LeatherRebel5150 889 Member · Posted November 10, 2019 Share Posted November 10, 2019 So we all know that Pokemon Sword/Shield is coming out this week and there has been a lot of controversy and complaints about it. I haven't seen any discussion of it on here so I'll throw the topic and my 2 cents out there. I normally would be very excited for a new mainline Pokemon but I am one of the ones who is very disappointed with the cutting down of the Pokemon available in the game. To be honest there have been a lot of mechanics in recent entries that disliked but I could generally just ignore of let slide, Z-Moves, Mega Evolutions (seriously evolutions that don't stay after battle!, this isn't Digimon!), and lack of gyms in Sun and Moon. But cutting out the Pokemon is just a killer for me. My interest in Pokemon since day 1 was the "gotta catch'em all" aspect. That's basically why I played the games to complete the pokedex. I never cared about competitive battling or all those post game gimmicks. I just wanted to work on catching/evolving/trading to get all the pokemon. I realize that there is now close to 900 pokemon before variants so at some point there was going to be a time when something had to give. It eats up a lot of time always adding the old ones in while trying to design new ones. But there are better ways they could have done it. An idea me and a friend discussed could satisfy everyone. First make the each installment of the usual console games without any previous generation Pokemon at all. Only new designs. Then make a online MMO of the Pokemon universe in a full massive scale (my preference would be to use BOTW art style). This online game would allow free roaming in all regions and all the Pokemon would be present in their respective regions. Everything free flowing without hard transitions again BOTW style. Your in Kanto and want to go to Hoenn? Travel down whatever path/through whatever woods/lakes/streams/mountains etc encountering free roaming Pokemon the entire way. Now you might be saying then why make the usual dedicated game? That comes from the business side of things. We tried to think of something to satisfy the companies financial interests as well. The MMO would be something like $60 a year which allows access to the battling, trading, catching etc. and allows you to explore all the regions of any entries prior to the creation to the MMO. Now where the standard release comes in, it's also a full price game obviously but by purchasing it you gain access to that region in the MMO. Each game has its own unique, one time use code/key so one game purchased = one entry into that region. That deters used sales, which we know companies love. So this pleases those who; are looking for an open world game, want all of the Pokemon available, want more/better interaction with peers. While also pleasing the companies by allowing more time and freedom to create new stuff in the mainline games without the weight of past generations, and also gives them a subscription based revenue stream as well as the normal game sales while reducing used sales. OK, rant over Link to comment Share on other sites More sharing options...
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