T-Pac | 7,856 Graphics Team · Posted April 15, 2021 Share Posted April 15, 2021 Super Mario Bros 3 is a standard hop-n-bop platformer, but some of the power-ups add action elements.Mega Man 2 is a standard action-platformer, but the default attack mimics run-n-gun projectile weapons.Contra is a standard run-n-gun, but it also has platforming elements. So what is the distinction between these genres? How do you categorize the gameplay? -CasualCart Link to comment Share on other sites More sharing options...
phart010 | 1,779 Posted April 15, 2021 Share Posted April 15, 2021 2 minutes ago, CasualCart said: Super Mario Bros 3 is a standard hop-n-bop platformer, but some of the power-ups add action elements.Mega Man 2 is a standard action-platformer, but the default attack mimics run-n-gun projectile weapons.Contra is a standard run-n-gun, but it also has platforming elements. So what is the distinction between these genres? How do you categorize the gameplay? -CasualCart Hop n bop platformer I like it 1 Link to comment Share on other sites More sharing options...
Sumez | 3,153 Posted April 15, 2021 Share Posted April 15, 2021 (edited) It's a little vague, really, but here's my distinction: Traditional "platformer" or "platform game", has a focus entirely on jumping and platforming. You might get projectile weapons, but they won't allow you to go all trigger happy, and usually have quirks of their own. Stomping on enemies isn't a requirement either, but it plays well into the focus on jumping. This is also the variation most likely to have inertia affecting your movement, making the jumps more powerful when controlled well, but potentially a challenge on their own. These can be very fast (Sonic, Rayman Origins, or even Mario depending on how you play it), but often have a pace that invites going in all directions rather than necessarily just to the right, and exploring stages fully. The action platformer has more simple and controlled jumps. Like Mega Man's precise air control, or Castlevania's fixed jump arc. In an action platformer, there's a bigger focus on fighting enemies, usually using melee attacks or projectiles, in a more aggressive manner than the traditional platformer. But jumping is essential. The run'n'gun shares its name with a certain brand of overhead shooting games, like Commando, Jackal, Pocky & Rocky, or FixEight, and the common trait is that it shares tendencies with the shoot'em up genre, except you get to advance the screen at your own pace rather than autoscrolling (but then, where does that place Atomic Runner?). Whether these games actually qualify as shoot'em ups probably depends more on context than actual genre definitions. Jumping is important, but platforming less so. Platforms primarily exist as a way to give you freedom in how to approach or avoid enemies, rather than as a central obstacle through the stage. Dodging enemy bullets and projectiles is a much bigger focus here than in the other subgenres, and while jumping is often necessary, it is also very likely to put you at a risk, so it is often used much more tactically, as opposed to being your primary tool. In terms of pace, these are often more action paced - not necessarily faster than the "hop n bop" platformer, but more interested in enticing a constant forward momentum. Don't waste time looking for secrets, keep going to the right. An inherent arcade-like genre. Edited April 20, 2021 by Sumez 5 1 Link to comment Share on other sites More sharing options...
Reed Rothchild | 9,913 Editorials Team · Posted April 15, 2021 Share Posted April 15, 2021 It's like in heavy metal when one song is "progressive", one is "technical", one is "math core", one is "djent", one is "jazz fusion", one is "post", one is "gaze", one is avante-garde" There's so much overlap and subjectivity at play that most of them can be called many different things. Run n Gun = Something derivative of Contra, Metal Slug, or Gunstar Heroes Hop n Bop = Something derivative of Mario Action Platformer = A broad term that could have any number of elements, but probably has shooting or punching or throwing Power Blades or something. 2 Link to comment Share on other sites More sharing options...
Sumez | 3,153 Posted April 15, 2021 Share Posted April 15, 2021 (edited) I'd also propose another genre off-shoot that fits in alongside these three, but don't really fit squarely into either of them. And I'm just mentioning it because it's criminally underrated and underrepresented. The spy action platformer. Has its roots probably in the original Elevator Action, and was codified by the Rolling Thunder series. Other great examples are Shinobi, Ninja Five-O, or Elevator Action Returns, and I'd say Bionic Commando qualifies to some extent. Your jumping ability is very tactically minded similar to the run'n'gun, but is much more limited in its utility, and often modeled in a more "realistic" way. Attacks are often slow, only allowing few projectiles on screen at a time, and often with limited ammunition, forcing you to think about every attack you make. Platforms as such are rare, but you will often need to tactically move between separate floors, and approach enemies by switching between a standing or ducking stance, and hide behind obstacles. Or even with elements of stealth. Edited April 15, 2021 by Sumez Link to comment Share on other sites More sharing options...
SpoonMan Abrams X | 699 Posted April 20, 2021 Share Posted April 20, 2021 (edited) On 4/15/2021 at 11:25 AM, Sumez said: It's a little vague, really, but here's my distinction: Traditional "platformer" or "platform game", has a focus entirely on jumping and platforming. You might get projectile weapons, but they won't allow you to go all trigger happy, and usually have quirks of their own. Stomping on enemies isn't a requirement either, but it plays well into the focus on jumping. This is also the variation most likely to have inertia affecting your movement, making the jumps more powerful when controlled well, but potentially a challenge on their own. These can be very fast (Sonic, Rayman Origins, or even Mario depending on how you play it), but often have a pace that invites going in all directions rather than necessarily just to the right, and exploring stages fully. The action platformer has more simple and controlled jumps. Like Mega Man's precise air control, or Castlevania's fixed jump arc. In an action platformer, there's a bigger focus on fighting enemies, usually using melee attacks or projectiles, in a more aggressive manner than the traditional platformer. But jumping is essential. The run'n'gun shares its name with a certain brand of overhead shooting games, like Commando, Jackal, Pocky & Rocky, or FixEight, and the common trait is that it shares tendencies with the shoot'em up genre, except you get to advance the screen at your own pace rather than autoscrolling (but then, where does that place Atomic Runner?). Whether these games actually qualify as shoot'em ups probably depends more on context than actual genre definitions. Jumping is important, but platforming less so. Platforms primarily exist as a way to give you freedom in how to approach or avoid enemies, rather than as a central obstacle through the stage. Dodging enemy bullets and projectiles is a much bigger focus here than in the other subgenres, and while jumping is often necessary, it is also very likely to put you at a risk, so it is often used much more tactically, as opposed to being your primary tool. In terms of pace, these are often more action paced - not necessarily faster than the "hop n bop" platformer, but more interested in enticing a constant forward momentum. Don't waste time looking for secrets, keep going to the right. An inherent arcade-like genre. This post 100%. Even more simply; a "true" platformer is where the actual platforming part is the core gameplay element. In the other examples the platforming is secondary to puzzle and/or combat elements. Edited April 20, 2021 by SpoonMan Abrams X Link to comment Share on other sites More sharing options...
GPX | 1,403 Posted April 20, 2021 Share Posted April 20, 2021 Here’s my simple differentiation: - platformers = cutesy characters aimed at kids, where the character themselves are actually the “killing machine” (Sonic, Mario, Donkey Kong etc.). - action platformers = characters use weapons as a means to kill enemies, whether with guns (Megaman), swords (Ninja Gaiden, Shinobi), whips (Castlevania) etc. - run-and-gun = traditional arcade style where you constantly run and you gun. Shooting many zillion bullets is essential to complete a stage, and then multiply that by 5 or 6 to complete the game. * In all the above categories, they all share the same mode of scrolling across a platform, and jumping is essential to either kill enemies or progress through a level. Link to comment Share on other sites More sharing options...
DoctorEncore | 3,691 Posted April 20, 2021 Share Posted April 20, 2021 I can't focus on the question because now I can only think about a category of games called Hop n' Bop. 1 3 Link to comment Share on other sites More sharing options...
YOURTURN | 1,258 Posted April 21, 2021 Share Posted April 21, 2021 30 minutes ago, DoctorEncore said: I can't focus on the question because now I can only think about a category of games called Hop n' Bop. I kind of pictured a Dr. Seuss parody in the making. So same here. 1 Link to comment Share on other sites More sharing options...
GPX | 1,403 Posted April 21, 2021 Share Posted April 21, 2021 Hop-n-bop = platformer Hop-n-whop = action platformer Hop-n-pop = run and gun Thank you for reading my poem. 1 1 Link to comment Share on other sites More sharing options...
T-Pac | 7,856 Graphics Team · Posted April 21, 2021 Author Share Posted April 21, 2021 On 4/15/2021 at 11:00 AM, phart010 said: Hop n bop platformer I like it 23 hours ago, DoctorEncore said: I can't focus on the question because now I can only think about a category of games called Hop n' Bop. Haha I can't remember where I first came across the term "hop-n-bop platformer", but someone said it here on VGS and it just felt like a perfect distillation of the genre. -CasualCart Link to comment Share on other sites More sharing options...
mbd39 | 2,092 Posted April 21, 2021 Share Posted April 21, 2021 There needs to be a platformer called Hop n Bop. You hop n bop in the game but the two main characters would also be called Hop and Bop. Link to comment Share on other sites More sharing options...
Reed Rothchild | 9,913 Editorials Team · Posted April 22, 2021 Share Posted April 22, 2021 2 hours ago, CasualCart said: Haha I can't remember where I first came across the term "hop-n-bop platformer", but someone said it here on VGS and it just felt like a perfect distillation of the genre. -CasualCart I use it all the time in my reviews, but it's definitely always been a "thing" for as long as I can remember Link to comment Share on other sites More sharing options...
fox | 1,759 Posted April 22, 2021 Share Posted April 22, 2021 16 hours ago, GPX said: Hop-n-whop Link to comment Share on other sites More sharing options...
Reed Rothchild | 9,913 Editorials Team · Posted April 22, 2021 Share Posted April 22, 2021 17 hours ago, GPX said: Hop-n-wop 1 Link to comment Share on other sites More sharing options...
Sumez | 3,153 Posted April 22, 2021 Share Posted April 22, 2021 (edited) I've definitely heard hop n bop too, and like others have been implying probably multiple decades ago. Another weird term I saw used occasionally at one point was "run-n-jump" for what I assume is pretty much the same thing. I was just annoyed people wouldn't call them platform games, which has been an accepted term for at least as long as I can remember. Nowadays it's just cute and fun though. I'm all for these weird affectionate genre descriptions. Edited April 22, 2021 by Sumez Link to comment Share on other sites More sharing options...
JamesRobot | 6,023 Events Team · Posted April 22, 2021 Share Posted April 22, 2021 10 hours ago, Reed Rothchild said: Link to comment Share on other sites More sharing options...
ThePhleo | 2,265 Posted April 22, 2021 Share Posted April 22, 2021 Gonna just ignore that “Metroidvania” is also a subgenre...eh? Link to comment Share on other sites More sharing options...
Sumez | 3,153 Posted April 22, 2021 Share Posted April 22, 2021 I'm sure you're thinking of "search action" Link to comment Share on other sites More sharing options...
arch_8ngel | 1,597 Posted April 22, 2021 Share Posted April 22, 2021 (edited) 8 minutes ago, Sumez said: I'm sure you're thinking of "search action" Sidescrolling Action-Adventure -- though "Search Action" is pretty good, too. Edited April 22, 2021 by arch_8ngel Link to comment Share on other sites More sharing options...
Reed Rothchild | 9,913 Editorials Team · Posted April 22, 2021 Share Posted April 22, 2021 And where's 'Cinematic Platformer' or 'Platformer Hell' or 'Bump n' Grind'... 1 Link to comment Share on other sites More sharing options...
Sumez | 3,153 Posted April 22, 2021 Share Posted April 22, 2021 Don't forget precision platformers. There's no lack of subgenres. Link to comment Share on other sites More sharing options...
arch_8ngel | 1,597 Posted April 22, 2021 Share Posted April 22, 2021 6 minutes ago, Reed Rothchild said: ...'Platformer Hell' ... What fits this one other than Battle Kid? Link to comment Share on other sites More sharing options...
Sumez | 3,153 Posted April 22, 2021 Share Posted April 22, 2021 IWBTG? Link to comment Share on other sites More sharing options...
arch_8ngel | 1,597 Posted April 22, 2021 Share Posted April 22, 2021 6 minutes ago, Sumez said: IWBTG? Sure, I was just thinking NES. (where Battle Kid was inspired by IWTBTG) And I'm sure there are plenty of abusive SMB hacks out there. Link to comment Share on other sites More sharing options...
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