Stupidman 2: door 1 (part 2)
I added some logs and an enemy. If you touch the banana, the level restarts. Fortunately, the banana will flash for a couple of seconds so you have time to get on the other side of the log (or jump off it on to another log) before it becomes deadly. There's still a lot more to do before I finish the first level I chose to work on (you can choose which level you want to go in in any order.)
The next thing I need to do is compose some music for the level. I'll do that the next time I work on this particular game. I've just started another project on another console (Uncle Hairy's Nosehair on Intellivision), but I'm beginning to enjoy working on this more (somehow I've gotten to enjoy C more than Basic!) But I'm not going to work on anything now because I just have beginning to feel light headed. You ever feel like you're dreaming but are wide awake? It's like that. I just said "meatballs" when I meant "oatmeal," At least I'm not blowing my nose every two seconds...
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