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Three little ghostsesses

...sitting on postesses. Well, not really. It was a song I was forced to sing in elementary school. I attempted to put in a third ghost in level 3. Turns out I did in fact have room for it...barely. I only have 8 bytes left in bank 0 (where floor 3 is stored.) What I need to do now is figure out the entrance and exit points of each room in the floor. I will do that tomorrow. It's good that I have 8 bytes left since I don't need to add anything else in the bank, just change around data.

Gamegearguy

Gamegearguy in Odyssey 2

UStupiPS

It's almost 5 p.m. and still waiting for my stupid mail to come. So I drew this, colored this, and even added some text to it. I don't expect it to be used for anything, it was just something to cure my boredom waiting for the stupid mail to come. I finished the second floor of the giant pyramid. I don't have enough room for three ghosts. Having just two is hard enough, so it's going to stay that way. I made a program to help me figure out the exit and entrances of the rooms.

Gamegearguy

Gamegearguy in Odyssey 2

The Video Game Masters

These are the defenders of the Nintendoverse. Which one is your favorite? Kevin Keene/Captain N (founder and leader) Princess Lana Deschain (founder) Duke Keene (founder) Simon Belmont (founder) Pit (founder) Mega Man (founder) Prince Lyle Deschain Major Domo Congo Congette Mo Crash Game Boy Shadow Mask Carol Eugene Rola Master Higgins Hector (Castlevania) Julia Laforeze

Mario_Friend1982

Mario_Friend1982 in characters

Merging

So I found some more bugs from the first floor of my game. The game not exiting room problem came back. I wonder what causes this. Anyway, I put two ghosts per room in the second floor. I also merged the game's banks hoping the bankswitching plan I had put into place would work. It did. So then I put in new rooms in the second floor. Next in my plan is to find out their x and y positions for entering and exiting them. That giant plus sign is the cursor from a grid drawing program I fou

Gamegearguy

Gamegearguy in Odyssey 2

The Golden Q Quest (part 2)

I worked all day on this yesterday and I have it now: The first bank of "The Golden Q Quest" is (almost) finished. I had to make a few changes, like not use the standing man character when the guy stops. This was causing him to get forever stuck inside the pyramid walls. Second, I added the inside of the other two rooms. This is the room where the Ruby r is in. The third room contains a Silver s. Right now when you get all three treasures and exit the last room, it goes back to the beginn

Gamegearguy

Gamegearguy in Odyssey 2

Episode 10: L'Abbaye des Morts

GET THE PODCAST HERE: https://spotifyanchor-web.app.link/e/MUDg2XR5Uwb Bart, Conor, and Nick head to 13th Century France in this deceptively compact tribute to ZX Spectrum platformers. We check out the original PC game as well as ports to the Spectrum, Mega Drive, NES, and Commodore 64. Sorry, Amiga and Ouya fans -- we tried. Still need to play the game? Find the original (free) PC version and links to all ports here: https://locomalito.com/abbaye_des_morts.php Our next game is Wh

dvertov

dvertov in NES Homebrew

HBGC Extra: We Played 67 NES Demos and Now We Are Tired

GET THE PODCAST HERE: https://spotifyanchor-web.app.link/e/L1omN1m5Uwb It’s a NES demo extravaganza as Nick, Conor, and Bart check out all sixty-seven 2022 NESDev and NESmaker Byte Off III competition entries. Assuming they were able to figure out the spreadsheet first. NESDev Competition results (with links to demos): https://itch.io/jam/nesdev-2022/results NESmaker Byte-Off III competition main page: https://www.thenew8bitheroes.com/byte-off-iii Byte-Off III game demos: htt

dvertov

dvertov in NES Homebrew

Episode 29: Life on Mars

A Homebrew Draws Near! A blog series by @Scrobins Episode 29: Life on Mars Introduction: When you create something special, something you are proud of that others enjoy, you might feel the urge to bring your work to as many outlets as possible in order to spread it further. In recent years, we’ve seen this as great homebrew games make their way from the NES and other older consoles to the Switch and other modern platforms. This has enabled games like NEScape to spread fr

Scrobins

Scrobins in A Homebrew Draws Near!

The REAL reasons why the GameCube is and always will be awesome

Introduction Hi there, and welcome to my first blog on Video Game Sage. This blog is about Nintendo's moderately successful but criminally underrated (so much so that Nintendo apparently regrets releasing it) sixth-generation console, the GameCube, and the REAL reasons why it is still an amazing console over twenty years after it was released and doesn't deserve all of the criticism it has received over the years. The reason why it is still a great console is not just because of Super Smash

MegaMan52

MegaMan52 in GameCube

The Golden Q Quest

This is that Venture clone for the Odyssey 2 I was talking about. I worked a lot on it these past few hours, and I have a couple of screenshots I want to show you. This is the title screen. If you press Action on the left controller, you use it to control the guy. If you press Action on the right controller, you use that to control him. This is the first level. Notice there's only three rooms. I want to have room for enemies in the game, so I only put three rooms in each leve

Gamegearguy

Gamegearguy in Odyssey 2

Q is for quit

I've decided to stop working on Q. It just doesn't seem to be a very interesting game. I tried to make a version of Venture for the Odyssey 2, but I deemed it impossible due to the entering and exiting points of each room and tracking them. I even got rid of one room and it still was too much. So I've decided to quit Odyssey 2 programming and return to my Game Boy games. Even though they will never get published. I don't know why. Was "Frank the Fruit Fly" crappy? I returned to the Ugly Upp

Gamegearguy

Gamegearguy in Game Boy

Q version 21

Added a bunch of stuff to Q. Title screen. It just says "Q" because that's the title of the game. On the title screen, if you press "action" with the right controller, you'll control the q with the right controller. If you press "action" with the left controller, you'll control the q with the left controller. Changed the q's interaction with bumping into a tree. If you use the joystick while the q touches the tree's trunk, it won't do anything except play a bump thud. When yo

Gamegearguy

Gamegearguy in Atari 2600

Why Mega Man 5 is one of my favorite Mega Man Games

Introduction Anyone who's seen my pictures (whether it's here on VGS or on Instagram) or just looked at my name knows I like the Mega Man series. But which game in the series is my favorite? Often, when there are polls asking this question or someone makes a top 10, Mega Man 2 and Mega Man 3 are the favorites among many fans. Like many, Mega Man 2 was my introduction to the series and not the original game. But as much as I liked it, it wasn't and still isn't my favorite. I n

Q version 16

So I added a few more screens to Q. I think what I want to do is have a password to enter when the player enters a new area. I have about 400 bytes left in the first bank I've been working on. So what I will do is start work on the second bank so I can have the password code in the rest of the area in the first bank. I wanted to have a tree AND a P on the same screen at the same time. This caused the game to go crazy and I had to work for several hours to try to counteract its craziness. It

Gamegearguy

Gamegearguy in Odyssey 2

Q!

So I was looking through my website that has tons of stuff I worked on and backed up in case my computer dies, which it did in 2016. There was stuff in there pre-2016. Like this interesting project entitled Q. It was interesting and I wondered why I gave up on it. So I made a few changes to it, adding and changing some stuff. I don't know what I'll do to it next though, probably start a new bank of stuff because I left off with only 500 bytes left in it. It looks to be like a game where you

Gamegearguy

Gamegearguy in Odyssey 2

Those Quirky Q's (part 2)

As it turned out, I can't add anything to this bank. It took a ridiculous amount of time just trying to get the game to pause upon a death so it doesn't go directly back to the title screen where the score isn't displayed. It took lots of time just trying to fit tiny additions in. So I've used up 1,400 bytes. I have plenty of room to add my "Cedar Games" intro...except it won't work right. So I guess this game won't have it. Oh well. At least now this minigame is done for the most part. Now

Gamegearguy

Gamegearguy in Odyssey 2

Those Quirky Q's

So I decided to hop to another project for now. I will return to the burger game later, especially if this game doesn't work out. I always seem to have trouble with Odyssey 2 games. I was thinking about letters for a reason I forgot and q popped in my mind. Then I remembered reading about an Oric game called "Don't Press the Letter Q!" Then I researched the game, found a couple of YouTube gameplay footage and I thought I'd try to make something similar to the Odyssey 2. This is the beginnin

Gamegearguy

Gamegearguy in Odyssey 2

Red score.

I couldn't sleep. So I decided to work on my game. I am keeping the realistic clouds in the game, but I noticed the score is kind of hard to read. So I thought I'd try making it a different color, like a bright red or something so it would be more readable on the screen. This is what I came up with: Once I had that done, I noticed that when an enemy chooses to shoot at you, if you shoot its bullet, it continues to fire at you. I didn't want this to happen. I wanted to have it choose wh

Gamegearguy

Gamegearguy in Game Gear

Clouds

Which do you like better? The realistic-looking clouds or the clouds I drew? Since Frank the Fruit Fly is done, I thought I'd revisit the Game Gear game I've been making. I made a new "game over" screen. and I made new music for level 1. I want to make new music for levels 3 and 4 as well. I've decided they weren't "serious sounding" enough so I need to redo them. I think I'll redraw levels 3 and 4 to make them more realistic. I also made the enemy's projectile keep moving af

Gamegearguy

Gamegearguy in Game Gear

The Mandela Effect in Gaming

Introduction You've likely heard of the mandela effect, false memories of things that you "remember" from the past. And you've probably experienced it at least once. There's the whole "Berenstein" and "Berenstain" Bears conspiracy theory, leading some people to believe in the existence of parallel universes. You might "remember" something that isn't actually there in a movie you've watched many times over the years. The mandela effect can happen with pretty much anything. Video games a

MegaMan52

MegaMan52 in Rumors/Theory's

You Eat What You Are

It has come true, one of my worst fears Mayonnaise is coming out both of my ears Salami is coming out of my nose And the pile of bread coming out my butt grows It's enough to make me twitch I guess I'll go fix myself a sandwich.   This doesn't look right with all the stupid spacing in between the lines of poetry. Someone should fix that. Edit: Fixed it. Thanks, Link. I would have never have thought to do that.

Gamegearguy

Gamegearguy in Poet tree.

Visiting Multiple Chuck E. Cheese Locations

Introduction  I visited two Chuck E. Cheese locations earlier in the month, both different than the one I visited in September and October. You might be thinking "what is the point"? Well, much like player's towns in the Animal Crossing games, not all Chuck E. Cheese locations are the same. The games, the items in the Gift Shop, and, in some cases, even the layout differs, with some locations being bigger than others. Exploring the different Locations The first of these

MegaMan52

MegaMan52 in Restaurants

Going Bananas part 4

Yesterday and this morning I worked a lot on the game. I decided to work on the menu and put the two games I made in the same binary file. As it turns out, the menu wasn't as big as I thought it would be, so I have about 200 more bytes than I used to. I also have about 1,400 bytes left for the third game, which is a little more than 1k. I used the extra room I got to expand "Road Block" and add and alter stuff I had. I tried to draw a gorilla but I didn't do very well. Perhaps someone

Gamegearguy

Gamegearguy in Atari 2600

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