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Space Soviets (NES)


Vectrex28

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Here's the game I'm coding right now. It's about a sleeper Soviet cell resurrecting the USSR in space in the year 205X.

It's gonna have a few demoscene effects and it will be fairly big (24 platforming levels + a few secrets, procedurally generated top down levels and rail shooting segments in space). I'll add a few pics to show you what I mean!

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8 hours ago, Vectrex28 said:

Nice! I'll keep posting updates on the Twitters but I'll make sure to update this thread as well once I get close to a release

Please do. I am not on twitter but am looking forward to this, so it will be great to be able to follow your progress

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40 minutes ago, epiclotus said:

That looks like a lot of fun.  Sorry for the noob question, but what is procedurally generated mean?

Pretty much that each time you play, the programming makes levels unique, instead of pre-planned entities.  Think the dungeons in the Diablo franchise.

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On 10/29/2019 at 5:21 AM, Alder said:

Looks great, vec. So does the game switch between a space shooter and platformer? I've always wanted to make something like that. Super Star Force on the Famicom did something similar. Keep up the good work 🙂

There's gonna be 3D rail shooter segments, top down segments and platformer segments. I love multigenre games 😛

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