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VGS NES Weekly Contest - World Games!


BeaIank
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19 hours ago, 0xDEAFC0DE said:

A bit delayed, but as promised here's my findings.

Weight Lifting: This ones fairly easy. I just figured it out with save states. I remember timing it by how many times the dude opens his mouth.

Barrel Jumping: The main thing is you want to hit max speed right as you jump as late as possible. To do this press the final left/right at the same time as the jump button. I used frame advance to confirm that the max is 15, but I think there is some wriggle room so you don't have to be perfect to get 15.

Cliff Diving: The key to this one is that the water level needs to be at the highest point when entering the water. I usually waited a little bit past where it hits the minimum on the mini map. After that you just hit down as early as possible and left as late as possible. I think both are frame perfect, but it doesn't take too long to do if you have good visual cues.

Slalom Skiing: Git Gud

Log Rolling: To win this one fast, you have to be going as fast as possible in the other direction from the computer. The computer almost always seems to go forward, so I double hit A to start going backwards. After that just spam left/right as fast as possible.

Bull Riding: I explained a bit above. If I remember correctly, the first bull has a bonus of 16 points and every bull up adds 8 points for a max of 48 for Earthquake. Then how well you do is determined by a counter that counts down every X frames that you are pressing the wrong direction (X depends on the bull, I forget if it's just one frame for Earthquake or what). The counter starts at 8 and goes down from there. Weirdly you can survive with negative points (not sure how that works), but the final count gets clamped between 0 and 3 and then multiplied by 16 for the score (so 3 gives a max bonus of 48). These two scores get added up and then as mentioned above a random number between 0-15 gets added, because of brilliant game design. The final score gets clamped to 99 if you go over. (Maybe it was because I was using a laggy emulator, but to get this one I had to guess when the bull was going to change direction and hoped to get lucky that it wouldn't change much. I think there are patterns to how the bull moves, but I didn't bother investigating further).

Caber Toss: I already explained this one.

Sumo Wrestling: So, the dumbest thing about this one is to start you have to hit A twice to ready up yourself and the computer. But for every frame between the you being ready and the computer being ready (which is the same as the distance between your two A presses), you lose one point. I assume that's just bad programming and the game thinks you two are touching which is supposed to be the thing the loses you one point per frame. Anyway, once the match starts you want to go right just short of the computer, press A to lower, and press down to throw the computer. You lose as the match goes on, so you want to be as quick as possible. Also I think different ways of winning give different amounts of bonuses, but down throw gives the max. You'll need a bit of luck from the AI so that it doesn't run away or standstill when you are waiting for the throw. The best I achieved with frame advance was 195, but that requires hitting A for one frame, nothing for 1 frame, and then A again to start, as well as throwing as soon as possible with a cooperative AI.

There's more info about World Games in this thread than anywhere else on the planet at this point.  If I write an FAQ for gamefaqs.com, can I use your info (with credit given, of course)?

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