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The Incident Custom Levels


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Posted (edited)
On 7/9/2021 at 3:55 PM, spacepup said:

Well, I certainly have no desire to dwell on the past, or to have grudges or enemies.  Life is too short for that nonsense, especially over matters that aren't truly important.

Also, so we can get somewhat back on track - here is a level I just made! Nothing fancy, but it's my first attempt:


Let me know what you think! 

@spacepup, you made Squidward! 😄


Edited by multiboot
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  • 2 weeks later...
On 7/10/2021 at 6:52 PM, Scrobins said:

Something I’ve been meaning to ask: what goes into designing your own levels? How do you know as you’re designing it that it’s 1) solvable, and 2) the level of difficulty you’d like it to be, whether that’s easy or hard? Am I overthinking this?

1) Attempt to solve it repeatedly as you build
2) I think if you're here, you probably completed the game and are looking for more difficult ones 🙂


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