Jump to content
  • entries
    370
  • comments
    183
  • views
    9,534

About this blog

What I'm working on for the various consoles I can program for.

Entries in this blog

Yesterday

I spent almost all of yesterday trying to fit all of the bgm I made into the game. I figured out I would need to put a couple of short tunes in bank 3, but otherwise they fit. I tried putting in a short 4-note noise but I couldn't get it to play without it being really scratchy. So before I went to bed and gave up for the day, I tried once more to put in the little victory tune, this time in bank 3. It played, but without the bass tones. So I tried to make some changes, and found out that if I t

Gamegearguy

Gamegearguy in Game Boy

Winter solstice present

Here is a solstice present for you all: A demo version of Hamburgers for the Game Boy! You can get it here. The game is by no means finished. Quite the opposite: I just started on it. But I think I'm far enough along to give you a glimpse of what I am aiming for. I have been using up most of my waking hours working on this game for the past few days. Now that I have done all the stuff I wanted to do on this before I quit work on it for a few days, I will quit work on it for a few days.

Gamegearguy

Gamegearguy in Game Boy

Windows for Game Boy

So I was having trouble drawing the window shade on the window Frank enters in in "Frank the Fruit Fly." I tried using sprites, but that didn't work because of the fact that when two sprites overlap, it gives preference to the left-most one. This cut off a bit of Frank if you happened to stop at a certain place. Settled on an ugly window solution and went to sleep and woke up and while I was in the bathroom. Where I do some of my best thinking. Another place I do my best thinking is laying in be

Gamegearguy

Gamegearguy in Game Boy

Ugly uppity update - June 27, 2023

Here is the password screen now. The password screen has its own song. Since I figured if I couldn't subtract one letter (which I spent one day on and failed miserably at), I thought the next best thing would be an option to restart inputting the password. And, also, I put in an option so that if you selected PASSWORD on the title screen by accident, you could still start the game on level 1. Each level has its own password, a string of 8 a or b presses. Each level's password is d

Gamegearguy

Gamegearguy in Game Boy

Ugly uppity update

So I decided to cancel my Odyssey 2 doodle and instead work on the Game Boy game that inspired it. I decided instead of it saving your progress, to make it have passwords instead. Now it will be easier to publish when/if it gets finished because it doesn't need a battery. As a kid I wondered why every game didn't just save your progress because it was possible on some. Now I know why: To keep costs down. I tried to make the password minimal. It's 8 button presses on a special password scree

Gamegearguy

Gamegearguy in Game Boy

Ugly Uppity Update

So I decided to quit Frank the Fruit Fly semi-permanently and devote more time to Ugly Uppity Umpire. Frank just has too many bugs that I can't figure out how to get rid of, so it's another case of I made it too advanced for my capabilities. I made Ugly, Uppity Umpire automatically save your level upon clearing one. This means you don't have to start at the beginning every time. Or select the starting level. If you want to start all over again, you can select "new game" at the title screen,

Gamegearguy

Gamegearguy in Game Boy

Ugly uppity umpire again

With "Swat Those Flies" finished, I went back to the Ugly Uppity Umpire. I made a new level. But I still didn't like the title screen. So I decided to change it. It now looks like this: Now I'm happy with the title screen.

Gamegearguy

Gamegearguy in Game Boy

Ugly Uppity Umpire - level 6

I'd like to thank all the people who read this blog and like what I'm doing. I had no idea there were any. I thought I was just writing this for my own amusement and detail to myself what happened and when. I think I fixed what was wrong with the umpire game and tested it out. Earlier today, if I didn't move and let the game play, it froze after a bit. I don't think it does that any more. I made a sixth level. I had this idea: Have a level be like a race-like scenario for part of the level,

Gamegearguy

Gamegearguy in Game Boy

Ugly Uppity Umpire - July 29, 2023

This was made before I changed the graphics to match the way he's walking, but anyway... I'm wondering why you need to give your phone number to put in a custom YouTube thumbnail. Has anyone reading this ever done that? What happened? Three more days until my doctor's appointment. The horrible thing about it is I need to fast for my blood test. When I wake up, I am really hungry. So I'm trying to make it so I wake up around 10 a.m. so when August 1 comes around I can just wak

Gamegearguy

Gamegearguy in Game Boy

Ugly code

While I was working on the game and watching it grow, it became apparent that the way I had it set up was not going to be the most efficient way I could do things. So I got some help from the Discord Game Boy programming and with their help, I think I have things ready to go good. The only thing I'd need to do is change the SWITCH_ROM() code, adding some more instances to make it point to the newly added code correctly as I put in some more levels. I went through all 22 levels in the game s

Gamegearguy

Gamegearguy in Game Boy

Time and Frank: Flies

It seems like only yesterday I posted that blog entry. Oh well, it's 4 days later. I had to give up on the Odyssey 2 program I was working on. I went back to Frank the Fruit Fly. I finally fixed all the major problems that has been plaguing this game. Save sound now works no matter what level you start on. Game now fades out after passing every screen. I changed Frank's sprites, I added two more frames so his flight looks more fluid (at least it does to me.) Health now

Gamegearguy

Gamegearguy in Game Boy

The ultimate day of August, 2022

"Ultimate" here meaning "last." It was partly spent working on Frank the Fruit Fly. I looked through the guide I had made for the Pokemon Mini version. So I made a snowman on a screen. You cannot pass this screen until you make the snowman disappear. This was tough to solve how to do. I wanted an easy way to do it, but as it turned out, there isn't one. So I had to go my hard way I first thought of. And so another day, another screen added to Frank the Fruit Fly game for the Game Boy.

Gamegearguy

Gamegearguy in Game Boy

The Ugly, Uppity Umpire

For a long time, I thought that the Lynx/Windows game "Chip's Challenge" would be a perfect fit for the Game Boy. Years went by and nobody attempted to do it. Well, I took it upon myself to try my hand at it. My attempt is called "Ugly, Uppity Umpire." Why? I like video game titles that begin with the letter U. Must be because I don't have very many. Uniracers, Up 'n' Down and... well. Anyway, here is a screenshot of level 1. I attempted a second time drawing a pair of underwear.

Gamegearguy

Gamegearguy in Game Boy

The ending

So I finished the boss fight yesterday. I finished the game over screen this morning. Now all that needs to be done is work on the ending. In case you were wondering what the game over screen would look like in a game about a fruit fly, here it is. At which point, you press Start to go back to the title screen. I went here and was surprised to find 4 more replies about the lemon. I decided to keep the lemon like it was in the second reply because the Game Boy has four colors and i

Gamegearguy

Gamegearguy in Game Boy

Superhero Man

I decided I didn't want to work on Ugly Uppity Umpire any more, so I've temporarily shelved that project. And so with that, I decided to work once again on Ran-Over Possum Man. But I didn't like that really long name he had. So I changed his name. He's now Superhero Man. I wonder if that's too close to Superman. If need be, I can just change the name again to Hero Man. I left off at the beginning of level 3. There is still Stupidman on the NES, but I decided to work on the Game Boy game bec

Gamegearguy

Gamegearguy in Game Boy

Super Game Boy border

I have been working on this almost all morning long. I started at about 1 a.m. and it's after 9 a.m. now. But I finally made a Super Game Boy border for GoSub GB. I had to think a litlte when I was designing it. I thought about what I wanted it to look like. I took the sprites from the game, enlarged them, colored them good and this is what I ended up with (eventually) What do you think? I found and fixed a bug pertaining to the space character. I tested it on a real Super Game Boy and

Gamegearguy

Gamegearguy in Game Boy

Super Game Boy border

So I designed a Super Game Boy border before I went to bed last night. Today I woke up at about 12p.m. and thought I was too sleepy to get up, so I went back to sleep. While I was sleeping, I had an odd dream that a frog had got into the house, so I adopted him as a pet. I loved that frog. It was sad that I had to get up and realize it was nothing but a dream. When I got up finally, I went to work making the garbage when the Super Game Boy border comes on disappear. Now all I have to do is

Gamegearguy

Gamegearguy in Game Boy

Sound

Sound is what all good video games should have. Sound is also hard to program on the Game Boy. But I managed to put some sound effects in my Game Boy game about hamburgers. I put in four sound effects: sound for the burger shooting sound for the milkshake shooting sound for the fry hitting an object sound for burger hitting an object My game doesn't look any different from yesterday, but with these new sounds, it sounds a lot better. And with all these sound effec

Gamegearguy

Gamegearguy in Game Boy

Sleepy Saturday

So I went to sleep at around 6 a.m. yesterday. And then I woke up at around midnight. So basically I spent most of Saturday asleep. I don't know why. But I figure if I didn't need to then I wouldn't have. So since midnight I have been working most of the time. All my work today was on Mean Santa. I could have worked less had I remembered I could make the background palette and the sprite palette different. I think that was the most troublesome part of my work. I am trying to make an endless runn

Gamegearguy

Gamegearguy in Game Boy

Select your destiny.

So I tried once again to put in the option to save whenever the user wants to by pressing the Select button. I worked on it, went to sleep, woke up, worked on it some more and I think I finally have it so all the screens I have so far work. I had to change the igloo screen's goal since it wasn't working. You can just pass by the igloo without going in. But what's in the igloo? That is what I changed. Because originally I had it you had to go in the igloo and press a button to open up the rest of

Gamegearguy

Gamegearguy in Game Boy

Save the puppies!

I decided the game about poop was too gross. So I took some time, redrew the sprites, and made it a game about saving puppies. Under my right thumb nail itches really bad. Anyway, I needed to tell someone because it's really annoying, especially when trying to type. I made a new website for the game. If you go to the Nincompoop website, click the link to be redirected to it.  

Gamegearguy

Gamegearguy in Game Boy

Save the puppies again.

I got back to working on Save the Puppies. It's a game I've been making for Game Boy. Just to see if I could, I attempted to make this a 64k game. This time, I had success in making a bankswitched Game Boy game. Although I don't really know what I'll do with the extra room. Perhaps make 50 levels worth of gameplay with it? Worked on it yesterday, trying to make it compatible with GBDK-2020. I managed to do that. Then I played it on a Super Game Boy. It had obvious audio issues, which, with

Gamegearguy

Gamegearguy in Game Boy

Rude awakening.

I woke up at 2 p.m. Not because I wanted to, but because of the leafblower people going around with their stupid leafblowers on. I thought perhaps they'll stop, but no, they kept going, 20 minutes later. So I decided to get out of bed. I worked a lot on Mean Santa again today. I got really angry because I was having horrible trouble with making the game easier to program. A few hours passed, and I finally got everything straightened out. I was trying to make it easier to add new levels in t

Gamegearguy

Gamegearguy in Game Boy

Reducing compilation time

So I didn't make anything new for Frank the Fruit Fly today. I was sick of waiting forever for it to compile, so I decided to take today and see if I could reduce the time it spent compiling the game. It took two minutes to compile the game. I had to sit there and wait for it being awfully slow. I wondered what I could do. I noticed in my code I had some very long switch statements in the main part of the code. So I changed them into voids and then pointed the correct void to the correct sc

Gamegearguy

Gamegearguy in Game Boy

Ran-over possum man: level 2

I am working on level 2 of Ran-Over Possum Man, my game I'm making for Game Boy. You can grab the latest version and play it here. Stuff I did this morning? I put in a test museum for Ran-Over Possum Man. I designed a bunch of room types so they all link together. That is something I need to do when I design the final museum layout. The layout of a finished museum will be much bigger and include the room where the world's oldest raisin was. That is the room you need to go to before you can

Gamegearguy

Gamegearguy in Game Boy

×
×
  • Create New...