Jump to content

0xDEAFC0DE

Member
  • Posts

    2,829
  • Joined

  • Last visited

  • Days Won

    2
  • Feedback

    0%

Everything posted by 0xDEAFC0DE

  1. Hmm, I don't seem to have saved the image. This is the most info I have to go on. I remember originally seeing it as part of a NFR collection photo on NintendoAge from Jaxsbox but I guess I didn't save the photo. Although I don't think you could tell much from the photo anyway.
  2. It is not mass produced. Like Gloves said only a couple were made for E3 demos as far as I know. My list isn't limited to just mass produced games. IIRC, I don't have a good photo of it but I'll try to get the far away photo I think I have later
  3. Oh it definitely wasn't that at all lol. Life just got super busy and I really haven't had time for this forum anymore unfortunately. Occasionally, I peak my head in for a quick check, but I still don't really have time to come back to participate.
  4. It's been awhile since I clicked on one of these threads but I had to stop by and give my 10s. I LOVE puzzle games and the Portals were so well executed. Quite possibly they are my favorite puzzle games. I really should play these again as it's been a couple of years at the least.
  5. Apparently, the game will crash right before the 8,388,600 mark. At this point I'm not going to bother trying to figure out exactly how it works. Luckily, I was taking pictures as it was counting up to that mark every 50 points. 8,388,500 And for fun, here's what the crash looked like. The scroll registers got screwed up somehow.
  6. IIRC the special thing about jail issue CRTs is that the casing is transparent so that nothing can be hidden in them. I couldn't tell you where I learned that from
  7. After playing around with the scoring system in an emulator, I found that it doesn't exactly crash when it hits 8,388,600 points. It will crash the next time points are added to a score over 8,388,600. This normally doesn't make a huge difference since it will trigger as the bonus is counting up. However, there is an option to press start to add the rest of the bonus in one frame. So, say your bonus is 2 million and your current points are 8 million. You can press start to achieve 10 million to finish the level without crashing the game. However, the next time you get points, the game will crash. Just to double check the rules, is the goal to get as close to 8,388,600 without tying or going over? Or is it to get the maximum score without crashing the game?
  8. Hmm, so if you hit a bonus that will put you over the kill screen, can we take photos as it's counting up to but before it gets to the kill screen? Or can we only take photos in between rounds?
  9. A blasted piece is -50 and an unused piece is -100. That being said, these point values aren't that big and it takes forever to blast a piece so sometimes it isn't worth the time.
  10. Still a bit curious on the rule clarification here. @BeaIank @guillavoie
  11. I took a brief look at the code while I had some free time on a car trip, so here's what I found (just how the piece randomness works)
  12. It's worth noting that looping the score is impossible. The game hits a kill screen around 8,388,608 points (= 2^23). I've tried playing around with this in emulator and the bug seems to have different effects depending on when it is triggered. Sometimes it just freezes, sometimes the palette and other graphical things get corrupted. I haven't gotten around to triggering it on a real console yet, but I imagine the emulators aren't far off from what will actually happen. So, what should be done if someone hits that score? Should we just take a screen shot right before the kill screen? If multiple people hit the kill screen is there a tiebreaker?
  13. As much as I would love to play, I think I might need a break from this one. But you may as well put me as a backup which of course means I'm going to end up subbing in, lol.
  14. I've needed a bit of a break due to IRL reasons. I'll definitely be back by Pipe Dream at the very least. I'm not sure how active I'm going to be for games I don't find fun though.
  15. FWIW, I plan to share stuff immediately regardless of the rules Yeah, I didn't know much about that one either. It didn't grab me right away from the gameplay I watched, but I'll save judgement until I play it
  16. I gave a brief look over of all the games I wasn't super familiar with and Tecmo Cup Soccer did stand out as looking pretty interesting, both from a playing perspective and code diving perspective. Hopefully I'll have some time to dedicate to that one.
  17. Same here. Louie definitely means a left turn for me. Never even heard of flip a bitch or pulling a stinky. I'm from Illinois.
  18. Here's the updated combinations: N-E-S and S-N-E-S (10): a3quit4s, TDIRunner, Strange, ZeldaFreak, Philosoraptor, Hammerfestus, DefaultGen, Renmauzo, Tanooki, Van Jackson N-E-S and Sness (3): 0xDEAFC0DE, Reed Rothchild, Kguillemette N-E-S and Snez (1): guitarzombie N-E-S and Super Nintendo (8): Richardhead, nesmaster14, twiztor, FireHazard51, RH, fox, cj_robot, RegularGuyGamer N-E-S and Super S-N-E-S (6): Tulpa, captmorgandrinker, scaryice, CMR, Bearcat-Doug, Code Monkey Ness and Sness (2): Brickman, DarkTone Ness and Super Nintendo (1): G-type Nez and Snez (1): OptOut Nintendo and Super Nintendo (8): darkchylde28, Link, LeatherRebel5150, DoctorEncore, JamesRobot, VGCollectaholic, docile tapeworm, spacepup "N-E-S and S-N-E-S" is in the lead with 10, closely followed by "N-E-S and Super Nintendo" and "Nintendo and Super Nintendo" with 8 each. "N-E-S and Super S-N-E-S" has 6 peoples support and everything else is 3 or lower.
  19. I'll be honest, that surprised me as well. When I made the poll options, I initially left it off until I did a quick search to see if there were any other pronunciations I missed. Super N-E-S came up and blew my mind. It seems like the worst of both worlds.
  20. So, I'm the same way which is why I started this thread. I was curious how people mixed and matched the different pronunciations. Looking from an outside perspective, I find it a bit strange that I spell out N-E-S, but acronymize Sness. But saying out S-N-E-S just sounds like one too many letters for me and Ness just sounds wrong. I'm also young enough that I didn't grow up with these consoles hence why I never used Nintendo / Super Nintendo. I quickly looked at the combinations thus far and although N-E-S by itself is already very popular, I'm surprised at the diversity in the combinations. N-E-S and S-N-E-S is the most popular with 4 people, but no other combination has more than two people. N-E-S and S-N-E-S: a3quit4s, TDIRunner, Strange, ZeldaFreak N-E-S and Sness: 0xDEAFC0DE, Reed Rothchild N-E-S and Snez: guitarzombie N-E-S and Super Nintendo: Richardhead N-E-S and Super S-N-E-S: Tulpa Ness and Super Nintendo: G-type Nez and Snez: OptOut Nintendo and Super Nintendo: darkchylde28, Link
  21. I very much enjoyed it. It's not very long, but it's a fun puzzle-platformer/adventure game.
  22. I'm pretty sure I was using Bizhawk to TAS those GB games. IDK how it handles Animaniacs though. Taking a quick look at bsnes, I think you should be able to record input. Select "Tools > Movie > Reset and Record". That should record a movie file with inputs that can be played back and recorded with the play option. Of course I would suggest testing it out before doing the full playthrough.
×
×
  • Create New...