firetoad 7 Member · Posted March 8 Share Posted March 8 Hey everyone, After just over 2 months of working in silence, I finally added FamiTone5 support in my homebrew NES game. It was a piece of cake once I came to realize that most FamiTracker music doesn't use just the 5 NES audio channels and can't be used in FamiTone5 apparently. It seems that GGSound also has the 5 channel restriction? I think I'm personally fine with this limitation. If I didn't want limitations, I wouldn't be into NES homebrew. However, eventually I'll need to collaborate with a musician who might want a wider sound palette to work with. I'm wondering what is required for a homebrew game to use expansion audio? Namco 163 is just an example I found in a nice FamiTracker music sample; the question could be considered to be about any expansion audio. Thanks, Firetoad Link to comment Share on other sites More sharing options...
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