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Strikezone1

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About Strikezone1

  • Birthday 01/09/1983

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    Warren, MI

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  1. Yeah the final level in Adventures of Rad Gravity is a pain. The final boss battles (there are 2 of them) are a pain too. They are a grind for sure.
  2. Kid Icarus is beaten. I got the second best ending. Only ended up with 2 outta 3 special weapons so I missed out on the best ending. I’ll replay it and get it though. Although I will say, attempting to get the worst ending sounds like the toughest achievement, but probably wouldn’t be much fun to go for. Decent game, although it is rough at the beginning being under-powered and with all the grinding required to level up.
  3. I have been working on Kid Icarus and am close to beating it. Just gotta map out and get through the final labyrinth and beat the final level. Will hopefully find the time to do that in the next couple days.
  4. Jurassic Park is beaten. Buried under a ton of flaws is what could’ve been a pretty decent game. Way too many cheap hits due to obstructed view, way too much backtracking, and last but not least the battles with the T-Rex are beyond frustrating. You gotta try to dodge him, get hits in, AND avoid him eating the kids (which is instant death), which they seem to wander randomly and sometimes stand there like a deer in headlights. This was the last Ocean game in my collection to beat. Sigh of relief.
  5. Casino Kid II is beaten. A pretty simple and relaxing playthrough (the polar opposite of the last game I beat, Street Cop, lol).
  6. Ok Shooting Range is beaten legit. I was a good 3ft away from the screen with the zapper . I ended up hitting all bottles on the bonus stage w/o missing to get the 10K. Ended up with 46,850 points.
  7. Street Cop is beaten. These NES accessory games are stressful, lol. This game is decent for being a power pad game. Most annoying part is the final stage where there’s shitty RNG of where/when enemies and the final boss are going to spawn. If you get bad luck on when they spawn, and/or killed enemies don’t drop enough timer refills, you’re screwed and run out of time and have to redo the stage.
  8. It's not that I don't believe your theory on this @nerdynebraskan, it just that it simply does not align with my first hand experience thus far in the game (at least 20 attempts), nor any walkthrough I can find on YT. Again, I achieved an 89% accuracy, missed only once on the bottle in the bonus, and did not get the 10K bonus. In Arnpoly's run, he killed it with a great score of 51,550 to achieve gold, but the accuracy showed only 84%. He got the 10K bonus despite be 5% lower in accuracy (again, I cheesed the zapper on my run, I'm assuming he did not on his). arnpoly's run on YT, accuracy shown at 8:54: Unless there is some variable that we are missing here (which is very possible), the only logical conclusion at this point is the 10K is only awarded with a no miss run on the bottle bonus, and not overall accuracy %.
  9. Yep, I've been doing that the whole time. I read it in the manual before first playing the game.
  10. I agree on difficulty. If it weren't for the gold metal ending requirement, this game would be a short & simple 1-pointer. (FTR I'm not knocking the gold metal ending requirement; I actually like it) Question for @scaryice - For zapper games does cheesing the zapper by putting it right up to the screen count? If so, I did manage to clear Shooting Range by getting the gold metal ending. Either way, I'll probably make more attempts to beat it normal by sitting down, a few feet away from screen.
  11. Thanks, but I'm not sure that's accurate. In both walkthroughs I've watched where the 10K bonus was achieved (NintendoComplete and also @arnpoly's), it was awarded right after the bonus bottle stage, which is prior to the 3rd and final stage, and in both runs they did not miss a single shot on the bottle bonus. Additionally, in both runs they ended up with 84 - 87.5% overall accuracy. I just completed a run that ended up at 89% accuracy (cheesed the zapper by holding it right up to the screen) and did not get the 10K bonus - I missed one measly shot on the bonus level. This leads me to believe that the 10K award is driven by 100% accuracy specifically on the bottle bonus level, not overall accuracy.
  12. A run w/o using the Megagon transformation is impressive. I've managed to no-death run Amagon, but I surely utilized the Megagon powerup in each level to do so.
  13. I've been working on Shooting Range. Being it's a 10-pointer + 1 pain point I figured it'd be a b!tch. Trying to get the Gold Metal ending requirement surely is. So I am assuming that the only way to get the 10,000 bonus points (which is necessary for the 40,000 point total in order for the gold metal ending) is you need to hit every single bottle in the bonus stage w/o missing a single shot? Can anyone confirm this? It also seems that to get this ending you have to play it on Level 1 difficulty, which is basically just gives you more time (which equats to higher points)? Any insight appreciated.
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