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The return of Stupidman again


Had it been that long? Last time I worked on my NES game was back in January. I figured I should work on it again. I'm trying to ease myself back into NES programming because I had forgotten a lot of what I had done and learned. The first thing I discovered was I had more tiles than I thought. So I used this to my advantage and used some more tiles to create a better title screen.

stupidman20220817_006.png.aac447ebb78bb39aff4053b85263eb4c.png

The title is a pun. The "date" it's referring to is actually a raisin. And not just any ordinary raisin, but the world's oldest raisin. It had been raisinnapped by Mr. Germ! Mr. Germ is the world's smallest villain. This is because he's a germ. (And also because I don't want to draw a villain because I suck at drawing, as you can tell from the title screen.)

I have used up around 50% of my allotted 32k. So it appears I can do what I had planned for this game.

  1. Act 1 - going to the museum (finished)
  2. Act 2 - inside the museum (finished)
  3. Act 3 - going to the grocery store (finished)
  4. Act 4 - inside the grocery store
  5. Act 5 - going to Mr. Germ's hideout
  6. Act 6 - final fight with Mr. Germ
  7. ending

I am also around 50% done with my game. That worked out quite well. Here is a screenshot of the improved Act 3. It's improved because the road is centered and the score no longer has an ugly green background behind it.

stupidman20220817_004.png.6d3d041815c83c9536dd87082bd1f013.png

It appears the NES sucks at scaling, but I needed a new way to draw the road because I already drew the road in Act 1 and I wanted to make it different. Act 5 will also be on a road, but it will be more like Act 1's road.

It also appears that I may have to change the score. Or I could leave it in for a comedic effect. It starts at 999,999 and counts downward in case something bad happens (crashimg into something with the Stupidmobile, being in the museum for one second, etc.)

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