erockbrox 33 Member · Posted November 24, 2019 Share Posted November 24, 2019 (edited) Hi, guys. I'm actually migrating over here from Nintendo Age forums. Let me know if there are any other good NES homebrew forums to check out. So his is a very special project of mine as I've been wanting to make a NES game for a long time now and finally this dream has come true as the game is now 100% finished. The name of the game is Force Bot and you play as a small robot who pushes crates. Here is the title screen. The game features a total of 128 levels. The game was made possible due to a collaboration with cppchriscpp, who created the Retro Puzzle Maker game engine. It's basically a full blown game built upon that game engine. http://forums.nesdev.com/viewtopic.php?f=22&t=18235 Here are some screenshots: Here is an image of the character for sticker/box art: I demoed the game at the Retropalooza video game convention in Texas and the result was overwhelmingly positive. There were people who beat the entire game and then asked for more. There was a diverse range of age groups who enjoyed the game from kids to adults. Story: Force Bot is an advanced robot specifically designed to do one task very well... push crates. But there is a problem, his AI (artificial intelligence) chip has malfunctioned and now he needs your help to complete his duties. Lend Force Bot a helping hand as you guide him through over a 100 mind bending amazing puzzle levels pushing crates into shoots. But be aware, these levels were not meant to be solved by a mere human. Are you up for the challenge? Instructions: The D-pad moves the player around. Press Start to restart the level. Pushing a crate into a hole removes the hole. Touching the floppy disk with no holes present wins the level. I would like to do a physical release and a kickstarter. This would be my first kickstarter that I would put on, so I would need some help from the NES community on how to make this happen and/or advice. For instance: - Where to get the plastic shells, PCB's, sticker labels from? - All of the details of the box artwork, the dimensions of the artwork, if I should do cardboard boxes or plastic bit box cases - I saw someone in another kickstarter who let another group take over European orders so that the shipping wasn't so much, how would I do international shipping - Mass e-mail programs and such or send out the digital version The game is definitely worth checking out and I had a blast working with Chris in making it. Edited January 25, 2020 by erockbrox 4 1 Link to comment Share on other sites More sharing options...
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