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olddb

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  1. Physicals copies are currently shipping. Awaiting for some reviews on the packaging and reviews on the complete game itself. Thank you to everyone who made this possible.
  2. The KS campaign is about to close! You can still get your limited edition copy at: https://www.kickstarter.com/projects/savethekuin/save-the-kuin-a-brand-new-game-for-the-nes Thank you to all the backers!
  3. We reached the goal! Thank you. You can still back the project at https://www.kickstarter.com/projects/savethekuin/save-the-kuin-a-brand-new-game-for-the-nes
  4. Thank you. The game is mostly a Final Fantasy Adventure / Zelda ALTTP hybrid. To anyone reading, keep in mind we are trying to reveal as little as possible, so players can experience the game with wonder and surprise.
  5. Kickstarter is now live!https://www.kickstarter.com/projects/savethekuin/save-the-kuin-a-brand-new-game-for-the-nes
  6. Thank you for asking. The base cartridge game will be available outside Kickstarter.
  7. The link should now be working. Thanks for letting me know. We plan to eventually release the game on platforms like itch.io and steam.
  8. Yes. We are also planning a limited edition.
  9. Thank you. We are trying to be careful with spoilers. Did you had a chance to play the demo?
  10. Thank you. Yeah, Final Fantasy Adventure is of the games we tried to emulate. Did you had a chance to play the demo?
  11. Based on a small title submitted some years ago to the nesdevcomp. The game has been greatly expanded since then. Game uses the mmc1 mapper and was programmed in asm. Similar to Secret of Mana and ALTTPFeatures:-2 player simultaneous coop-save system-multiple weaponsTrailer:https://www.youtube.com/watch?v=HE-8P04JBeQNow on Kickstarter:https://www.kickstarter.com/projects/savethekuin/save-the-kuin-a-brand-new-game-for-the-nesPlay the Demo! http://yukahugames.com/ Suggestions are welcomed! EDIT: KS now live!
  12. I implemented that already for the next version, but I'm on the fence about it. The character now feels kinda of 'sluggish when changing directions. Will see... Thanks for the feedback and encouragement. BTW: How hard was it to find the hole to the cave?
  13. -Thank you for trying the game! This is the type of feedback I'm looking for. -About the enemy collision: Some enemies where design to be able to walk through the player character, like the bats, for example. Same as the arrows, but I admit, the arrow's hit detection is very wonky, like you said. This is something I'm working on @ the moment. The rest of the enemies should NOT be able to share the same square with the player character. -About the boulders: They were design to be very difficult/annoying. The idea was for the player to use apples (which replenish hp) in this part. Keep in mind that the game is short. Once you clear the boulders the game is about 1/3 done! -About the cross: Once again, thank you for trying the game. If you do decide to try it again, please play v02. Hope you're doing ok.
  14. The idea was to create an NROM action-adventure game. The game is short. The game was submitted for the nesdev 2019 comp. The game has an old-school design so can be a little cryptic in its 'puzzles'. DOWNLOAD: SaveTheKuin_v02.nes Please, help me test/debug the game. Give me as much feedback as you can regarding: controls, general gameplay, difficulty, general suckery, anything. Thank you!
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