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Yum


Do not eat a Pokémon Mini. I'm back working on coding for Pokémon Mini, more specifically Yum! I hope to fit in in 64k so I don't have to bankswitch...yet...make it seem like a bigger game than it actually is.

yumlevel2.png.32c7904ff996931b8251135a85206205.png

Yum is a lot like the Atari 2600 game "Fast Food," where the player takes the form of a giant mouth eating stuff. Now it's just white pickles to avoid and black w&w's (candy) to eat. Yum is going to have different levels with different backgrounds and different background music songs. Level 2 is in space. Level 1 will have one food, level 2 will have 2 foods, level 3 will have 3 foods and levels 4+ will have 4. So this screenshot is wrong (it has 3 foods.) But I haven't gotten very far in the game yet. I already found an interesting graphics bug when playing in the Pokémini emulator. I think it's wrong a lot and does weird stuff that it doesn't do on a real Pokémon Mini.

In case you're wondering why I'm not putting pokémon in my games, it's because I fear C&D from Nintendo (Hey, it happened with "Princess Rescue.") So I put my own stuff in, so as not to get in even more trouble than I'm already in coding games for a 23 year old console. It may be 23 years old, but you never know what the big N will do.

One thing that I noticed playing my Pokémon Mini is the sound isn't very loud. Perhaps it just me getting old and losing my hearing, or it truly isn't very loud. I have to ask "what?" when I'm talking to mom a lot. Perhaps she doesn't talk very loud either. It could be ear wax. I cleaned my right ear and there was a bunch of newly formed gunk in there.

I tried to make the space (sky?) gray, but the sprites were jagged-looking so I couldn't. I guess all the levels I design will be like this, mostly white.

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