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About this blog

What I'm working on for the various consoles I can program for.

Entries in this blog

Robot Ron in 2084: February 22, 2023 update

So the game is beginning to take a better shape. I added a new type of enemy which goes really fast (pictured.) This enemy moves straight and when it reaches the other side, a new enemy comes. The enemy that chases you will not disappear until you shoot it. I changed Ron's missile to be more of a ring shape. My plan: four enemy types total. each wave between waves 1-4 will be introducing the enemies (with the zoomer being in wave 4 because it's really hard to hit.)

Gamegearguy

Gamegearguy in Odyssey 2

Robot Ron in 2084

So someone made a controller "coupler" for the Odyssey 2. What this does is puts both controllers together with a piece of plastic. I guess so you can hold both of them like you would, say, an NES controller. So now a game like, say, Robotron 2084 would be a cinch for games that would benefit from such a thing. And that's what I'm doing. I'm making one of my "semi-ports". This won't be like the original Robotron 2084 because my plan is needing to shoot a certain number of enemies that pop u

Gamegearguy

Gamegearguy in Odyssey 2

Three little ghostsesses

...sitting on postesses. Well, not really. It was a song I was forced to sing in elementary school. I attempted to put in a third ghost in level 3. Turns out I did in fact have room for it...barely. I only have 8 bytes left in bank 0 (where floor 3 is stored.) What I need to do now is figure out the entrance and exit points of each room in the floor. I will do that tomorrow. It's good that I have 8 bytes left since I don't need to add anything else in the bank, just change around data.

Gamegearguy

Gamegearguy in Odyssey 2

UStupiPS

It's almost 5 p.m. and still waiting for my stupid mail to come. So I drew this, colored this, and even added some text to it. I don't expect it to be used for anything, it was just something to cure my boredom waiting for the stupid mail to come. I finished the second floor of the giant pyramid. I don't have enough room for three ghosts. Having just two is hard enough, so it's going to stay that way. I made a program to help me figure out the exit and entrances of the rooms.

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Gamegearguy in Odyssey 2

Merging

So I found some more bugs from the first floor of my game. The game not exiting room problem came back. I wonder what causes this. Anyway, I put two ghosts per room in the second floor. I also merged the game's banks hoping the bankswitching plan I had put into place would work. It did. So then I put in new rooms in the second floor. Next in my plan is to find out their x and y positions for entering and exiting them. That giant plus sign is the cursor from a grid drawing program I fou

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Gamegearguy in Odyssey 2

The Golden Q Quest (part 2)

I worked all day on this yesterday and I have it now: The first bank of "The Golden Q Quest" is (almost) finished. I had to make a few changes, like not use the standing man character when the guy stops. This was causing him to get forever stuck inside the pyramid walls. Second, I added the inside of the other two rooms. This is the room where the Ruby r is in. The third room contains a Silver s. Right now when you get all three treasures and exit the last room, it goes back to the beginn

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Gamegearguy in Odyssey 2

The Golden Q Quest

This is that Venture clone for the Odyssey 2 I was talking about. I worked a lot on it these past few hours, and I have a couple of screenshots I want to show you. This is the title screen. If you press Action on the left controller, you use it to control the guy. If you press Action on the right controller, you use that to control him. This is the first level. Notice there's only three rooms. I want to have room for enemies in the game, so I only put three rooms in each leve

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Gamegearguy in Odyssey 2

Q version 16

So I added a few more screens to Q. I think what I want to do is have a password to enter when the player enters a new area. I have about 400 bytes left in the first bank I've been working on. So what I will do is start work on the second bank so I can have the password code in the rest of the area in the first bank. I wanted to have a tree AND a P on the same screen at the same time. This caused the game to go crazy and I had to work for several hours to try to counteract its craziness. It

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Gamegearguy in Odyssey 2

Q!

So I was looking through my website that has tons of stuff I worked on and backed up in case my computer dies, which it did in 2016. There was stuff in there pre-2016. Like this interesting project entitled Q. It was interesting and I wondered why I gave up on it. So I made a few changes to it, adding and changing some stuff. I don't know what I'll do to it next though, probably start a new bank of stuff because I left off with only 500 bytes left in it. It looks to be like a game where you

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Gamegearguy in Odyssey 2

Those Quirky Q's (part 2)

As it turned out, I can't add anything to this bank. It took a ridiculous amount of time just trying to get the game to pause upon a death so it doesn't go directly back to the title screen where the score isn't displayed. It took lots of time just trying to fit tiny additions in. So I've used up 1,400 bytes. I have plenty of room to add my "Cedar Games" intro...except it won't work right. So I guess this game won't have it. Oh well. At least now this minigame is done for the most part. Now

Gamegearguy

Gamegearguy in Odyssey 2

Those Quirky Q's

So I decided to hop to another project for now. I will return to the burger game later, especially if this game doesn't work out. I always seem to have trouble with Odyssey 2 games. I was thinking about letters for a reason I forgot and q popped in my mind. Then I remembered reading about an Oric game called "Don't Press the Letter Q!" Then I researched the game, found a couple of YouTube gameplay footage and I thought I'd try to make something similar to the Odyssey 2. This is the beginnin

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Gamegearguy in Odyssey 2

Battlewizard

The TV on the 11 o'clock news and the occasional hoots of a nearby owl keep me company as I work on a new game. I am working on a new Odyssey 2 game. It is a port of Wizard of Wor. So as not to get in trouble with CBS, I have changed the name of it. What would a game about a wizard in a war be called? Why of course: Battlewizard! I made sure to put my custom sound making code in the game so I don't have to work it in with horrid results later. The only sound in the game now is a thud in case you

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Gamegearguy in Odyssey 2

Canoeing fixed

It took at least a couple of hours straight of coding and rearranging code, but I finally got it working again. I never did figure out what the problem was though, I just knew it had something to do with one of the variables. I don't know the problem with the variable, so I was really flying blind here. So now with the problem fixed, the next step is to test it on a real Odyssey². That will have to wait until later today because it's 3 a.m. and my eye hurts and I'm sleepy. It's bedtime

Gamegearguy

Gamegearguy in Odyssey 2

Canoeing on the moon

For a change of pace, I decided to work on "Can You Canoe?" for the Odyssey². It took a long time, way longer than I expected, because the alien kept not displaying correctly. Level 4 is on the moon. I decided to make it so that the enemies zigzag after level 3. So the swimming alien moves up and down accordingly. There will be a total of 6 levels. I don't know what to have happen after level 6, though. Perhaps just go through all the levels again and again until you die. I don't know

Gamegearguy

Gamegearguy in Odyssey 2

1 on 1 Basketball: Title screen

With 1 on 1 Basketball's in-game code potentially completed, I went to work on a title screen for the game. After the "Cedar Games" intro, this is a first attempt at the title screen to the game. Not a very splashy thing, I know, but since this is the Odyssey² we're talking about after all, something like this should do. Some more work needs to be done on it (like centering and stuff), but I just wanted to show you my idea for a title screen to my game. The entire thing works now. Titl

Gamegearguy

Gamegearguy in Odyssey 2

Walking around

One thing I was wanting to do with the basketball game was make some animation on the guys. It looked like they were gliding around rather than walking. I knew how to do this, change the look of the sprites so it made it look like they were walking, but the main problem was fitting this into the game. I was trying to go to sleep when I thought of a workaround. Instead of attempting to change the sprite when the player was moving, instead change the sprite based on its y and x position when movin

Gamegearguy

Gamegearguy in Odyssey 2

Shooting some hoops

So I decided to take another stab at my Odyssey² basketball game I had given up on. I somehow made it work. And I added a few things: shot clock shooting arc bug fixed ball-possession sfx fixed Before I made this video, I didn't take into account whether or not the player was shooting was the shot clock is winding down. So if it gets to 0 when in the act of shooting, the ball would probably mysteriously not go into the basket and it will be a jump ball instead.

Gamegearguy

Gamegearguy in Odyssey 2

Cruisin' down the Nile

I decided I was sick of Game Boy programming for now. I'll say this though: It's a lot EASIER to program something on the Game Boy than it is on the Odyssey². I returned to my canoeing game (still nameless). I added a new level. And then the next day (today) I sat there for four hours to come up with the beginnings of a couple more levels. It was hard, but I managed to put in the beginnings of four more levels. Right now, level 2 just repeats over and over again. But I got the screens in anyway.

Gamegearguy

Gamegearguy in Odyssey 2

Busy doing things

I've been working on a version of Basketball for the Odyssey². I made a website where you can download the work in progress game. It is here. I worked and worked on it, it kept not wanting to work because of the Odyssey²'s dumb "page" coding. I kept reaching across page boundaries. A page is a block of code that's 256 bytes of code. You cannot go over the boundaries and spill into the next code "page" with continued code. It's all very complicated, but after a few hours, I think I got it back wo

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Gamegearguy in Odyssey 2

A better nose.

The nose I had in Nosehair fo Odyssey 2 looked, well, crappy. So I decided to try to see if I could change it. This result looks a lot better than what I had before I think. Along with some other changes, I think this game may be close to, if not completely, finished. I tried to attempt a better nosehair demon, but it's VERY hard to draw a person-line 8x8 pixel sprite. To design the nostril, I cut off the upper part of the arrow so only the lower half was showing, and placed it at

Gamegearguy

Gamegearguy in Odyssey 2

The nosehair demon.

I put in the nosehair demon. He follows you around trying to get in your way. He can also collect boxes. When a box comes up on the screen, the nosehair demon stops persuing you and instead moves towards the box. I made him white in order to be more visible. I think I'll redesign him though. It's hard to draw 8x8 pixel sprites. I also made a title screen for the game. Nothing fancy, just the word "NOSEHAIR" and the score. I also put in a game over screen. This says "YOU DIED." for

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Gamegearguy in Odyssey 2

Uncle Hairy on Odyssey² again

So I tried Uncle Hairy's Nosehair on Odyssey² again. I think the trouble I was having was me speeding the addition to the cutting timer too much. So I slowed it down. This however made moving left and right seem fast. So I slowed down horizontal moving. I tried what I had on a real Odyssey². A big problem was the nose flashing when the score was subtracting. After trying multiple things that made the program crash, I just told it to wait for the vsync to continue the score showing. Twice. W

Gamegearguy

Gamegearguy in Odyssey 2

Tunnels of Terror (part 1)

After Jack and the Beanstalk has entered testing phases, people don't really seem to find any bugs with what I have. I've been working on another Odyssey² homebrew. Someone on the Videopac.nl forum mentioned Turmoil and how it might be a good fit for the Odyssey². So, I decided to see what I could do with it. This is day 4 of working on it and here is what I have so far. Right now it's an 8k game. I figured if I had four banks, why not use them? Man, that link is big. I wish Video

Gamegearguy

Gamegearguy in Odyssey 2

Jack and the beanstalk (part 7)

I've been having internet connection issues lately, to the point where I had to get a new modem. I'm hoping this will fix it, because I plugged in a phone in the phone jack I'm using internet for and got a dial tone. Between verious spurts of it working, I have worked on trying to fix bugs in the game. When the internet would come back on, I'd upload the game and my playtester would test it and report any bugs he'd seen back. Well, yesterday, he reported not seeing any bugs! So this means I need

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Gamegearguy in Odyssey 2

Jack and the beanstalk (part 6)

My internet was down for most of the day today. I worked on Jack and the Beanstalk for a little bit, trying to figure out how to redo things and make stuff work. I realized I had to redo the Jack sprite in the castle again for a bug to disappear. He now walks like this: Not a very good walk, but I fear it has to be this way, otherwise bugs creep in and ruin the game. While my internet was down, I cataloged my Odyssey² collection. As it turns out, I have 78 games for it. This includes a

Gamegearguy

Gamegearguy in Odyssey 2

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