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Q version 25



I got tired of working on Pineapples, so I decided to work on my Q game. I don't know why, seeing as how it's not a very interesting game, at least it isn't to me. But I need to find things to do while I wait to die, so I decided to do this. I wish I could die now, but I can't.

I thought to myself "What can I do to make the game longer?" So I decided to slow the game down. When I thought about it, the q was moving fast, like running. But you can't run a long distance without your legs hurting (at least I can't.) So I decided to slow the game down and make him walk instead. Even though a.) I can't walk very far without my legs hurting, and b.) the letter q has no legs.

If you happen to be a fan of my work, I have a new game coming out soon: Tunnels of Terror for the Odyssey 2. You can find some more info here, to order the game.

Back to Q. I plan on making four levels. Level 1 is finished. I only have <30 bytes remaining in that bank, so I need to start a new bank. I thought about perhaps having a password system, but I decided not to when I saw I filled up most of the bank. I could make the password code in another bank, but there's only 4 levels, so it's not like it'll be a huge game. I thought the Odyssey 2 didn't have a game like Adventure for the Atari 2600, so I thought I'd try my hand at one. Well, that is before I made Jack and the Beanstalk. But hey, if I finish this game, it'll have 2.

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