Kizul Emeraldfire 0 Member · Posted July 10, 2020 Share Posted July 10, 2020 So, I was recently conversing with some friends, and I remembered the old "Nerdy Nights*" NES Assembly Language tutorials, and I know that m308gunner started a thread for ASM beginners and such — but I was wondering if anyone has thought about making something like Nerdy Nights, but specifically for the Game Boy/GBC Z80 ASM. I started learning the NES 6502 ASM from NA's Nerdy Nights tutorials, but I actually like the Game Boy Color more because — video-wise — aside from its reduced picture resolution, I believe it to be superior to the NES (in a technical sense) in many ways. : ) The Game Boy Color has more colors** (thousands and thousands of them!), more palettes (16 total: 8 each for sprites and for background tiles) and better utilization of palette colors (no more shared Color 0 for Background tile palettes, and every 8×8 character can have its own palette instead of just every 16×16 tile). If I actually knew any GB/GBC Z80 ASM, I'd start such a tutorial myself, but alas: I can barely use certain game engines' arbitrary scripting systems. ^^' Also, I know that GB Studio (which doesn't require coding) exists, but it'd still be cool to be able to code my own GB(C) game from scratch. : D I know that a certain global situation has impacted many of us, but would anyone be interested in starting — or even be able to start — such a tutorial? Just curious. : )*Fun fact: I actually attempted to go to NintendoAge's forum today, and kept thinking that maybe I'd typed the URL wrong — because I kept getting redirected to some nearly-empty forum — but apparently, no! It simply no longer exists! ): Sad times. Also, why must I write my emoticons backward and/or add spaces between their characters to prevent them from being turned into emoji on this forum? ):< Grr!**Not to mention that it uses RGB triplets instead of an analog, voltage-generated palette that no one can agree on the colors for: some people like the PAL NES's colors more; others (such as myself) prefer the look of the NTSC NES. And that's not even bringing up the fact that there's no way to make a perfect digital palette for emulators to use, either… Link to comment Share on other sites More sharing options...
Sumez 2,302 Member · Posted July 10, 2020 Share Posted July 10, 2020 I don't have an answer for you, but I'm curious about what your "something like Nerdy Nights" is, that sets it apart from other tutorials? Link to comment Share on other sites More sharing options...
Kizul Emeraldfire 0 Member · Posted July 10, 2020 Author Share Posted July 10, 2020 (edited) I was mostly just using Nerdy Nights as an example, 'cause I don't actually know of any other ASM programming tutorials (besides what m308gunner's making). ^^' Edited July 10, 2020 by Kizul Emeraldfire Link to comment Share on other sites More sharing options...
matthughson 154 Member · Posted July 10, 2020 Share Posted July 10, 2020 I haven't gone through either of these yet (I ended up switching the NES dev shortly after starting them), but they seem like kind of what you are after. https://www.chibiakumas.com/z80/Gameboy.phphttps://eldred.fr/gb-asm-tutorial/index.html I think the 2nd one looks a little easier to follow. 1 Link to comment Share on other sites More sharing options...
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