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About this blog

What I'm working on for the various consoles I can program for.

Entries in this blog

I suck at drawing.

I tried to draw a circular planet for level 6. I analyzed a circle in Photoshop. I really tried hard. And yet this is the best thing I can do: It looks more like a diamond than a circle. I'm giving up the space level and on to a different place.

Gamegearguy

Gamegearguy in Nintendo NES

Act IV intro

Yesterday after I finished the blog entry, my head got better. So I decided to work on the intro to Act IV. I also darkened the background inside the store so you can see the score better. What I'll do today is compose a song for the store and put it in the game. 1,000,000 / 60 / 60 / 24 = 11. I once heard it would take 11 days to count to a million. And sure enough, if you count one number per second, it'd take you 11 days to get to a million. So I think I'll make the s

Gamegearguy

Gamegearguy in Nintendo NES

fiXed.

I fixed the letter x in my font. I am taking a little break from this because I have been working too hard. I didn't do anything on the game today, and I doubt I will because my head hurts now. I tried to get the computer in the den on the internet. You'd think a guy who can make an NES game do it in three tries, but nooooo. They made it so hard, it's like they don't want you to have two or more computers connected to the same router. God forbid that happen. Now I'm wondering if I can use a

Gamegearguy

Gamegearguy in Nintendo NES

I suck at drawing (part 2)

So what I was trying to do was make a circle using the least possible amount of tiles. I thought a simple circle would take, oh, about 16 or so. Not so. So I drew a picture of the planet in M$Paint, then entered it into NESst (a NES drawing program). Apparently it took 36 to draw a small Saturn and its rings. This is how the level looks after I cleaned things up: I also composed some music for the level. Next to do is design level 7. I figure a desert level would be really hard and mak

Gamegearguy

Gamegearguy in Nintendo NES

Stupidman (part 4)

Put in the act 2 introduction tonight. Stupidman arrives at the museum. Next, I'll put in the museum's inside. Stupidman has to arrive at the room where the raisin is kept. But which room is it? Stupidman doesn't know. Because he's stupid. So next, you'll help him find the raisin room. The museum's inside will look and feel like Adventure for the Atari 2600. Instead of dragons wanting to eat you, it'll be Ming vases floating around and if you touch one, you'll lose a lot of points. But

Gamegearguy

Gamegearguy in Nintendo NES

Between the liNES - Tetris

How did almost a whole week pass between my previous blog update? Anyway, after reading about that kid who beat Tetris, I decided to play it myself. Here's how far I got. Apparently it doesn't take very much to be a Tetris master. I crap out at level 19 because it gets way too fast and I can't control the pieces any more. I don't understand how tapping the underside of the controller is supposed to help ("rolling"). I wonder what the highest speed is. I remember playing Tetris DX

Sky blue

My sky was dark blue once. I changed it to a more appropriate shade of blue. I also had a white fry. So I changed it to a yellow, shorter fry. I began work on level 1 of the burger game I started yesterday. This is all I have so far. That's because when I reset the game using the emulator, the clouds showed up on the title screen. Hours were spent trying to fix it, until at one point I got something correct: If I tell the clouds to disappear when the game starts, before all the stuff s

Gamegearguy

Gamegearguy in Nintendo NES

Between the liNES - Super Mario Bros.

Today I played NES. I wondered if it was possible to score over a million points and finish the game. Yes, but you must "cheat" in order to do so. In 3-2 you can build up your score to a million without losing very many lives and then proceed to beat the game. I watched some YouTuber get a million points. I was wondering why he kept dying, but I soon figured out why. So all that talk about SMB made me want to play it. All I did was use infinite lives, nothing else. And I beat it a second ti

Bad bananas.

So I thought to myself "What can I put in the Stupidman museum level beside boxes?" What's long and would fit in the game? Then the answer came: bananas. Some other changes I made: made Stupidman stop animation in Mr. Germ's hideout when he reaches an end. fixed the supermarket level by re-designing it. made it so the soap is always in a different screen each time you play the game. spaced out the bananas more evenly. So now I think I've completed t

Gamegearguy

Gamegearguy in Nintendo NES

I finished Stupidman

Got up this morning at 4 a.m. (Well, it was 5 a.m. but stupid clock changing made it 4 a.m. Why can't we just get rid of it?! It benefits nobody and it's really annoying.) I composed a couple of songs for Stupidman. The final battle song and an ending song. And I put them in the game. And I was done. I decided to hook up my NES and try it on that too. And so I did. And it works fine, but there's a space at the leftmost side where there's no colors or anything except the bakground color. And

Gamegearguy

Gamegearguy in Nintendo NES

The final matchup

I had a nice birthday. I had cake and pizza, we played Scattergories, I opened one present (nothing much, just a Carl's Jr. gift card and a $20 bill.) from my sister. If you remember, Mom got me my new office chair for my office room. I also took some time to work on Stupidman. I went to sleep at about 7 p.m., way past my bedtime. And I woke up at 5 a.m. My stomach is acting up. It doesn't hurt, but I've been farting up a storm recently. So I finished the final match between Stupidman and M

Gamegearguy

Gamegearguy in Nintendo NES

What color are germs?

I worked some more on the walls and I think I got them good now. I also began work on the final battle between Mr. Germ and Stupidman. In doing so, I had to figure out something. What color are germs? Did you know that germs are bright green? Well, at least according to this game. I also designed the dirt Mr. Germ constantly throws (it's brown, but I may have to recolor it since the floor ended up brown) and the soap bubbles will be white. Here's how the final battle will wo

Gamegearguy

Gamegearguy in Nintendo NES

Stupidman: better walls.

I worked on Stupidman some more. I made the walls better. Tried to do something about the fact that the horizontal position is sort of off on the wall collision, but I couldn't so it will just have to stay that way. At least it looks better I think. I wasn't awake for half of Halloween. I went to sleep at about noon and woke up at around 2 a.m. on November 1 (today) I also designed four frames of Mr. Germ. He'll start out as 4x4, then he'll shrink down to 4x3 if hit, 4x2 if hit a

Gamegearguy

Gamegearguy in Nintendo NES

Little things

I decided to make some small changes to the Stupidman game, which actually IMHO helped the game out somewhat.  Stupidman's feet now face left when he walks left. I think that was a big part of what the game needed. I also made a couple other small changes to the sprites making up Stupidman. Stupidman now looks a lot better than what he did, even though they were small changes. Another thing I noticed were the grocery store aisles being really crappily drawn. So I fixed that: Still cra

Gamegearguy

Gamegearguy in Nintendo NES

Another return of Stupidman

I was working on my Game Boy game of Superhero Man when it occurred to me that I never finished the game I was basing it off of. So tonight I dipped my toes back into NES C. I have to get re-used to doing stuff, re teach myself because it's been about a year since I did anything. I am not going to get the poor reviews for HERTS to stop me, I still want to finish this project. If it's crappy, so be it. I just want it to be a FINISHED crappy project, Follow my progress of this at the official

Gamegearguy

Gamegearguy in Nintendo NES

Stupidman font change

I changed the font in Stupidman. It now looks like this: I was never quite that happy with the font I had in there originally, so I changed it. And so all the places where the font was used have now been changed. I don't like the way the letter X turned out in the redesigned font, but if I have to use it, I'll try to redesign it. X, per Bert of "Sesame Street", is "a silly little letter that you hardly ever use." He's right, you know. it's just a cross turned 45 degrees. G, or R, or ev

Gamegearguy

Gamegearguy in Nintendo NES

Stupidman: Act V

I think giant peas attacking the Stupidmobile would be funny, so I put that in the game. I have an idea for the way Mr. Germ slowly dies. He'll start out by being 8 pixels tall. Each time you hit Mr. Germ, he'll shrink by a pixel. So eventually he'd be 1 pixel tall. That'd be really hard to hit though. But first I have to finish Act V, where giant walking peas are attacking the Stupidmobile. They walk towards the Stupidmobile so it would have to dodge hitting the giant peas. Since I re

Gamegearguy

Gamegearguy in Nintendo NES

A new song finally

I finally did it! I put in a new song! The problem was this: I was using the wrong program to get the correct code to make the song play correctly. I was using FamiTracker when I should have been using FamiStudio. I guess I should have finished this back when I knew how to do it correctly. I wrote a note to my future self in case I forget again. Now tomorrow I can put in the soap in the game. Or maybe later today. I don't know. I just woke up and an hour of getting angry is enough for one day.

Gamegearguy

Gamegearguy in Nintendo NES

Back to the NES

It had been a while, but I decided to get back to programming my Stupidman game for the NES. We last left Stupidman heading to the grocery store to get some soap to kill Mr. Germ, his archnemesis, with. I decided to start the work on Act IV with wandering around a grocery store. It took a long time, like three or four hours, but I finally got Stupidman walking around a grocery store that looks a lot like the museum. So why is there nothing in the grocery store? Well, there IS something

Gamegearguy

Gamegearguy in Nintendo NES

The return of Stupidman again

Had it been that long? Last time I worked on my NES game was back in January. I figured I should work on it again. I'm trying to ease myself back into NES programming because I had forgotten a lot of what I had done and learned. The first thing I discovered was I had more tiles than I thought. So I used this to my advantage and used some more tiles to create a better title screen. The title is a pun. The "date" it's referring to is actually a raisin. And not just any ordinary raisin, b

Gamegearguy

Gamegearguy in Nintendo NES

Stupidman (part 8)

I redesigned the road in the game. It now looks like this: Hopefully it better portrays going forward on the street. The yellow lines move down, hopefully creating an illusion of the car moving. I had a heck of a time putting the word PAUSED under the score when the game is paused. So now that I've gone back and done that, the next time I work on this game I can finally see if I can get chickens randomly crossing it. I played an NES game: Xexyz. When it's paused, it doesn't even s

Gamegearguy

Gamegearguy in Nintendo NES

Stupidman (part 7)

Began work on Act 3. I have absolutely no idea how much room I have left in the game. I think what I'll do now is instead have Stupidman go to the store to buy some soap to kill Mr. Germ with. But it just so happens he wanted to go to the store in the middle of the great chicken migration. Chickens crossing the road to get to the other side. If Stupidman hits one, he'll lose points. So the point of the whole game is to see how many points you can get when you finish it. And h

Gamegearguy

Gamegearguy in Nintendo NES

Stupidman (part 6)

Finished the museum's inside, except for two things: programming the raisin room activity, and composing and putting in museum background music. I'll compose the music tomorrow and work on the raisin room stuff on Friday. I had to move the score's position to the right because it was interfereing with the rooms that went up. After four or so excrutiating hours, Stupidman can walk freely around the museum.

Gamegearguy

Gamegearguy in Nintendo NES

Stupidman (part 3)

Began work on act 1. (I'm calling them "acts" instead of "levels" because it seems more like an interactive play than a video game.) The score starts out at 999,999 and ticks down each second you are playing it. In the end, I may have to make it 9,999 instead of 999,999, but for now I'll leave it as is. Here is Stupidman's Stupidmobile cruising down Main Street of Faketown. To simulate scrolling, the tree moves from right to left. It's funny how only one small tree doing that makes it

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Gamegearguy in Nintendo NES

Burgeropolis

Level 9. Almost done. I spent almost all day on this, trying to make things just right. Here is a screenshot of level 9 in action. I need to make a song for this level. I'll do that tomorrow. And then after that, work on the final level and the ending. Then it will be testing time, as well as code fixing time. It was very hot today. So the a/c is trying to run a lot. It got to 94 degrees today.

Gamegearguy

Gamegearguy in Nintendo NES

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