like Mario, Right? More Mario sounds great” or it could be “In my take, the game play takes place in the water plant and you have to race against the clock to fix all the plumbing that the enemies are attacking.” Both response are reasonable and you may or may not be interested in that game.
Going back to Force Bot. If the information released was, a box pushing puzzler where you play as a dragon, I would not have even made that comparison. I may have still asked “will this be a straight sokoban style game or will there be something different” It may have gone, “Sokoban is great, you want more right” or it could go “Well you see the dragon breaths fire and you can interact with the environment in different ways. The wooden boxes you can burn, ice blocks melt, and metal boxes heat up. This adds another puzzle element to the game. Sometime you need to move the wooden box and other times burn it. For the ice block, it is frozen to the ground. Sometimes you don’t want to fully melt it. Other times, If you push the metal box against it and heat up the metal block, it will free the ice block from the ground and now you can push it.”
In all these scenarios, I think the responses are fine. Some are for understanding about the game where information wasn’t released and others are constructive feedback. I never said, this is a clone and sounds boring. That is feedback, but not constructive in a way that offers anything other than you are not interested in the game.