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0xDEAFC0DE

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0xDEAFC0DE last won the day on December 23 2021

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About 0xDEAFC0DE

  • Birthday May 28

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    Illinois, USA

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  1. Hmm, I don't seem to have saved the image. This is the most info I have to go on. I remember originally seeing it as part of a NFR collection photo on NintendoAge from Jaxsbox but I guess I didn't save the photo. Although I don't think you could tell much from the photo anyway.
  2. It is not mass produced. Like Gloves said only a couple were made for E3 demos as far as I know. My list isn't limited to just mass produced games. IIRC, I don't have a good photo of it but I'll try to get the far away photo I think I have later
  3. Oh it definitely wasn't that at all lol. Life just got super busy and I really haven't had time for this forum anymore unfortunately. Occasionally, I peak my head in for a quick check, but I still don't really have time to come back to participate.
  4. It's been awhile since I clicked on one of these threads but I had to stop by and give my 10s. I LOVE puzzle games and the Portals were so well executed. Quite possibly they are my favorite puzzle games. I really should play these again as it's been a couple of years at the least.
  5. Apparently, the game will crash right before the 8,388,600 mark. At this point I'm not going to bother trying to figure out exactly how it works. Luckily, I was taking pictures as it was counting up to that mark every 50 points. 8,388,500 And for fun, here's what the crash looked like. The scroll registers got screwed up somehow.
  6. IIRC the special thing about jail issue CRTs is that the casing is transparent so that nothing can be hidden in them. I couldn't tell you where I learned that from
  7. After playing around with the scoring system in an emulator, I found that it doesn't exactly crash when it hits 8,388,600 points. It will crash the next time points are added to a score over 8,388,600. This normally doesn't make a huge difference since it will trigger as the bonus is counting up. However, there is an option to press start to add the rest of the bonus in one frame. So, say your bonus is 2 million and your current points are 8 million. You can press start to achieve 10 million to finish the level without crashing the game. However, the next time you get points, the game will crash. Just to double check the rules, is the goal to get as close to 8,388,600 without tying or going over? Or is it to get the maximum score without crashing the game?
  8. Hmm, so if you hit a bonus that will put you over the kill screen, can we take photos as it's counting up to but before it gets to the kill screen? Or can we only take photos in between rounds?
  9. A blasted piece is -50 and an unused piece is -100. That being said, these point values aren't that big and it takes forever to blast a piece so sometimes it isn't worth the time.
  10. Still a bit curious on the rule clarification here. @BeaIank @guillavoie
  11. I took a brief look at the code while I had some free time on a car trip, so here's what I found (just how the piece randomness works)
  12. It's worth noting that looping the score is impossible. The game hits a kill screen around 8,388,608 points (= 2^23). I've tried playing around with this in emulator and the bug seems to have different effects depending on when it is triggered. Sometimes it just freezes, sometimes the palette and other graphical things get corrupted. I haven't gotten around to triggering it on a real console yet, but I imagine the emulators aren't far off from what will actually happen. So, what should be done if someone hits that score? Should we just take a screen shot right before the kill screen? If multiple people hit the kill screen is there a tiebreaker?
  13. As much as I would love to play, I think I might need a break from this one. But you may as well put me as a backup which of course means I'm going to end up subbing in, lol.
  14. I've needed a bit of a break due to IRL reasons. I'll definitely be back by Pipe Dream at the very least. I'm not sure how active I'm going to be for games I don't find fun though.
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