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Keeping SNES Alive! [SNES game created in 10h with full source code]

Dr. Ludos

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A few days ago, I participated in the Ludum Dare 46 game jam event on the theme "Keep It Alive." For me, making new games for retro consoles is the best way to keep them alive! So, for this Ludum Dare, I choose to create a brand new game for my favorite console: the Super Nintendo (SNES). You can play the game here through an online emulator. Of course you can also download the ROM file to play it with any SNES emulator you want, and even on a real console if you have a Flash Cart at home!


The game itself is quite simple: 4 SNES are laying around, with only 1 cartridge of a homebrew SNES game for them to play with (the game is Yo-Yo Shuriken, a SNES game I made in 2019 that was released on cartridge like the old days). Using any button you can make the cartridge "jump" so you can move from one console to another. Be careful not to miss the cartridge slot, else it's a game over. And don't let any SNES without a game play session for too long either, or it's a game over too!


The game was programmed in C using the wonderful PVSNESlib by Alekmaul.
The music was composed by XRACECAR. The track is titled "7049 Bytes of Memories" and is used under a Creative Commons CC-BY-NS-SA license: http://battleofthebits.org/arena/Entry/7049+Bytes+of+Memories/25393/

A fun fact about the audio: the "shlack" sound that you hear when the cartridge enters a console is an actual recording of the noise made by my SNES power button (recorded directly from my childhood console, still alive and kicking after 30 years!)

Besides music and a couple of sound effects coming from my previous games, all the others parts of this game where created by me from scratch during the event! All in all, I spent about 10 hours in total making the game (I wish I could have more time, but real life isn't always as you hoped ;)).

Last but not the least, the full source code is included. I spent about 2 additional hours cleaning up and commenting the code, as I hope it'll help and motivate you to start making new SNES games too!

Play it online / download: https://drludos.itch.io/keeping-snes-alive


Edited by Dr. Ludos
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Administrator · Posted

Got just over a minute. It looks like this is close to the max possible, as they keep getting faster and faster. It'd be nice if you could control jump strength rather than always going the same height; as it is now it never actually becomes hectic, just clear that the end is near and inevitable. At the 50 seconds mark I was like "this is gonna end right at the 1 minute mark".

Regardless, really cool! Good work!


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