Jump to content

About This Club

For all the Sega fans, a place to discuss our love of all things Sega.
  1. What's new in this club
  2. I didn't even realize that there was a "Super Tempo" on Saturn. I still need a copy of the original for 32x.
  3. Let’s show those Nintendo fans what real collecting is all about. Show off your Sega favourites/collection/whatever. I’ll get things started with some of my favourites: Shinrei Jusatsushi Taroumaru Took a while to find this complete with reg card, OBI & sticker. These don’t show up too often complete with everything. Super Tempo I’m not a sealed collector but this was listed at the same price as a complete copy. Doom Not rare or anything but it took awhile to find it with everything. I also just love the artwork.
  4. My bad, it looks like the one on the left is the PAL version. I had picked that one up a while back and had been led to believe it was a North American variant..
  5. I guess it never bothered me that much since the AI is so weak it didn't really influence the gameplay that much. (IMHO there are really only two really challenging battles in the series - the museum battle in the CD game and the chess battle in SFII (and that one you have to make it really difficult by killing the king last - if you target him early the battle ends)). (In SF II you also get to battle a rat named Willard. Shades of"Ben"!)
  6. Oh, yeah, getting less experience per kill was pretty clear, and a typical construct for those kinds of games. My main gripe was the spread on stat increases when you finally earned that level up -- i.e. not only did it take longer to get, you end up with some dinky +1HP.
  7. I mispoke - you get much less experience so it takes you longer to get to the next level. To be honest I usually don't track the boosts that much since you invariably wind up overpowered against most of your enemies - against stronger bosses it is more often a matter of co-ordinating your troops well rather than having super strong ones (which doesn't hurt - makes the game less challenging though). In Shining Force II you have one class (master monks - you can have up to 3 of them) that you can boost to your hearts content by having them continually cast aura or boost spells. Unlike Torasu in SF1 you get them fairly early in the game - so it is not unusual to get them well over level 99 (there is a glitch at that level that slows them up just for that level).
  8. I'm not sure that is entirely true. It doesn't take much save-scumming to induce MUCH higher stat boosts than the infamous +1HP-only. I would believe that relative levels could reduce the probability of a better increase, but they definitely don't seem to cap it in any way.
  9. Part of the problem is that the boosts you get are determined by your level compared to the enemy's. So if your characters you use the most (usually your leader is among these) get strong they get minimal (if not rock bottom) boosts until they start encountering stronger enemies a few battles down the road. I usually work around this by having my strong characters weaken the enemies and then having the lower level characters finish them off so they get the boosts. I sometimes play with a set of cards with each character's name on them (with the exception of the leader) and draw randomly from the available members for each battle - makes for some interesting battles since you have to use units you may not normally use and many of which will be underpowered - helps make up for the weak AI these games usually have and adds quite a bit of challenge to the battles.
  10. The Sega CD is composed of 4 parts - the first two are the Game Gear games ported over - the third part are some unique battles available only on the Sega CD . The fourth is one large (and challenging) battle with most of the bosses from the other three parts. One of the things missing from the Sega CD game are towns where you can explore and interact with the townspeople, Shining Force II is probably the most interesting/polished (in terms of things to do) of the games - a lot of secrets to discover - including some special promotional items and a hidden blacksmith who can make special weapons for you. I hate to sound like a broken record - but you might want to check out Dark Wizard - large armies, large hex grid battlefields (with zones of control) and lots of secrets to discover. It is kinda like a Shining Force game on steroids.
  11. I've played through the first game, I think. I love the tactical battle concept, though the character management across the team gets a little bloated to juggle. My main gripe is the leveling system -- nothing is more irritating than having a level up that awards nothing but a single hitpoint to a front-line fighter or tank, when re-rolling that level up (by save-scumming the battle) shows you could have had MUCH higher point/stat boosts across the board. Maybe it all averages out, but it seems a bit broken to have the ranges that wide (i.e. no fixed minimums)
  12. I never actually owned any Sega systems while they systems were officially active (of course I own all of them now). The only systems I even played while they were active were the Genesis and Game Gear since I had several friends who owned them. While I knew of their existence, I never actually knew anyone who owned a Master System, Sega CD, 32x, or Saturn. And I only knew one single person who owned a Dreamcast. While I enjoy all of the systems today, the Genesis is the obvious pick for the best one for me.
  13. This is a game I really need to give a proper chance. I love Fire Emblem games, and from what I understand Shining Force plays very similarly. Which is the most polished version, the Sega CD?
  14. The first Shining Force was the first game I bought when I got a Genesis. While I like all of the series, I think the Sega CD version is my favorite - mostly for that awesome museum battle. Shining Force II is not far behind though.
  15. I have to go with the Sega CD. It had a lot of my favorite games on it - including my all time favorite Dark Wizard. Because of the fairly small catalog it arguebly had the highest ratio of great and very good games of any system. And I don't care what anyone says - there is nothing (gamewise) that looks as impressive as some shelves of those handsome blue oversize jewel cases lined up togther (for this purpose we will just pretend that that goofy Snatcher case doesn't exist.........)
  16. Dreamcast. Loved it at the time and I resented Sony for a while because in my mind at the time they killed the Dreamcast with the PS2
  17. So it can be hard to distinguish a Sonic 2 original release box versus the Majesco re-release versions as the differences are fairly subtle. As far as I can tell the manual and cart are exactly the same (although I have never opened up the carts to check to see if the boards are the same). There are 2 differences that I can find: 1) The Sega logos on the front and back. If they have a white border around the letters, that is the Majesco re-release. 2) On the back of the box, at the bottom right above the number 2507, if that space has "Distributed by Majesco" then obviously you've got the re-release. Majesco version: Original release:
  18. There's not a whole lot of Box/Manual variants from what I've seen. The biggest one that come to mind is Caesar's Palace which has a different box and manual corresponding to Majesco redesign. I know that the Majesco re-releases tweaked a lot of the boxes and manuals but much like the cart labels, it was a lot of subtle changes. Most of the Majesco re-releases have black and white manuals as opposed to colored versions. The original Jungle Book manual was in color and had a black box in the middle of it with white text that read "Instruction Manual". That was removed for the Majesco release. You can pretty much tell it's a Majesco re-release (for the most part) by 2 factors: 1) they'll have the ESRB rating on it. 2) the box has a more cardboard look and feel to it. They are not glossy boxes and to save money, removed the inner tray in favor of a built into the box cart holder similar to Atari boxes.
  19. I agree that this is an interesting thread and one worth following. I'll say as a casual observation about SEGA, though, is their stuff has always seemed way less tracked and quality-controlled than NES. I wish SEGA had serials on all of their materials, but since they don't even have that on their labels and manuals, keeping track of this stuff can be difficult.
  20. Great idea for a thread, Tom. Aside from the Majesco variants and pack-in carts, do these cart variants have corresponding box/manual changes as well?
  21. This is the best SA topic, very helpful for me for last 3 years!
  22. Genesis is absolutely my drug of choice, but Rez on the Dreamcast was sublime
  23. I also love Dreamcast. It's where I developed a love for fighting games.
  24. Me and my friends had a lot of fun with Powerstone, but we mostly played Mark of the Wolves for a decade. Also, Sports Jam is super fun.
  25. In your opinion, what the funnest Dreamcast game? My pick would probably be Crazy Taxi. I love that dumb game and played it for a ridiculous amount of time when it came out. I popped it in recently and still had a blast.

  • Create New...