TylerBarnes 183 Member · Posted December 2, 2019 Share Posted December 2, 2019 So, I am slowly easing my way into more complicated aspects of NES ASM, and was curious about compression. I am still not really what you would call experienced. (only a simple project under my belt, with no games physics, mechanics, or levels) I'm going to play with a simple level uncompressed, much like the Nerdy Nights week about scrolling, however I know the next step is compression. I was curious to what is the general opinion for what compression method a beginner should look at first? If it matters, for arguments sake, lets say it is a platformer and I want to compress nametables/level data. Link to comment Share on other sites More sharing options...
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