Battletoads
Genre: Action
Publisher: Tradewest
Total time played: 75 hours
Short review: A masterclass in early video game development featuring multiple styles over its 12 levels. But, it is mostly known for being brutally difficult.
Interesting links related to
- Soundtrack
- Manual
- Walkthrough (You Can Beat Video Games)
- Walkthrough (BadLuckBootsy)
- Review (Angry Video Game Nerd)
- Game Genie Codes
I’m Back!!
It has been well over a year since I last beat an NES game. As soon as I beat Tecmo Cup Soccer in early 2023 I used my random number generator to select my next game and when I saw it was Battletoads my heart sank. I am very familiar with the game. I’ve watched countless videos and reviews and even played the game dozens of times. I know it to be one of the hardest NES games and in all my gaming I had never gotten past stage 3, the infamous turbo tunnels. Instead of getting right into Battletoads I didn’t play NES for a couple of months and worked on my growing backlog of more modern games. I don’t review those games but still post screenshots when I complete them HERE.
I’ve Put It Off Long Enough
Battletoads isn’t going to beat itself so around July 2023 I started trying to fit in an attempt each day after work. Sometimes I would keep it up for a week or two and slowly making progress and then I’d get busy and not play for 2 months and would lose the muscle memory. So, it took a lot longer to learn the game than it would have when I had more free time.
What Is Battletoads?
Battletoads is a clear knock off of Teenage Mutant Ninja Turtles which was still huge in 1991 when Battletoads came out. The game is a bunch of different genres which I’ll explain below but for the most part I think I’d call it a beat em up similar to the TMNT games or Double Dragon. While it is clearly a knock off of a more popular intellectual property it really holds its own. It has a decent story for an NES game and introduces us to a lot of memorable characters including the 3 toads, Rash, Zitz and Pimple.
If you play a one player game you always play as Rash, which doesn’t really matter because they all play the same. This was the beginning of the gross out era of kids entertainment when things like Ren & Stimpy, Booger Man and Garbage Pail Kids were all the rage. Other than the toads names, Battletoads doesn’t really fit in with the other gross out stuff so I don’t even know why I’m mentioning it here.
How Do I Play?
The game is 1 or 2 player and if you choose 2 player you play at the same time. I’ve never done this for 2 reasons. It makes the game harder and I don’t have any friends dying to learn how to master a 33 year old NES game. Also, I have heard that the game is glitched and impossible to beat with 2 players. I don’t know for sure if this is true or just that it is so hard no one has done it. Either way there is not much incentive to even try 2 player mode.
Start = Pauses the game (and plays some pretty cool music that gets old fast)
D-Pad = Moves your toad around the screen
Double Tap Left or Right = Run
A = Jump, Swim
B = Punch, Pick Up Weapon, Use Weapon, Headbutt (while running), Eat flies (these are health)
Level 1 – Ragnarok’s Canyon
When the game starts there isn’t much to note. It plays like a typical NES beat em up game of the time. You walk around the screen until a couple of enemies appear and after you kill them you keep walking until more enemies show up.
This level is not that bad. It teaches you the basic jumping and fighting mechanics and while it isn’t a complete walk in the park it is beatable and will make you want to play more!
The game does have a couple of artistic tricks up its sleeve in this stage that show the game designers were thinking outside the box. When you get to the end of the stage your toad gets really scared and his mouth drops open wide enough for a double decker bus to fit through.
What is interesting is that you see a giant robot leg that implies the full robot would be much too large to fit on the screen. And, due to the NES hardware limitations, even if it could fit on the screen the NES couldn’t render it. This means that the gamer gets a glimpse but has to use their imagination.
The boss fight itself is seen from the perspective of the giant robot which again is a way to let us fight the robot but not see it. I don’t know why but I am so impressed by this outside the box thinking. It really sets the tone for the rest of the game and it immediately made me love the game…until I started to hate it when it got brutally difficult.
And finally, after beating the boss we see the aftermath of what the toad did to it but we still don’t see the entire thing. We just see its parts scattered across the background
Level 2 – Wookie Hole
At the start of level 2 you are going to realize this isn’t your typical beat em up game. Now, instead of moving left to right your toad is hanging from a rope and descending down a huge shaft. In this level instead of using B to punch you use B to kick the enemies since your arms are holding onto the rope.
This level is the key to whether or not you are going to need to reset the game and start over. This is one of the few levels where you can earn extra lives. If you kick the birds they will bounce off of the wall and then you can kick them again. Each time you do you earn more points and eventually after juggling the bird off of the wall 8 times you get an extra life.
On top of kicking the birds for extra lives you get an extra life every 100,000 points. If you do well you can earn around half a dozen extra lives on this level. Most of the time I wasn’t that lucky and would only get a couple. The Wookie Hole isn’t too hard but if you don’t plan out how to juggle the birds eventually birds with long beaks show up and if they fly across your rope they snip it with their mouths and you die instantly. It is harder than it looks to juggle birds while avoiding enemies. Mastering this level allows you to get extra lives that hopefully will let you progress a bit further in the game until you can master each level.
You have the ability in this level to turn into a wrecking ball, which is the only level in the game where you can do it. You just push left or right until your toad is against the wall, after a few seconds he will turn into wrecking ball. Hitting B launches the toad ball across the screen and destroys anything in its path.
There is no boss in this level so once you reach the bottom you move on to the Turbo Tunnel.
Level 3 – Turbo Tunnel
Ask any gamer who grew up in the early 1990’s and you are likely to hear that The Turbo Tunnel level in Battletoads is the hardest level in all of video games. You can include me in saying that because I truly believed it. I now realize that not only is it not the hardest level in all of video games it isn’t even in the top 8 hardest levels in Battletoads.
The beginning starts off much like level 1. It seems to be a side scrolling beat em up. There are a couple of new enemy types including some space invader looking guys who steal your health.
About halfway through the level you are introduced to a vehicle. Hop on and avoid the walls that appear as you speed towards the right of the screen. If you hit a wall it is back to the beginning of the section. There are checkpoints that show up looking like race finish lines.
Level 3 is the first time in the game when checkpoints come into play. It actually kind of bothers me that this in inconsistent throughout the game. Some levels when you die you re-spawn in the exact same spot but in others when you die you travel back to the last checkpoint.
There are around 4-5 checkpoints in The Turbo Tunnel and with each one the level speeds up. This is also the first time when the game feels unfair to new players. As you travel through the Turbo Tunnel every wall that appears is on the top or bottom of the screen meaning if you just move to the opposite side of the screen you will fly past the wall unscathed. There are also short walls that cover the entire path that you have to jump over. But, there is 1 wall that is just right in the middle of the screen. There is no warning and there is a 0% chance you don’t smack into the first time you play. What makes it worse is it is the last wall before the next checkpoint.
The tricky part that took me a while to realize is when you come upon ramps where your toad launches through the air to the next section of the level you do not need to hit any button, just take your finger off of the A button and let your toad coast up the ramp and to safety on the other side. Of course there are a few sections with no ramps where you do have to hit the A button to jump between platforms.
Once you finally manage to get to the final section of The Turbo Tunnel things speed up a comical amount. You barely have time to react to the walls that fly in at near light speed. This level is literally impossible if you play on a modern TV. The small amount of input lag makes the walls impossible to dodge. Even with a CRT TV you will be clinching your butt cheeks just trying to survive.
After playing through the game dozens and dozens of times I eventually got familiar enough with this level that I could beat it without dying. You just kind of memorize the pattern and get in the groove of dodging the walls. Honestly, it feels more like a rhythm game requiring memorization much like Guitar Hero or Mike Tyson’s Punch Out than a platform/beat-em-up.
After finally beating The Turbo Tunnel I figured the rest of the game would put a bit of a break on the difficulty. That hope was shot down immediately as The Arctic Caverns weren’t any easier.
Level 4 – Arctic Caverns
Ah, the obligatory ice level! You can’t have an NES game without a level where the floor is ice and you have to relearn the physics of how the game works. In the last level the developers added that middle of the track wall with no warning, in this level you start by having to dodge falling icicles and then without warning a giant ice block comes rolling into the screen and is almost guaranteed to knock you down, luckily it is not a one hit kill.
This is another new mechanic the game is introducing you to. You need to jump on top of the ice block to stop it from sliding and then hit B to pick it up and carry it up a hill and throw it into a wall. This breaks the wall allowing you to pass. There are several of these walls in the level and they act as checkpoints. For the first time we get a beat em up/platform level where you don’t re-spawn right where you died but back at the last checkpoint.
This level has snowmen who throw snowballs at you. Many times when you see the snowmen there is a pile of snowballs on the screen that you can pick up and throw back. I’m pretty sure this is the first snowball fight I ever had in a video game.
The snowmen actually play a big part in this level. After killing a few of them you reach a part where giant snowballs roll down a series of ramps. After you dodge them and reach the top you realize those giant snowballs are just regular snowballs thrown by a snowman that pick up volume as they roll downhill. The hardest part is that you have to fight this snowman on an angled hill. It isn’t hard once you have done it 63 times but those first 62 times can be frustrating.
After beating the snowman you have to use the pile of snowballs he leaves behind to break through the wall to the next checkpoint. Another new mechanic!
Throughout the rest of the level there are several new things that need to be learned. Patience is one of those things. You need to go slow through the level to make sure you don’t get blindsided by ice squares or snowballs that will hit you from off screen with no warning.
There is even a part when you reach a wall but have no way to break through it. You just have to wait for the off screen snow man to throw enough snowballs to hit the wall and break it. There is also a spot where you have to jump across a small gap after sliding down an ice hill, but, the ceiling is low and if you jump too high you will hit the ceiling and fall into the spikes below. I honestly don’t think there is a way to know this stuff without trying over and over again.
I got hung up on this level for a few days, every time chipping away a bit more at it until eventually it became second nature. Sometimes now I can blow through the ice caverns on a single life. Other times I will die several times in one of the dozens of traps the developers set.
The end of the level requires you to jump across platforms with moving spikes on the floor and spikes on the walls and ceilings. At the very end you jump on a platform that falls out from under you and as you fall you need to time it just right to land on a ledge on the right between all the spikes. It isn’t as hard as it seems but just another example of something that you definitely aren’t going to get right on the first try.
Level 5 – Surf City
This is another level that features a couple of different game play types. You start off hopping on a surfboard which will remind you of the turbo tunnel from just 2 levels ago. This time you can’t jump so it doesn’t control the same as the turbo tunnel. On top of that the placement of the obstacles is partially random meaning you kind of need to memorize the level and kind of need to hone your reaction skills because you will need to react to stuff that is different every time.
Halfway through the level you get off your surfboard and play through a section that is similar to level 1 where you walk around beating up guys. This is also the first true boss in the game. It is a giant rat that is pretty hard to beat unless you get him caught in the corner and hit him with a pole every time he jumps. If you can nail the timing on that he becomes pretty easy.
Of course he isn’t the end of the level, he is a mid-level boss. Now it is back to the surfboard and it is faster this time and the obstacles are more random. Even though the obstacles are random and there is that mid-level boss this level is still relatively easy and I actually beat it the first time I played it. Not in one life, but, on one continue. Of course that made me cocky and I assumed I’d easily beat the level every time, of course, that wasn’t the case.
Level 6 – Karnath’s Lair
This level is one of a kind in Battletoads, there isn’t another level like it in the game. There are no enemies, no health refills and no extra lives. Karnath’s Lair is a level that requires quick reaction time and a lot of memorization.
The level consists of 4 sections where your toad has to ride on the top of giant snakes avoiding obstacles until he reaches a door labeled “out” which acts as checkpoints. You can’t rush this level, you are at the mercy of the snakes. Each snake enters and exits from holes in the wall and your job is to avoid the spikes and jump from one snake to the next.
The first section of the level is pretty easy, there are no spikes or pits so if you fall off of a snake you have to start over but you don’t lose a life. It is actually a pretty great place to learn how the level works.
In typical Battletoads fashion the difficulty ramps up quickly in the second section. Now you have to jump over spikes and one of the snakes is about 5x faster than the others requiring really quick reaction time. There is even a spot where you have to blindly leap not knowing whether there is a platform below. Another spot you just have to try and try again until you figure it out.
Section 3 is where things really get tough. There is no floor, only spikes below so if you fall there is no hope. But the really frustrating part is in the image above. Up until this point you have seen spikes where you have to jump over them to land safely on the snake on the other side. But, you can’t jump over this many spikes, the only way past this is to wait until the snake loops back to where you are and you jump at the last second to land on it. There is no indication that this is possible, there is so little time to react, and your instincts tell you the way to safety is over the spikes. This almost feels cruel and is one of the first spots in the game where it truly feels unfair. Of course, once you know you can easily get past this part safely each time.
The final section of the snake pit requires multiple leaps of faith that you will not get right on your first dozen playthroughs. After a couple of weeks of practice I could get to this level nearly every time and many of my runs ended on this final section of Karnaith’s Lair.
I ended up consulting multiple YouTube videos looking for any tips and to my surprise there is a huge time saver that isn’t that risky in this last section. It lets you jump over a spike right next to the exit completely avoiding the last 2 snakes. Which is a huge win because I never got good at those last 2 snakes. After finally mastering this level I thought maybe the game would start taking it easy on me.
Level 7 – Volkmire’s Inferno
Another beat em up level where you fight the same enemies that are in the Turbo Tunnel, but, now for some reason they all die in 1 hit. That makes it feel like it will be an easy level. This is Battletoads so of course it is super tough.
There is a small section where you must ride across water/lava pits on logs. After getting the hang of how the first log moves the second log moves a bit differently and changes directions earlier than you expect. It isn’t too hard to figure out but is just another example of the developers subtly changing something to make it controller throwing frustrating.
Eventually you will pass through a couple of sections where bad guys on rockets fly past the screen and you have to jump over them or punch them, if you don’t and they hit you it is a one hit kill. I honestly never got the timing of this perfect and usually lost a life here.
Now the real fun begins. Instead of riding on the Turbo Tunnel jet ski looking thing you hop on a rocket plane. You know what that means, this is yet another Turbo Tunnel and based on the vehicle you are on means it is going to be even faster than the Turbo Tunnel which doesn’t even feel possible.
Much like the Turbo Tunnel this part is broken down into multiple sections with checkpoints. Each section is faster than the last. One of the sections requires you to dodge fireballs, there is an extra life about 45 fireballs into the section, let that sink in. 45 FIREBALLS!!! That isn’t even the end of the section. The brutality of this game is insane.
I will say that fireball section and the following section with the missiles are both pretty easy to get past. Just hang out in the bottom left corner and you will be safe 95% of the time an will easily be able to dodge the other 5%.
The goal of the final part of the level involves flying between electric beams. It requires insane reaction time and features more frustrations the developers added just to mess with the player. A couple of sections require you to fly the plane to the very front of the screen against all instinct to pass through the electric beams before they come together making them impossible to pass. Other sections require you to be on the far left of the screen to give the electric beams time to break apart. There is not enough time to react, you just have to memorize when these sections are coming. There is a 0% chance you will get through this without a lot of practice.
The very final section moves so fast you don’t have time to look at where on the screen your toad is and where the opening in the electric beam is. You literally have to navigate based on feel and muscle memory. For a month or more I would have told you this level was impossible. I eventually beat it. The trial and error was very time consuming because it took me maybe 30 minutes to get to this section of the game whenever I’d get a game over. But, like most of the other levels, once you do it a few times it almost becomes second nature.
Level 8 – Intruder Excluder
This is the last level in the game that I was able to beat without resorting to performance enhancing boosters (aka game genie). I beat the game legit in one sitting, but, after this stage I had to practice the later levels individually with game genie because it was taking too long to get to the later stages and I’d only have a couple of lives left to practice before I got game over.
Intruder Excluder finds your toad climbing up a tunnel (as opposed to level 2 which has you going down a tunnel.)
This level has checkpoints which means that if you die, and you will, you start back from the last checkpoint. The checkpoints on this level make it much harder than it would have been otherwise. If you started from where you died it would be easier to make progress.
I can’t really even explain what made it so difficult. When I play back through this level in my head it is straight forward. Just keep climbing and avoid the bad guys and obstacles and jump through the openings in the moving floors.
Once you reach a section you cannot go back down which means if you fall, even if there is a platform right off screen you will die because the screen doesn’t scroll back down. There are also a couple of tricky jumps and the bad guys shoot electric beams at the most annoying intervals making matching the timing of the moving platforms, the jumps and avoiding the electric beams tough.
This is also the first appearance of 2 annoying enemies. One is the fan that sucks you into it causing a 1 hit kill and the other is gas shooters that shoot gas across the screen which are also one hit kills.
And then there is the boss who I think only has 2 frames of animation. He jumps and he shoots. If he jumps on your toad you die, if he hits you with his bullets you don’t die in one hit but really you do die because you get caught in his stream of bullets and can’t get out and are hit with multiple bullets at once. The only saving grace is if you die you start right back where you left off. You don’t even have to start the boss over, you literally just re-spawn in the middle of the fight. Seriously, this game needs to make up its mind whether to use checkpoints or not, it is frustrating.
Level 9 – Terra Tubes
This level gave me so many headaches. Usually by the time I got here I’d have just a couple of lives left and would die so quickly I never made any progress. That is when I decided to use game genie to just practice this (and the next 3 levels) over and over until I knew them inside and out.
The Terra Tubes feature a lot of interesting ideas. There are new enemy types, a mix of land and water, little propellers that let you float down or float up where you must dodge spikes and all of the sections where you have to outrun the gears. It is a level with check points that would have been easier if you just re-spawned right where you died.
The level is cheap. Literally as soon as it starts you have to duck to avoid a laser that is flying across the screen at you. If I don’t play for a few days I always forget and get hit with it. As you move to the right you see the laser was shot by a robot. If you get close to it and don’t immediately start hitting him he will explode killing you in one hit. Between the lasers and the explosions this guy can be dangerous.
Once you get past the beginning section with the robots you reach a checkpoint and then have to outrun a giant gear. The first part of the level you have to outrun 4 of them before reaching a checkpoint. It feels like a checkpoint after each gear would have been more fair. This is another section that requires trial and error. The 3rd wheel is fast and will catch you unless you sprint by double pressing the d-pad and jump perfectly. Then, the 4th gear requires you to blindly fall and avoid spikes at the bottom of each fall. Luckily the pattern alternates right/left/right/left but you won’t know that until you die 20 times. It just feels wrong to have spikes at the bottom of one side of a blind drop and then to have like 5 blind drops in a row.
After you master the gear section it is time to swim. This part wouldn’t be so bad but the fish seem to behave differently every time. Sometimes I’ll get the good fish who leave me alone and sometimes they just seem to attack me from every direction. Oh yea, this section is also full of one hit kill spikes that you have to dodge.
After this you get to outrun 2 more gears, sorry, out-swim 2 more gears. The first gear isn’t horrible but the second one is pretty tough…that is unless you know the secret to quickly swim under it to initiate it chasing you and then quickly swim upwards and behind the gear. This way you can just follow it down the pipes at your own pace since it is in front of you.
Now for the last section. It starts off with a 1-up behind some spikes so at least you can pick it up every time you die and not lose any lives. This actually made this section manageable since it was easy to practice. There are a few swimming sections where you have to dodge sharks but really the most annoying thing here is the yellow rubber ducks that take 5 hits to kill and you have to hit them from behind or they kill you in one hit. The first several times I encountered them they immediately killed me and then I got the rhythm down and was able to most of the time safely get past them.
The final section involves riding one of the little propeller fans down through a bunch of spikes to the end.
This level feels like it should be the last level because it has so many different mechanics and enemies and requires all the skills you have learned up until now but of course there are still 3 levels left and each is just as tough.
Level 10 – Rat Race
I know I say this a lot but I really think this might be the hardest level in the game. It is the one that no matter how much I practiced it always gave me trouble. Sometimes I’d beat it in just a few tries, other times it would take me 20 or more tries (again, I practiced with game genie.)
Rat Race is yet another new level type in a game that seems to reinvent itself constantly. The level is broken up into 3 sections that require you to outrun a rat to the bottom of the section and kick a bomb before he can.
The first 2 races/sections actually aren’t too bad. Your goal is to run back and forth and fall in the holes in the ground as quickly as possible. If you can time it just right you can fall and never touch any of the ledges. But, that is easier said than done.
The 3rd section is really the only one worth talking about because it seems literally impossible. I bet after 15 tries I was only getting half way down to the bomb before the rat would be at the bomb blowing me up. There are so many platforms with small gaps that you have to try to fall through perfectly. No matter how perfectly you do it the rat will catch and pass you at some point. Many times I’d get to the hole right before the bomb and it would be filled with a stream of electricity causing me to die. Sometimes I would be right next to the bomb and rearing my leg back to kick it and the rat would show up and kick it before I could. Your toad really should try to kick quicker than he does.
What I eventually figured out is right at the start of the 3rd race if you hit ram the rat he will bounce over the gap and have to run back across the whole screen. I couldn’t hit him every time but when I did it seemed to give me enough of an edge to usually win the race. Even after I memorized it I still couldn’t consistently beat it, it is just so fast and requires near perfect controller inputs. All I can say is good luck!
Oh…after finally beating the 3rd rat there is a boss fight. I found just ramming the boss and then running/jumping away from him was the key. I still died more than I should have but it didn’t feel too unfair.
Level 11 – Clinger Winger
Yet another new level type. In this level you are attached to some type of vehicle and being chased by a ball. This is more of a memorization level where you have to hit the correct button at the correct time. The key is to hit the correct d-pad button for the direction the road is going and holding it down until the direction changes.
The ball is faster than you in straight aways but you are faster around turns. So, if you are quick and input the change in direction perfectly you will pull ahead. Even if you play perfectly it is still going to feel too close for comfort as the ball will be right on your heels the entire time.
This is another level that felt absolutely impossible the first dozen or so times I tried it. Then I started beating it in one life almost every time. I honestly don’t feel like I’m playing better than I was but I guess I am. Just minute improvements was the difference between impossible level and easy level.
Of course at the end you have to fight the ball. It is made of electricity and electrocutes you a lot. I found the key was to hit it, pick it up, throw it from the 3rd arrow from the right side of the screen and then immediately ram it. It takes way too many hits to beat it but once you get in the rhythm it isn’t so bad.
Level 12 – The Revolution
We’ve finally made it to the last level in the grueling game of Battletoads. Of course, it wouldn’t be Battletoads without introducing a new mechanic. This time your toad is tasked with climbing a tower. You can walk around the tower and the tower spins in an interesting way that takes into consideration the limitations of the NES. It is a 2d level but feels 3d.
The way the tower appears and rotates on screen reminds me a lot of the NES game Castelian which I haven’t ever really played. Both Castelian and Battletoads came out in June of 1991 so I’m not sure which game originated the style.
In typical Battletoads fashion there are new enemies here. You have some yellow horned guys who lunge at you and some red guys who try to suck you into their mouth for a one hit kill and some clouds that can blow you off ledges or hit you with one kill bubbles. All of the enemies require a bit of practice to take out but once you do they become pretty easy. The true difficulty in this stage is with the jumping.
There are platforms that are sturdy, platforms that disappear and reappear every few seconds. Platforms that are trampolines, platforms that fall while you stand on them and rise when you jump off of them. There are poles to hang from and then there are platforms that spin around the tower that you have to jump on and off of and of course the spikes that come out of nowhere.
There are a couple of checkpoints in this stage but they are few and far between and each section introduces new horrors you have to learn and master. I spent several days just playing this stage over and over again learning every nuance in order to try to master it. Like the rest of the game it feels impossible until you learn it inside and out and then it becomes decently straight forward. It never got super easy.
Once you reach the top of the tower you get to fight the final boss, the evil queen herself. Luckily if you get here and die you will start at the queen and not have to redo the tower level. After the difficulty of the game the final boss felt anti-climactic. She wasn’t easy but she wasn’t nearly as hard as I was expecting. Just dodge her when she is in her tornado form and ram her when she isn’t. She will eventually die.
In typical Battletoads fashion, even after you beat her she comes through the screen one last time and if she hits you she kills you. It is just one last little thing that feels unfair before you can feel the sweet relief of being able to say you beat one of the hardest games of all time.
Final Thoughts
Battletoads lives up to its reputation as one of the hardest games on the NES. Even though the developers put in a bunch of cheap shots that seem unfair the game itself never felt unbeatable. I died probably thousands of times as I learned every little detail about all 12 stages but each time I learned something new that I could apply to my next attempt.
The game was brutal and I still kept coming back for more. Of every NES game I’ve played I do not think there is one that comes close to the amount of ideas that were executed perfectly in Battletoads. The game is constantly introducing new mechanics, enemies and types of levels while thinking outside the box every step of the way.
It’s a shame this didn’t become a huge franchise because I imagine the developers had so many more unexplored ideas. The game even features a decent story with decent cut scenes. It is hard to call the game perfect but it really is. But, it is going to turn off all but the most hardcore gamers. Most casual players never see past level 3 which means they only see about 25% of the cool features and game mechanics Battletoads has to offer.
I dreaded the game when my random generator picked it and I complained the entire 1.5 years I played the game but every time I beat a new level or mastered a part I once deemed impossible I got a huge rush of adrenaline. It kept me coming back for more. I am so proud that I can now say that I can beat Battletoads I might seriously add it to my resume. If I were a hiring manager seeing that on a resume it would tell me the person is dedicated, able to think outside the box and prevail when something seems impossible. Battletoads is one of the most innovative and rewarding games on the NES…if you can struggle through it.
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