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About this blog

What I'm working on for the various consoles I can program for.

Entries in this blog

Burgers are tasty.

So since I tried and tried to get the collision detection working in my Jack and the Beanstalk game and failed at every attempt, and with nobody willing to help me (Hardly anyone programs the Odyssey² any more), I decided the best thing is to not work on it anymore and wait for someone to help me. With that, I returned to the NES and my burger game. I am trying to find a publisher for it, but not having any luck so far. I redesigned level 1 since all it was was just white clouds on a blue b

Gamegearguy

Gamegearguy in Nintendo NES

Stupidman (part 4)

Put in the act 2 introduction tonight. Stupidman arrives at the museum. Next, I'll put in the museum's inside. Stupidman has to arrive at the room where the raisin is kept. But which room is it? Stupidman doesn't know. Because he's stupid. So next, you'll help him find the raisin room. The museum's inside will look and feel like Adventure for the Atari 2600. Instead of dragons wanting to eat you, it'll be Ming vases floating around and if you touch one, you'll lose a lot of points. But

Gamegearguy

Gamegearguy in Nintendo NES

Stupidman (part 8)

I redesigned the road in the game. It now looks like this: Hopefully it better portrays going forward on the street. The yellow lines move down, hopefully creating an illusion of the car moving. I had a heck of a time putting the word PAUSED under the score when the game is paused. So now that I've gone back and done that, the next time I work on this game I can finally see if I can get chickens randomly crossing it. I played an NES game: Xexyz. When it's paused, it doesn't even s

Gamegearguy

Gamegearguy in Nintendo NES

Stupidman (part 6)

Finished the museum's inside, except for two things: programming the raisin room activity, and composing and putting in museum background music. I'll compose the music tomorrow and work on the raisin room stuff on Friday. I had to move the score's position to the right because it was interfereing with the rooms that went up. After four or so excrutiating hours, Stupidman can walk freely around the museum.

Gamegearguy

Gamegearguy in Nintendo NES

Between the liNES - Super Mario Bros.

Today I played NES. I wondered if it was possible to score over a million points and finish the game. Yes, but you must "cheat" in order to do so. In 3-2 you can build up your score to a million without losing very many lives and then proceed to beat the game. I watched some YouTuber get a million points. I was wondering why he kept dying, but I soon figured out why. So all that talk about SMB made me want to play it. All I did was use infinite lives, nothing else. And I beat it a second ti

Burger changes

I redesigned level 3. It now looks like this: I also made the chicken nugget come less often. Right now you have a 1.9% chance the next enemy wouldn't be an enemy but a chicken nugget. It was 3.9%. You can really notice the difference just a 2% change makes. I like this level 3 better than the last one I had. It looks more like what I was aiming for when I first designed the level. In case you can't tell what it is and thought I just went crazy, it's supposed to be the inside of a cave

Gamegearguy

Gamegearguy in Nintendo NES

Stupidman!

After making Hamburgers for the NES, while I was asleep last night, I dreamt some ideas for an NES version of a superhero I made up a long time ago. Presenting Stupidman! He is a superhero, but he's also dumber than a pile of bricks. The subtitle is "A Date To Remember." This is because someone stole the world's oldest raisin from the museum. (Yes, I know, it's raisin, but not date. This is intentional.) So a few hours of work later, I have a title screen. I still need to compose music for

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Gamegearguy in Nintendo NES

Stupidman! (part 2)

I worked some more on this last night and this morning, creating the cutscene before level 1. I made two songs. One is a little deeledeedle-type one for the Crisis Phone. The other one is a more serious sounding problem for when the mayor is describing the problem. Then Stupidman hurries to his Stupidmobile. But since I haven't done that yet, it just loops to the beginning of the level 1 cutscene once Stupidman exits the right side of the screen. I tried to make it go back to the title screen, b

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Gamegearguy in Nintendo NES

Stupidman (part 3)

Began work on act 1. (I'm calling them "acts" instead of "levels" because it seems more like an interactive play than a video game.) The score starts out at 999,999 and ticks down each second you are playing it. In the end, I may have to make it 9,999 instead of 999,999, but for now I'll leave it as is. Here is Stupidman's Stupidmobile cruising down Main Street of Faketown. To simulate scrolling, the tree moves from right to left. It's funny how only one small tree doing that makes it

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Gamegearguy in Nintendo NES

The final matchup

I had a nice birthday. I had cake and pizza, we played Scattergories, I opened one present (nothing much, just a Carl's Jr. gift card and a $20 bill.) from my sister. If you remember, Mom got me my new office chair for my office room. I also took some time to work on Stupidman. I went to sleep at about 7 p.m., way past my bedtime. And I woke up at 5 a.m. My stomach is acting up. It doesn't hurt, but I've been farting up a storm recently. So I finished the final match between Stupidman and M

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Gamegearguy in Nintendo NES

I finished Stupidman

Got up this morning at 4 a.m. (Well, it was 5 a.m. but stupid clock changing made it 4 a.m. Why can't we just get rid of it?! It benefits nobody and it's really annoying.) I composed a couple of songs for Stupidman. The final battle song and an ending song. And I put them in the game. And I was done. I decided to hook up my NES and try it on that too. And so I did. And it works fine, but there's a space at the leftmost side where there's no colors or anything except the bakground color. And

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Gamegearguy in Nintendo NES

Between the liNES - Tetris

How did almost a whole week pass between my previous blog update? Anyway, after reading about that kid who beat Tetris, I decided to play it myself. Here's how far I got. Apparently it doesn't take very much to be a Tetris master. I crap out at level 19 because it gets way too fast and I can't control the pieces any more. I don't understand how tapping the underside of the controller is supposed to help ("rolling"). I wonder what the highest speed is. I remember playing Tetris DX

A new song finally

I finally did it! I put in a new song! The problem was this: I was using the wrong program to get the correct code to make the song play correctly. I was using FamiTracker when I should have been using FamiStudio. I guess I should have finished this back when I knew how to do it correctly. I wrote a note to my future self in case I forget again. Now tomorrow I can put in the soap in the game. Or maybe later today. I don't know. I just woke up and an hour of getting angry is enough for one day.

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Gamegearguy in Nintendo NES

Another return of Stupidman

I was working on my Game Boy game of Superhero Man when it occurred to me that I never finished the game I was basing it off of. So tonight I dipped my toes back into NES C. I have to get re-used to doing stuff, re teach myself because it's been about a year since I did anything. I am not going to get the poor reviews for HERTS to stop me, I still want to finish this project. If it's crappy, so be it. I just want it to be a FINISHED crappy project, Follow my progress of this at the official

Gamegearguy

Gamegearguy in Nintendo NES

Stupidman: better walls.

I worked on Stupidman some more. I made the walls better. Tried to do something about the fact that the horizontal position is sort of off on the wall collision, but I couldn't so it will just have to stay that way. At least it looks better I think. I wasn't awake for half of Halloween. I went to sleep at about noon and woke up at around 2 a.m. on November 1 (today) I also designed four frames of Mr. Germ. He'll start out as 4x4, then he'll shrink down to 4x3 if hit, 4x2 if hit a

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Gamegearguy in Nintendo NES

What color are germs?

I worked some more on the walls and I think I got them good now. I also began work on the final battle between Mr. Germ and Stupidman. In doing so, I had to figure out something. What color are germs? Did you know that germs are bright green? Well, at least according to this game. I also designed the dirt Mr. Germ constantly throws (it's brown, but I may have to recolor it since the floor ended up brown) and the soap bubbles will be white. Here's how the final battle will wo

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Gamegearguy in Nintendo NES

Bad bananas.

So I thought to myself "What can I put in the Stupidman museum level beside boxes?" What's long and would fit in the game? Then the answer came: bananas. Some other changes I made: made Stupidman stop animation in Mr. Germ's hideout when he reaches an end. fixed the supermarket level by re-designing it. made it so the soap is always in a different screen each time you play the game. spaced out the bananas more evenly. So now I think I've completed t

Gamegearguy

Gamegearguy in Nintendo NES

Little things

I decided to make some small changes to the Stupidman game, which actually IMHO helped the game out somewhat.  Stupidman's feet now face left when he walks left. I think that was a big part of what the game needed. I also made a couple other small changes to the sprites making up Stupidman. Stupidman now looks a lot better than what he did, even though they were small changes. Another thing I noticed were the grocery store aisles being really crappily drawn. So I fixed that: Still cra

Gamegearguy

Gamegearguy in Nintendo NES

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