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Beat the Gamecube Library!

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  • 2 weeks later...
Member · Posted
Posted (edited)

Beat Dance Dance Revolution: Mario Mix: 





Started a new save file and played through the Story mode on Normal difficulty.

As simplistic as the whole game is, it is pretty fun. Like the "Mush Mode" that adds classic Mario enemies and coins. Lots of catchy Mario remixes from the NES to the GameCube, and even the music tracks in some of the cutscenes are nice. The "Always Smiling" song is something unexpected in a Mario game, but listening to that song on the way to Bowser's Castle while dancing and defeating Bullet Bills is just plain awesome. Even on the Normal difficulty, the game can be a bit overwhelming later on though usually I got a B ranking and the occasional A and C rankings. The mini-games are just classic, like the Flagpole Leap mini-game which is very true to the original Super Mario Bros. (even going so far as to including the fireworks). And the Credits game might as well be "Do the Mario" from Super Mario Bros. Super Show.

It's unfortunate that DDR: Mario Mix was originally only available during the 2005 holidays, and got mixed ratings from critics. It really isn't that bad of a game. I remember it returned to stores in the Spring/Summer of 2006, though I didn't get a chance to rent it and don't recall it being available at any of the videos stores I went to. I eventually bought the game on eBay in 2012, complete with the dance mat.

And no, I didn't play through the game using the dance mat. I used the Wavebird.





Edited by MegaMan52
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  • 2 weeks later...
Member · Posted
On 5/27/2022 at 1:32 PM, MegaMan52 said:


And no, I didn't play through the game using the dance mat. I used the Wavebird.

You cheated not only the game, but yourself. You didn't grow. You didn't improve. You took a shortcut and gained nothing. You experienced a hollow victory. Nothing was risked and nothing was gained. It's sad that you don't know the difference.

...Unless you live in an upstairs apartment and don't want people complaining. In which case, I feel your pain. 😭

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Member · Posted

Beat all ten games in Mega Man Anniversary Collection: 

Mega Man: 



Mega Man 2: 



Mega Man 3: 



Mega Man 4: 



Mega Man 5: 


Mega Man 6: 



Mega Man 7: 






Mega Man 8: 



Mega Man: The Power Battle: 



Mega Man 2: The Power Fighters: 




Played using a real GameCube, not a Wii or an Emulator: 


Created a new save file and played the compilation from the beginning, unlocking all of the extra content in the process. In Mega Man 7, I took the time to find Beat, get Auto's Hyper Bolt, and battle Protoman. It took a few days to play through the entire collection.

A lot of people are quick to point out the flaws in the GameCube version of Mega Man Anniversary Collection, and say it ts the worst version. Well, that is debatable. The PS2 version has several flaws itself (including some of its own), though people often don't bother mentioning them (I guess some people are biased). I rented the PS2 version in 2004/2005, and almost right off the bat I noticed some differences. Loading times were the first difference I noticed. Mega Man 1, for example, takes 13 seconds to load in the PS2 version, and only 6 seconds in the GameCube version. Another difference is the display. The PS2 version displays Mega Man 1-6 in a sort of pillar box mode, while the GameCube version displays them in normal full screen. Some might argue that the display in the PS2 version is better because it is more clean and appears more NES-like, but the downside is that there are noticeable black bars on the sides of the screen even on a small CRT TV. It should be noted that Mega Man 1-6 in the Anniversary Collection are ports of the Rockman Complete Works versions for PS1. The appearance of the menus that appear when you press Start in the GameCube version and Select in the PS2 version were downgraded somewhat in the latter. In the GameCube version, the pop-up boxes boxes that appear when you choose an option have various shades of blue like in Rockman Complete Works. In the PS2 version, these pop-up boxes are a plain light blue color. When I rented the PS2 version, I unlocked the two Arcade games (Power Battle and Power Fighters) and noticed that the sound effects were muffled. In the GameCube version, the sound effects in these two games are clear and sound closer to the original Arcade versions. One of the biggest differences between PS2 and GameCube versions, though, is unlockable extra features. The PS2 version has an episode of the American Mega Man cartoon show, which was almost pointless because the entire series had already been released on the DVD in better quality (the manual even advertises the DVD sets) and was released on DVD again in 2014. The GameCube version has an Interview/History of Mega Man video that was originally shown on G4, which is a far superior extra. Last but not least, the manual for the PS2 version is black and white while the manual for the GameCube version is in full-color.



Edited by MegaMan52
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