Jump to content
  • entries
    370
  • comments
    183
  • views
    9,443

About this blog

What I'm working on for the various consoles I can program for.

Entries in this blog

I suck at drawing.

I tried to draw a circular planet for level 6. I analyzed a circle in Photoshop. I really tried hard. And yet this is the best thing I can do: It looks more like a diamond than a circle. I'm giving up the space level and on to a different place.

Gamegearguy

Gamegearguy in Nintendo NES

A new NES project.

With Hamburgers finished, I wondered if I could stomach making, from scratch, a new NES game. It wasn't as bad as I feared. Except for the errors, that eventually got cleared away. So here is my new game's title screen. The object is the same as the Atari 2600 version. But the NES has two buttons. This is where the change comes in: You will press the A button to open the mouth and B to close it. I think I'll add the alphabet and add some text to this screen. That would be fun. I don't

Gamegearguy

Gamegearguy in Nintendo NES

Level 3 - the cave

Yesterday and today I was having so much trouble with the game and bugs kept popping up everywhere that I had it. I deleted all the in-game code and started over again. This time I tried to keep things very simple. And you know what? I think it worked. I haven't had any problems (well, except for the triangle noise being too loud, but I don't know how to fix that. And why call it a triangle noise? A triangle goes "ting!" when you strike it, but the triangle sounds like when you pause in Super Ma

Gamegearguy

Gamegearguy in Nintendo NES

I suck at drawing (part 2)

So what I was trying to do was make a circle using the least possible amount of tiles. I thought a simple circle would take, oh, about 16 or so. Not so. So I drew a picture of the planet in M$Paint, then entered it into NESst (a NES drawing program). Apparently it took 36 to draw a small Saturn and its rings. This is how the level looks after I cleaned things up: I also composed some music for the level. Next to do is design level 7. I figure a desert level would be really hard and mak

Gamegearguy

Gamegearguy in Nintendo NES

More burger fun.

Today's task was discovered after I tested my latest 40k version of Hamburgers En Route To Switzerland on my NES Everdrive and discovered it didn't work. I was trying to make it more than 24k. So a few hours later, after changing stuff I don't know how many times, it finally got working. I also made the milkshake look more like a strawberry milkshake. Looks much better, don't you think? I was also working on trying to add some sort of randomness to the milkshake's y position getting ro

Gamegearguy

Gamegearguy in Nintendo NES

Lots more changes.

It took a couple of hours, but I finally made the milkshakes shoot onion rings. Just like in the Game Gear versions, the vanilla ones always shoot, the chocolate ones shoot sometimes and the strawberry ones never shoot. I also added a bunch of new sound effects and other minor changes as well, like adding more clouds. It's amazing though that I can fit all this into just 24KB. What if I need to make it bigger? Will it just automatically grow bigger or do I have to do something? I'm using C and c

Gamegearguy

Gamegearguy in Nintendo NES

Hamburgers NES update

I had finished the game when I was playing through I discovered that it froze every certain place in level 3. I reached out for help in the NES Discord. I found some lovely people who were willing to help. Eventually, I figured out what they were trying to tell me and after a few days of me trying to figure stuff out, I eventually got it back working again just now. I played through the whole game without it freezing, which is no small feat because I think it takes about 20-25 minutes to do.

Gamegearguy

Gamegearguy in Nintendo NES

Level 2 - under the sea

So I added the milkshakes going different directions. And I worked on level 2. It took a few days but I finally got the seaweed green and the score color white. I had to learn how to use multiple palettes in order to do this though. And earlier I made a new song for the second level. So now I need to link level 1 to level 2, so when level 1 ends it goes to level 2. It starts on the level I have been working on. I also got a chance to play Doodle World for the NES. It has a little

Gamegearguy

Gamegearguy in Nintendo NES

level 4 - the mountain

So I made a mountain. And I thought to myself "What is the point of all these level changes?" So I thought some more and I thought perhaps different enemies could be introduced the further the game goes along. But what enemies? I thought and got "taco". I tried to draw a taco. While failing to draw a taco, I thought "perhaps a pizza." So I drew a slice of pizza. The pizza shoots nachos downwards. It will be introduced in level 5. The taco will be introduced in level 8. It won't shoot a

Gamegearguy

Gamegearguy in Nintendo NES

Lots of changes.

I have been working on this a lot. I've made a website where you can get the latest version. So I will keep working on it until I get my NES Everdrive, which should happen on Monday, but the USPS already lost one of my packages recently. Among the changes: pressing start pauses game added score and lives to the game added a couple of sound effects milkshake now moves Pressing B makes the burger shoot the French fry out. I finally figured out how to make multi

Gamegearguy

Gamegearguy in Nintendo NES

Forest burger (part 2)

Discovered I had more tiles than I thought I did. So I updated the forest level and put in a song for it. So now here is a list of stuff I need to do next: compose music and draw screens for levels 6-10 add in taco handling code compose music, draw screen for, and code for ending. make it so 50 enemies go through and then end level. The last one I decided the game would be more interesting, and the score would be useful, if I make it so 50 enemies get th

Gamegearguy

Gamegearguy in Nintendo NES

A new NES project (part 2.)

I haven't been working on my NES project very much lately. Apart from making the mouth open and close which I did a few days ago, all I did was change the title screen. It was one of those cases where you had to change it but tried to make it look as good as possible. So that's what I did. So that's what I did.

Gamegearguy

Gamegearguy in Nintendo NES

The return of Stupidman again

Had it been that long? Last time I worked on my NES game was back in January. I figured I should work on it again. I'm trying to ease myself back into NES programming because I had forgotten a lot of what I had done and learned. The first thing I discovered was I had more tiles than I thought. So I used this to my advantage and used some more tiles to create a better title screen. The title is a pun. The "date" it's referring to is actually a raisin. And not just any ordinary raisin, b

Gamegearguy

Gamegearguy in Nintendo NES

Your adventure awaits!

So yesterday I started on a new adventure: NES programming. It's really hard. But I feel I am learning a lot at a time. So I want to make a version of my Virtual Boy game on NES. Yesterday and today I worked on the title screen. I drew the sprites, I composed the music. So anyway, this is why I want NES music coders who are experts in FamiTracker to help out with this project. Right now, the title screen has the title, along with the hamburger flock leader Zybort, which you can actually con

Gamegearguy

Gamegearguy in Nintendo NES

Act IV intro

Yesterday after I finished the blog entry, my head got better. So I decided to work on the intro to Act IV. I also darkened the background inside the store so you can see the score better. What I'll do today is compose a song for the store and put it in the game. 1,000,000 / 60 / 60 / 24 = 11. I once heard it would take 11 days to count to a million. And sure enough, if you count one number per second, it'd take you 11 days to get to a million. So I think I'll make the s

Gamegearguy

Gamegearguy in Nintendo NES

Stupidman (part 5)

More work on Act 2. Tidied the museum up a little... And began the insides of the museum: I'm not going to work on this tomorrow because it's my birthday tomorrow so I don't want to get angry on my birthday. I plotted the inside of the museum. I made a map of what I want the inside to look like: The plan is to use six types of room, each with their own collision detection boundaries so Stupidman doesn't go over the walls. So each "T" style room will be the same (the

Gamegearguy

Gamegearguy in Nintendo NES

Forest burger.

I was pretty unhappy about my Atari 2600 game I had been making, so I decided to return to something that I was happy about: My NES game. I "drew" level 5 that is in the game now. So this is a one-man production. I'm doing everything here. I have total control over it. The goal is to fit a 10-level burger shooting French fry game into 40 kb. I'm almost up to #B000 out of my alotted #FFFF. But the game is only about 50% completed. The nacho-shooting pizza is now in the game. He shoots n

Gamegearguy

Gamegearguy in Nintendo NES

Hamburger Castle

Work begins on level 10, the final level of Hamburgers En Route To Switzerland. I tried to make it reminiscent of (and not ripping off) the castle levels of Super Mario Bros. This is what I made. The picture on the wall is one of a milkshake. I should have made it look better but I couldn't. So anyway, now that I know how, I think I should go back and redesign the earlier levels. But I don't know what I could put besides clouds in the sky though. I need to compose some music for this l

Gamegearguy

Gamegearguy in Nintendo NES

Sky blue

My sky was dark blue once. I changed it to a more appropriate shade of blue. I also had a white fry. So I changed it to a yellow, shorter fry. I began work on level 1 of the burger game I started yesterday. This is all I have so far. That's because when I reset the game using the emulator, the clouds showed up on the title screen. Hours were spent trying to fix it, until at one point I got something correct: If I tell the clouds to disappear when the game starts, before all the stuff s

Gamegearguy

Gamegearguy in Nintendo NES

Stupidman: Act V

I think giant peas attacking the Stupidmobile would be funny, so I put that in the game. I have an idea for the way Mr. Germ slowly dies. He'll start out by being 8 pixels tall. Each time you hit Mr. Germ, he'll shrink by a pixel. So eventually he'd be 1 pixel tall. That'd be really hard to hit though. But first I have to finish Act V, where giant walking peas are attacking the Stupidmobile. They walk towards the Stupidmobile so it would have to dodge hitting the giant peas. Since I re

Gamegearguy

Gamegearguy in Nintendo NES

fiXed.

I fixed the letter x in my font. I am taking a little break from this because I have been working too hard. I didn't do anything on the game today, and I doubt I will because my head hurts now. I tried to get the computer in the den on the internet. You'd think a guy who can make an NES game do it in three tries, but nooooo. They made it so hard, it's like they don't want you to have two or more computers connected to the same router. God forbid that happen. Now I'm wondering if I can use a

Gamegearguy

Gamegearguy in Nintendo NES

Stupidman font change

I changed the font in Stupidman. It now looks like this: I was never quite that happy with the font I had in there originally, so I changed it. And so all the places where the font was used have now been changed. I don't like the way the letter X turned out in the redesigned font, but if I have to use it, I'll try to redesign it. X, per Bert of "Sesame Street", is "a silly little letter that you hardly ever use." He's right, you know. it's just a cross turned 45 degrees. G, or R, or ev

Gamegearguy

Gamegearguy in Nintendo NES

Stupidman (part 7)

Began work on Act 3. I have absolutely no idea how much room I have left in the game. I think what I'll do now is instead have Stupidman go to the store to buy some soap to kill Mr. Germ with. But it just so happens he wanted to go to the store in the middle of the great chicken migration. Chickens crossing the road to get to the other side. If Stupidman hits one, he'll lose points. So the point of the whole game is to see how many points you can get when you finish it. And h

Gamegearguy

Gamegearguy in Nintendo NES

Back to the NES

It had been a while, but I decided to get back to programming my Stupidman game for the NES. We last left Stupidman heading to the grocery store to get some soap to kill Mr. Germ, his archnemesis, with. I decided to start the work on Act IV with wandering around a grocery store. It took a long time, like three or four hours, but I finally got Stupidman walking around a grocery store that looks a lot like the museum. So why is there nothing in the grocery store? Well, there IS something

Gamegearguy

Gamegearguy in Nintendo NES

Burgeropolis

Level 9. Almost done. I spent almost all day on this, trying to make things just right. Here is a screenshot of level 9 in action. I need to make a song for this level. I'll do that tomorrow. And then after that, work on the final level and the ending. Then it will be testing time, as well as code fixing time. It was very hot today. So the a/c is trying to run a lot. It got to 94 degrees today.

Gamegearguy

Gamegearguy in Nintendo NES

×
×
  • Create New...