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Gazimaluke

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  1. I have finally gotten in touch with one of the main developers of Journey to Silius. It's extremely satisfying to finally have answers to some questions about the development of the game.
  2. Batman and Gremlins 2 was two of my favorite NES games. I think they are partly responsible for me going down this road. Unfortunately I haven't talked to anyone that did actual game design on any of them. I think I might do the magazines two at a time. With each pair having something in common.
  3. Another article I have written is about two arcade games that never got finished. They were being developed internally at Sunsoft of America. That was the only time Sunsoft of America did development by themselves. And hardly those who worked there just a year after the dev team was fired knew about it. https://www.gamingalexandria.com/wp/2019/07/22/the-lost-sunsoft-games/
  4. Yes. I have been trying to figure out exactly how the game was developed and changed. They obviously was going a totally other way with it when they started developing it. I haven't been able to get in contact with anyone who worked on the game (except composer Naoki Kodaka, and he was an outsider and doesn't know anything about the actual development. So this is my timeline for Terminator of Silius. Late 1988 - Sunsoft of America license The Terminator from CLC. 1989 - Terminator at trade show Summer CES 1989. 1989 – The Terminator in Nintendo Power 1989 - Sunsoft presents a finished games to Creative Licensing Corporation (CLC). They reject it and takes the license back. 1989 - Name change to Operation S.S.S. 1990 - Operation S.S.S. at WCES 1990. Schedualed for June release 1990 - Name change to Journey to Silius Sept 1990 - Release of Rough World/Journey to Silius I wrote this article when I first released the video https://www.gamingalexandria.com/wp/2019/07/07/terminator-why-so-silius/
  5. Sure will. I think I will do a Kickstarter or something for the first three issues. @twiztor And I can tell you that the creator of Gimmick does not like the title Mr Gimmick since the main character isn't Gimmick.
  6. I think the game is to hard It had me swearing in no time. But the graphics are nice at least.
  7. They lost the The Terminator license because the game they more or less finished before showing anything to the license holder was not following the movie. The movie is mostly set in "the present" while the game entirely is set in the future. I talked to the guy who sold them the license. Who also revoked it. They lost the Superman license when Sunsoft of America went out of business in 1995. Gimmick was never released in the US because Sunsoft of America's management wanted to go all 16-bit.
  8. Atlantis no Nazo. I just feel that the while theme and stuff could have been made in to a much better game. The bomb you throw and the special jump mechanics could have been fun with some tweaks and level design that was good and not just stupid and impossible.
  9. In the summer of 2015 I started researching the history of Sunsoft. I was doing a podcast that in some part included video game history and I was going to do an episode on Sunsoft and five of their NES games. But I thought there was so little information about the company and how their games was made so I just kept looking for information. At some point I found an interview with the people who had worked at Sunsoft of America and who designed Fester's Quest. This made me think that I might be able to get hold of some people to interview myself. I started with the people who made Fester's Quest. And got more information about it and other games. And Sunsoft of America. One of the guys would later (in 2019) send me a VHS tape with promo videos. One of them showing The Terminator for NES. During these years I have thought of several ways to get my research out there. First I wrote a series of chronological articles spanning 1971 to 1992. But as I was constantly getting new information and tried to update the articles I just got fed up with it and took them down (they can be found on Archive.org's Wayback machine). Then I was thinking of rewriting the articles into a book. But a book is a big project for someone who's not a great writer and two small kids. I have ended up with the idea to make a series of magazines. I am working on getting the first three issues done before trying to get them printed. The first three will be: * Issue #1: The Early Arcade Games Part 1 * Issue #2: The Early Arcade Games Part 2 * Issue #3: The Early Famicom Games But I am also more than ready to discuss anything Sunsoft right here in this thread. I have interviewed 40+ people from Sunsoft's different branches and people who worked at companies that was hired to make games for Sunsoft.
  10. I could make a post about my Sunsoft work if just could figure out where to post about it in here
  11. I am a gamer from Sweden who likes games from all eras. I have an interest in video game history. And have been researching the history of Sunsoft for 4,5 years.
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